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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-24 03:47:18 +02:00

Fixed recoloring filler background to correct player color after game reload;

This commit is contained in:
Fay 2015-01-29 20:34:53 +01:00
parent 794c03792a
commit df419e23c0
3 changed files with 23 additions and 11 deletions

View File

@ -1235,6 +1235,11 @@ CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
recActions = 255;
pos.x += position.x;
pos.y += position.y;
if (bg)
{
pos.w = bg->w;
pos.h = bg->h;
}
}
CAdvMapPanel::~CAdvMapPanel()
@ -1272,13 +1277,13 @@ void CAdvMapPanel::addChildToPanel(CIntObject * obj, ui8 actions /* = 0 */)
}
CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color)
: CAdvMapPanel(bg, position)
: CAdvMapPanel(bg, position)
{
if (background && spaceBottom - pos.y > background->h)
fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
if (fillerHeight > 0)
{
logGlobal->debugStream() << "Creating filler bitmap for world view panel: "
<< background->w << "x" << (spaceBottom - pos.y - background->h);
tmpBackgroundFiller = CMessage::drawDialogBox(background->w, spaceBottom - pos.y - background->h, color);
tmpBackgroundFiller = CMessage::drawDialogBox(pos.w, fillerHeight, color);
}
else
tmpBackgroundFiller = nullptr;
@ -1287,10 +1292,10 @@ CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, i
CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel()
{
if (tmpBackgroundFiller)
delete tmpBackgroundFiller;
SDL_FreeSurface(tmpBackgroundFiller);
}
void CAdvMapWorldViewPanel::recolorIcons(const CDefHandler *def, int indexOffset)
void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset)
{
for (auto &pic : currentIcons)
{
@ -1306,6 +1311,13 @@ void CAdvMapWorldViewPanel::recolorIcons(const CDefHandler *def, int indexOffset
currentIcons.push_back(pic);
addChildToPanel(pic);
}
if (fillerHeight > 0)
{
if (tmpBackgroundFiller)
SDL_FreeSurface(tmpBackgroundFiller);
tmpBackgroundFiller = CMessage::drawDialogBox(pos.w, fillerHeight, color);
}
}
void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset)
@ -1320,7 +1332,7 @@ void CAdvMapWorldViewPanel::showAll(SDL_Surface * to)
{
if (tmpBackgroundFiller)
{
blitAt(tmpBackgroundFiller, pos.x, pos.y + background->h, to);
blitAt(tmpBackgroundFiller, pos.x, pos.y + pos.h, to);
}
CAdvMapPanel::showAll(to);

View File

@ -320,7 +320,6 @@ class CAdvMapPanel : public CIntObject
{
/// ptrs to child-buttons that can be recolored with setPlayerColor()
std::vector<CButton *> buttons;
protected:
/// the surface passed to this obj will be freed in dtor
SDL_Surface * background;
public:
@ -344,13 +343,14 @@ class CAdvMapWorldViewPanel : public CAdvMapPanel
std::vector<CPicture *> currentIcons;
/// temporary surface drawn below world view panel on higher resolutions (won't be needed when world view panel is configured for extraResolutions mod)
SDL_Surface * tmpBackgroundFiller;
int fillerHeight;
public:
CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color);
virtual ~CAdvMapWorldViewPanel();
void addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset);
/// recreates all pictures from given def to recolor them according to current player color
void recolorIcons(const CDefHandler *def, int indexOffset);
void recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset);
void showAll(SDL_Surface * to);
};

View File

@ -1281,7 +1281,7 @@ void CAdvMapInt::setPlayer(PlayerColor Player)
panelMain->setPlayerColor(player);
panelWorldView->setPlayerColor(player);
panelWorldView->recolorIcons(worldViewIconsDef, player.getNum() * 19);
panelWorldView->recolorIcons(player, worldViewIconsDef, player.getNum() * 19);
graphics->blueToPlayersAdv(resdatabar.bg,player);
//heroList.updateHList();