1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Many typos.

This commit is contained in:
Frank Zago
2009-07-07 03:48:00 +00:00
parent 02ddeb8e88
commit df1e3bf7bd
4 changed files with 37 additions and 37 deletions

View File

@@ -235,7 +235,7 @@ void CCreatureHandler::loadCreatures()
if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks")) if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
ncre.abilities.push_back(makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1)); ncre.abilities.push_back(makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1));
if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack")) if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
ncre.abilities.push_back(makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0)); ncre.abilities.push_back(makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0));
if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD")) if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
ncre.abilities.push_back(makeCreatureAbility(StackFeature::UNDEAD, 0)); ncre.abilities.push_back(makeCreatureAbility(StackFeature::UNDEAD, 0));
if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty")) if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
@@ -257,7 +257,7 @@ void CCreatureHandler::loadCreatures()
if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT")) if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
ncre.abilities.push_back(makeCreatureAbility(StackFeature::CATAPULT, 0)); ncre.abilities.push_back(makeCreatureAbility(StackFeature::CATAPULT, 0));
if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED")) if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
ncre.abilities.push_back(makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0)); ncre.abilities.push_back(makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0));
if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS")) if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
{ {
std::vector<int> mindSpells = getMindSpells(); std::vector<int> mindSpells = getMindSpells();
@@ -497,8 +497,8 @@ void CCreatureHandler::loadCreatures()
creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus
creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus
creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETAILATION, 1); //griffins retailate twice creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETALIATION, 1); //griffins retaliate twice
creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETAILATIONS, 0); //royal griffins retailate always creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETALIATIONS, 0); //royal griffins retaliate always
creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils
creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils
creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils
@@ -531,8 +531,8 @@ void CCreatureHandler::loadCreatures()
creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets
creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans
creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells
creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //nagas block retailation creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //nagas block retaliation
creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //naga queens block retailation creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //naga queens block retaliation
std::vector<int> mindSpells = getMindSpells(); std::vector<int> mindSpells = getMindSpells();
for(int g=0; g<mindSpells.size(); ++g) for(int g=0; g<mindSpells.size(); ++g)
{ {
@@ -546,8 +546,8 @@ void CCreatureHandler::loadCreatures()
creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars
creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs
creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus
creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //cerberus creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //cerberus
creatures[51].abilities += makeCreatureAbility(StackFeature::DEAMON_SUMMONING, 0, 52); //pit lord creatures[51].abilities += makeCreatureAbility(StackFeature::DAEMON_SUMMONING, 0, 52); //pit lord
creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti
creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies
creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies
@@ -556,18 +556,18 @@ void CCreatureHandler::loadCreatures()
creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies
creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans
creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils
creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //devils creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //devils
creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels
creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles
creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils
creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //archdevils creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //archdevils
creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels
creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles
creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight
creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith
creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith
creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //vampires creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampires
creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //vampire lords creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampire lords
creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords
creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches
creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches
@@ -581,7 +581,7 @@ void CCreatureHandler::loadCreatures()
creatures[71].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //infernal troglodytes are immune to blind creatures[71].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //infernal troglodytes are immune to blind
creatures[72].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpies return after attack creatures[72].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpies return after attack
creatures[73].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpy Hags return after attack creatures[73].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpy Hags return after attack
creatures[73].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //Harpy Hags creatures[73].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //Harpy Hags
creatures[76].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusas creatures[76].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusas
creatures[77].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusa queens creatures[77].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusa queens
creatures[78].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaurs creatures[78].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaurs
@@ -600,17 +600,17 @@ void CCreatureHandler::loadCreatures()
creatures[106].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //basilisks creatures[106].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //basilisks
creatures[107].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //greater basilisks creatures[107].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //greater basilisks
creatures[109].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 71, 20); //Wyvern Monarch creatures[109].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 71, 20); //Wyvern Monarch
creatures[110].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0); //hydras creatures[110].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //hydras
creatures[110].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //hydras creatures[110].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //hydras
creatures[111].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0); //chaos hydras creatures[111].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //chaos hydras
creatures[111].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //chaos hydras creatures[111].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //chaos hydras
for(int g=0; g<mindSpells.size(); ++g) for(int g=0; g<mindSpells.size(); ++g)
{ {
creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //air elementals are immune to mind spells creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //air elementals are immune to mind spells
} }
creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 23); //air elementals are immune to meteor shower creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 23); //air elementals are immune to meteor shower
creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 17); //air elementals are vulnerable to lightning bolt creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 17); //air elementals are vulnerable to lightning bolt
creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 19); //air elementals are vulnerable to chain lightning creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 19); //air elementals are vulnerable to chain lightning
creatures[112].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //air elementals are non-living creatures[112].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //air elementals are non-living
for(int g=0; g<mindSpells.size(); ++g) for(int g=0; g<mindSpells.size(); ++g)
{ {
@@ -618,15 +618,15 @@ void CCreatureHandler::loadCreatures()
} }
creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 17); //earth elementals are immune to lightning bolt creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 17); //earth elementals are immune to lightning bolt
creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 19); //earth elementals are immune to chain lightning creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 19); //earth elementals are immune to chain lightning
creatures[113].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 23); //earth elementals are vulnerable to meteor shower creatures[113].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 23); //earth elementals are vulnerable to meteor shower
creatures[113].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //earth elementals are non-living creatures[113].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //earth elementals are non-living
for(int g=0; g<mindSpells.size(); ++g) for(int g=0; g<mindSpells.size(); ++g)
{ {
creatures[114].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //fire elementals are immune to mind spells creatures[114].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //fire elementals are immune to mind spells
} }
creatures[114].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //fire elementals are immune to fire spells creatures[114].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //fire elementals are immune to fire spells
creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 16); //fire elementals are vulnerable to ice bolt creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 16); //fire elementals are vulnerable to ice bolt
creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 20); //fire elementals are vulnerable to frost ring creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 20); //fire elementals are vulnerable to frost ring
creatures[114].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //fire elementals are non-living creatures[114].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //fire elementals are non-living
for(int g=0; g<mindSpells.size(); ++g) for(int g=0; g<mindSpells.size(); ++g)
{ {
@@ -634,10 +634,10 @@ void CCreatureHandler::loadCreatures()
} }
creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 16); //water elementals are immune to ice bolt creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 16); //water elementals are immune to ice bolt
creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 20); //water elementals are immune to frost ring creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 20); //water elementals are immune to frost ring
creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 13); //water elementals are vulnerable to fire wall creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 13); //water elementals are vulnerable to fire wall
creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 22); //water elementals are vulnerable to inferno creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 22); //water elementals are vulnerable to inferno
creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 21); //water elementals are vulnerable to fireball creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 21); //water elementals are vulnerable to fireball
creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 29); //water elementals are vulnerable to fire shield creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 29); //water elementals are vulnerable to fire shield
creatures[115].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //water elementals are non-living creatures[115].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //water elementals are non-living
creatures[116].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 85, -1); //gold golems reduce dmg from spells creatures[116].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 85, -1); //gold golems reduce dmg from spells
creatures[116].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //gold golems are non-living creatures[116].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //gold golems are non-living

View File

@@ -648,7 +648,7 @@ static std::vector<StackFeature> stackEffectToFeature(const CStack::StackEffect
sf.push_back(featureGenerator(StackFeature::ALWAYS_MAXIMUM_DAMAGE, -1, VLC->spellh->spells[sse.id].powers[sse.level], sse.turnsRemain)); sf.push_back(featureGenerator(StackFeature::ALWAYS_MAXIMUM_DAMAGE, -1, VLC->spellh->spells[sse.id].powers[sse.level], sse.turnsRemain));
break; break;
case 42: //curse case 42: //curse
sf.push_back(featureGenerator(StackFeature::ALWAYS_MINUMUM_DAMAGE, -1, -1 * VLC->spellh->spells[sse.id].powers[sse.level], sse.turnsRemain, sse.level >= 2 ? 20 : 0)); sf.push_back(featureGenerator(StackFeature::ALWAYS_MINIMUM_DAMAGE, -1, -1 * VLC->spellh->spells[sse.id].powers[sse.level], sse.turnsRemain, sse.level >= 2 ? 20 : 0));
break; break;
case 43: //bloodlust case 43: //bloodlust
sf.push_back(featureGenerator(StackFeature::ATTACK_BONUS, 0, VLC->spellh->spells[sse.id].powers[sse.level], sse.turnsRemain)); sf.push_back(featureGenerator(StackFeature::ATTACK_BONUS, 0, VLC->spellh->spells[sse.id].powers[sse.level], sse.turnsRemain));

View File

@@ -10,7 +10,7 @@ struct StackFeature
VCMI_CREATURE_ABILITY_NAME(SHOOTER) \ VCMI_CREATURE_ABILITY_NAME(SHOOTER) \
VCMI_CREATURE_ABILITY_NAME(CHARGE_IMMUNITY) \ VCMI_CREATURE_ABILITY_NAME(CHARGE_IMMUNITY) \
VCMI_CREATURE_ABILITY_NAME(ADDITIONAL_ATTACK) \ VCMI_CREATURE_ABILITY_NAME(ADDITIONAL_ATTACK) \
VCMI_CREATURE_ABILITY_NAME(UNLIMITED_RETAILATIONS) \ VCMI_CREATURE_ABILITY_NAME(UNLIMITED_RETALIATIONS) \
VCMI_CREATURE_ABILITY_NAME(NO_MELEE_PENALTY) \ VCMI_CREATURE_ABILITY_NAME(NO_MELEE_PENALTY) \
VCMI_CREATURE_ABILITY_NAME(JOUSTING) /*for champions*/ \ VCMI_CREATURE_ABILITY_NAME(JOUSTING) /*for champions*/ \
VCMI_CREATURE_ABILITY_NAME(RAISING_MORALE) /*value - how much raises*/ \ VCMI_CREATURE_ABILITY_NAME(RAISING_MORALE) /*value - how much raises*/ \
@@ -29,12 +29,12 @@ struct StackFeature
VCMI_CREATURE_ABILITY_NAME(NO_WALL_PENALTY) \ VCMI_CREATURE_ABILITY_NAME(NO_WALL_PENALTY) \
VCMI_CREATURE_ABILITY_NAME(NON_LIVING) /*eg. gargoyle*/ \ VCMI_CREATURE_ABILITY_NAME(NON_LIVING) /*eg. gargoyle*/ \
VCMI_CREATURE_ABILITY_NAME(RANDOM_GENIE_SPELLCASTER) /*eg. master genie*/ \ VCMI_CREATURE_ABILITY_NAME(RANDOM_GENIE_SPELLCASTER) /*eg. master genie*/ \
VCMI_CREATURE_ABILITY_NAME(BLOCKS_RETAILATION) /*eg. naga*/ \ VCMI_CREATURE_ABILITY_NAME(BLOCKS_RETALIATION) /*eg. naga*/ \
VCMI_CREATURE_ABILITY_NAME(SPELL_IMMUNITY) /*subid - spell id*/ \ VCMI_CREATURE_ABILITY_NAME(SPELL_IMMUNITY) /*subid - spell id*/ \
VCMI_CREATURE_ABILITY_NAME(MANA_CHANNELING) /*value in %, eg. familiar*/ \ VCMI_CREATURE_ABILITY_NAME(MANA_CHANNELING) /*value in %, eg. familiar*/ \
VCMI_CREATURE_ABILITY_NAME(SPELL_LIKE_ATTACK /*value - spell id; range is taken from spell, but damage from creature; eg. magog*/) \ VCMI_CREATURE_ABILITY_NAME(SPELL_LIKE_ATTACK) /*value - spell id; range is taken from spell, but damage from creature; eg. magog*/ \
VCMI_CREATURE_ABILITY_NAME(THREE_HEADED_ATTACK) /*eg. cerberus*/ \ VCMI_CREATURE_ABILITY_NAME(THREE_HEADED_ATTACK) /*eg. cerberus*/ \
VCMI_CREATURE_ABILITY_NAME(DEAMON_SUMMONING) /*pit lord*/ \ VCMI_CREATURE_ABILITY_NAME(DAEMON_SUMMONING) /*pit lord*/ \
VCMI_CREATURE_ABILITY_NAME(FIRE_IMMUNITY) \ VCMI_CREATURE_ABILITY_NAME(FIRE_IMMUNITY) \
VCMI_CREATURE_ABILITY_NAME(FIRE_SHIELD) \ VCMI_CREATURE_ABILITY_NAME(FIRE_SHIELD) \
VCMI_CREATURE_ABILITY_NAME(ENEMY_MORALE_DECREASING) /*value - how much it decreases*/ \ VCMI_CREATURE_ABILITY_NAME(ENEMY_MORALE_DECREASING) /*value - how much it decreases*/ \
@@ -50,8 +50,8 @@ struct StackFeature
VCMI_CREATURE_ABILITY_NAME(CATAPULT) \ VCMI_CREATURE_ABILITY_NAME(CATAPULT) \
VCMI_CREATURE_ABILITY_NAME(ENEMY_DEFENCE_REDUCTION) /*in % (value) eg. behemots*/ \ VCMI_CREATURE_ABILITY_NAME(ENEMY_DEFENCE_REDUCTION) /*in % (value) eg. behemots*/ \
VCMI_CREATURE_ABILITY_NAME(GENERAL_DAMAGE_REDUCTION) /*eg. while stoned or blinded - in %, subtype: -1 - any damage, 0 - melee damage, 1 - ranged damage*/ \ VCMI_CREATURE_ABILITY_NAME(GENERAL_DAMAGE_REDUCTION) /*eg. while stoned or blinded - in %, subtype: -1 - any damage, 0 - melee damage, 1 - ranged damage*/ \
VCMI_CREATURE_ABILITY_NAME(ATTACKS_ALL_ADAJCENT) /*eg. hydra*/ \ VCMI_CREATURE_ABILITY_NAME(ATTACKS_ALL_ADJACENT) /*eg. hydra*/ \
VCMI_CREATURE_ABILITY_NAME(MORE_DAMEGE_FROM_SPELL) /*value - damage increase in %, subtype - spell id*/ \ VCMI_CREATURE_ABILITY_NAME(MORE_DAMAGE_FROM_SPELL) /*value - damage increase in %, subtype - spell id*/ \
VCMI_CREATURE_ABILITY_NAME(CASTS_SPELL_WHEN_KILLED) /*similar to spell after attack*/ \ VCMI_CREATURE_ABILITY_NAME(CASTS_SPELL_WHEN_KILLED) /*similar to spell after attack*/ \
VCMI_CREATURE_ABILITY_NAME(FEAR) \ VCMI_CREATURE_ABILITY_NAME(FEAR) \
VCMI_CREATURE_ABILITY_NAME(FEARLESS) \ VCMI_CREATURE_ABILITY_NAME(FEARLESS) \
@@ -68,10 +68,10 @@ struct StackFeature
VCMI_CREATURE_ABILITY_NAME(LUCK_BONUS) \ VCMI_CREATURE_ABILITY_NAME(LUCK_BONUS) \
VCMI_CREATURE_ABILITY_NAME(MORALE_BONUS) \ VCMI_CREATURE_ABILITY_NAME(MORALE_BONUS) \
VCMI_CREATURE_ABILITY_NAME(HYPNOTIZED) \ VCMI_CREATURE_ABILITY_NAME(HYPNOTIZED) \
VCMI_CREATURE_ABILITY_NAME(ADDITIONAL_RETAILATION) /*value - number of additional retailations*/ \ VCMI_CREATURE_ABILITY_NAME(ADDITIONAL_RETALIATION) /*value - number of additional retaliations*/ \
VCMI_CREATURE_ABILITY_NAME(MAGIC_MIRROR) /* value - chance of redirecting in %*/ \ VCMI_CREATURE_ABILITY_NAME(MAGIC_MIRROR) /* value - chance of redirecting in %*/ \
VCMI_CREATURE_ABILITY_NAME(SUMMONED) \ VCMI_CREATURE_ABILITY_NAME(SUMMONED) \
VCMI_CREATURE_ABILITY_NAME(ALWAYS_MINUMUM_DAMAGE) /*unit does its minimum damage from range; subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage, additional info - multiplicative anti-bonus for dmg in % [eg 20 means that creature will inflict 80% of normal dmg]*/ \ VCMI_CREATURE_ABILITY_NAME(ALWAYS_MINIMUM_DAMAGE) /*unit does its minimum damage from range; subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage, additional info - multiplicative anti-bonus for dmg in % [eg 20 means that creature will inflict 80% of normal dmg]*/ \
VCMI_CREATURE_ABILITY_NAME(ALWAYS_MAXIMUM_DAMAGE) /*eg. bless effect, subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage, additional info - multiplicative bonus for dmg in %*/ \ VCMI_CREATURE_ABILITY_NAME(ALWAYS_MAXIMUM_DAMAGE) /*eg. bless effect, subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage, additional info - multiplicative bonus for dmg in %*/ \
VCMI_CREATURE_ABILITY_NAME(ATTACKS_NEAREST_CREATURE) /*while in berserk*/ \ VCMI_CREATURE_ABILITY_NAME(ATTACKS_NEAREST_CREATURE) /*while in berserk*/ \
VCMI_CREATURE_ABILITY_NAME(IN_FRENZY) /*value - level*/ \ VCMI_CREATURE_ABILITY_NAME(IN_FRENZY) /*value - level*/ \

View File

@@ -2144,7 +2144,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
sendAndApply(&bat); sendAndApply(&bat);
//counterattack //counterattack
if(!curStack->hasFeatureOfType(StackFeature::BLOCKS_RETAILATION) if(!curStack->hasFeatureOfType(StackFeature::BLOCKS_RETALIATION)
&& stackAtEnd->alive() && stackAtEnd->alive()
&& stackAtEnd->counterAttacks && stackAtEnd->counterAttacks
&& !stackAtEnd->hasFeatureOfType(StackFeature::SIEGE_WEAPON)) //TODO: support for multiple retaliatons per turn && !stackAtEnd->hasFeatureOfType(StackFeature::SIEGE_WEAPON)) //TODO: support for multiple retaliatons per turn
@@ -2686,4 +2686,4 @@ bool CGameHandler::isAllowedExchange( int id1, int id2 )
void CGameHandler::objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h ) void CGameHandler::objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h )
{ {
obj->onHeroVisit(h); obj->onHeroVisit(h);
} }