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All battle effects are now fully client sided
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@@ -164,7 +164,7 @@ public:
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virtual void battleAttack(const BattleAttack *ba) override;
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virtual void battleSpellCast(const BattleSpellCast *sc) override;
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virtual void battleEnd(const BattleResult *br) override;
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virtual void battleUnitsChanged(const std::vector<UnitChanges> & units, const std::vector<CustomEffectInfo> & customEffects) override;
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virtual void battleUnitsChanged(const std::vector<UnitChanges> & units) override;
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virtual void saveGame(BinarySerializer & h, const int version) override;
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virtual void loadGame(BinaryDeserializer & h, const int version) override;
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