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Merge branch 'vcmi/master' into 'vcmi/develop'
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@@ -25,7 +25,7 @@ struct CGPath;
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class CCreatureSet;
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class CGObjectInstance;
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struct UpgradeInfo;
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template <typename T> struct CondSh;
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class ConditionalWait;
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struct CPathsInfo;
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VCMI_LIB_NAMESPACE_END
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@@ -72,7 +72,7 @@ public: // TODO: make private
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std::unique_ptr<PlayerLocalState> localState;
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//minor interfaces
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CondSh<bool> *showingDialog; //indicates if dialog box is displayed
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ConditionalWait * showingDialog; //indicates if dialog box is displayed
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bool makingTurn; //if player is already making his turn
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@@ -198,6 +198,7 @@ public: // public interface for use by client via LOCPLINT access
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void proposeLoadingGame();
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void performAutosave();
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void gamePause(bool pause);
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void endNetwork();
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///returns true if all events are processed internally
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bool capturedAllEvents();
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