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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

Merge branch 'vcmi/master' into 'vcmi/develop'

This commit is contained in:
Ivan Savenko
2024-05-31 09:34:21 +00:00
166 changed files with 2893 additions and 1363 deletions

View File

@ -22,7 +22,7 @@
#include "../CCallback.h"
#include "../lib/CondSh.h"
#include "ConditionalWait.h"
#include "../lib/CConfigHandler.h"
#include "../lib/pathfinder/CGPathNode.h"
#include "../lib/mapObjects/CGHeroInstance.h"
@ -238,7 +238,7 @@ void HeroMovementController::onMoveHeroApplied()
assert(currentlyMovingHero);
const auto * hero = currentlyMovingHero;
bool canMove = LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0 && !LOCPLINT->showingDialog->get();
bool canMove = LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0 && !LOCPLINT->showingDialog->isBusy();
bool wantStop = stoppingMovement;
bool canStop = !canMove || canHeroStopAtNode(LOCPLINT->localState->getPath(hero).currNode());