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All battle effects are now fully client sided

This commit is contained in:
Ivan Savenko
2022-12-17 17:35:15 +02:00
parent ced2ece954
commit deffba01b9
19 changed files with 66 additions and 134 deletions

View File

@@ -164,7 +164,7 @@ public:
virtual void battleAttack(const BattleAttack *ba) override;
virtual void battleSpellCast(const BattleSpellCast *sc) override;
virtual void battleEnd(const BattleResult *br) override;
virtual void battleUnitsChanged(const std::vector<UnitChanges> & units, const std::vector<CustomEffectInfo> & customEffects) override;
virtual void battleUnitsChanged(const std::vector<UnitChanges> & units) override;
virtual void saveGame(BinarySerializer & h, const int version) override;
virtual void loadGame(BinaryDeserializer & h, const int version) override;