From df3ef1c3308ed8a0b791b2946898a65e83e8584b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20W=2E=20Urba=C5=84czyk?= Date: Tue, 1 Dec 2009 22:14:25 +0000 Subject: [PATCH] Incremented versions. Updated changelog. --- ChangeLog | 32 ++++++++++++++++++++++++++++++++ client/GUIClasses.cpp | 1 + global.h | 2 +- lib/Connection.h | 2 +- 4 files changed, 35 insertions(+), 2 deletions(-) diff --git a/ChangeLog b/ChangeLog index f2dfbaf25..5fec1d546 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,35 @@ +0.74 -> 0.75 (Dec 01 2009) +GENERAL: +* Implemented "main menu" in-game option. +* Hide the mouse cursor while displaying a popup window. +* Better handling of huge and empty message boxes (still needs more changes) +* Fixed several crashes when exiting. + +ADVENTURE INTERFACE: +* Movement cursor shown for unguarded enemy towns. +* Battle cursor shown for guarded enemy garrisons. +* Clicking on the border no longer opens an empty info windows + +HERO WINDOW: +* Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor. + +TOWNS: +* new special town structures supported: +- Academy of Battle Scholars +- Cage of Warlords +- Mana Vortex +- Stables +- Skyship (revealing entire map only) + +OBJECTS: +* External dwellings increase town growth +* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none +* Scholar won't give unavaliable spells anymore. + +A lot of of various bugfixes and improvements: +http://vcmi.antypika.aplus.pl/bugs/search.php?project_id=1&sticky_issues=off&fixed_in_version=0.75&sortby=id&dir=DESC&per_page=100&hide_status_id=-2 + + 0.73 -> 0.74 (Oct 01 2009) GENERAL: * Scenario Information window diff --git a/client/GUIClasses.cpp b/client/GUIClasses.cpp index 6f101e52a..3614da8da 100644 --- a/client/GUIClasses.cpp +++ b/client/GUIClasses.cpp @@ -3249,6 +3249,7 @@ void CInGameConsole::print(const std::string &txt) } else { + assert(lineLen); for(int g=0; g #include -const ui32 version = 712; +const ui32 version = 713; class CConnection; class CGObjectInstance; class CGameState;