mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Merge branch 'vcmi/master' into 'vcmi/develop'
This commit is contained in:
@@ -10,14 +10,14 @@
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#include "StdInc.h"
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#include "PlayerMessageProcessor.h"
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#include "TurnOrderProcessor.h"
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#include "../CGameHandler.h"
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#include "../CVCMIServer.h"
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#include "../TurnTimerHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/modding/IdentifierStorage.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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@@ -34,22 +34,26 @@ PlayerMessageProcessor::PlayerMessageProcessor(CGameHandler * gameHandler)
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{
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}
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void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj)
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void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string & message, ObjectInstanceID currObj)
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{
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if (handleHostCommand(player, message))
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if(!message.empty() && message[0] == '!')
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{
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broadcastMessage(player, message);
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handleCommand(player, message);
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return;
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}
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if (handleCheatCode(message, player, currObj))
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if(handleCheatCode(message, player, currObj))
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{
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if(!gameHandler->getPlayerSettings(player)->isControlledByAI())
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{
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MetaString txt;
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txt.appendLocalString(EMetaText::GENERAL_TXT, 260);
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broadcastSystemMessage(txt);
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}
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}
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if(!player.isSpectator())
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gameHandler->checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
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gameHandler->checkVictoryLossConditionsForPlayer(player); //Player enter win code or got required art\creature
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return;
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}
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@@ -57,33 +61,25 @@ void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string
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broadcastMessage(player, message);
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}
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bool PlayerMessageProcessor::handleHostCommand(PlayerColor player, const std::string &message)
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void PlayerMessageProcessor::commandExit(PlayerColor player, const std::vector<std::string> & words)
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{
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std::vector<std::string> words;
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boost::split(words, message, boost::is_any_of(" "));
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bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
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if(!isHost)
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return;
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if(!isHost || words.size() < 2 || words[0] != "game")
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return false;
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broadcastSystemMessage("game was terminated");
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gameHandler->gameLobby()->setState(EServerState::SHUTDOWN);
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}
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if(words[1] == "exit" || words[1] == "quit" || words[1] == "end")
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void PlayerMessageProcessor::commandKick(PlayerColor player, const std::vector<std::string> & words)
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{
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bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
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if(!isHost)
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return;
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if(words.size() == 2)
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{
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broadcastSystemMessage("game was terminated");
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gameHandler->gameLobby()->setState(EServerState::SHUTDOWN);
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return true;
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}
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if(words.size() == 3 && words[1] == "save")
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{
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gameHandler->save("Saves/" + words[2]);
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broadcastSystemMessage("game saved as " + words[2]);
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return true;
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}
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if(words.size() == 3 && words[1] == "kick")
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{
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auto playername = words[2];
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auto playername = words[1];
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PlayerColor playerToKick(PlayerColor::CANNOT_DETERMINE);
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if(std::all_of(playername.begin(), playername.end(), ::isdigit))
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playerToKick = PlayerColor(std::stoi(playername));
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@@ -104,27 +100,224 @@ bool PlayerMessageProcessor::handleHostCommand(PlayerColor player, const std::st
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gameHandler->sendAndApply(&pc);
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gameHandler->checkVictoryLossConditionsForPlayer(playerToKick);
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}
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return true;
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}
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if(words.size() == 2 && words[1] == "cheaters")
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}
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void PlayerMessageProcessor::commandSave(PlayerColor player, const std::vector<std::string> & words)
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{
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bool isHost = gameHandler->gameLobby()->isPlayerHost(player);
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if(!isHost)
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return;
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if(words.size() == 2)
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{
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int playersCheated = 0;
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for (const auto & player : gameHandler->gameState()->players)
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gameHandler->save("Saves/" + words[1]);
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broadcastSystemMessage("game saved as " + words[1]);
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}
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}
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void PlayerMessageProcessor::commandCheaters(PlayerColor player, const std::vector<std::string> & words)
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{
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int playersCheated = 0;
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for(const auto & player : gameHandler->gameState()->players)
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{
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if(player.second.cheated)
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{
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if(player.second.cheated)
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{
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broadcastSystemMessage("Player " + player.first.toString() + " is cheater!");
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playersCheated++;
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}
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broadcastSystemMessage("Player " + player.first.toString() + " is cheater!");
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playersCheated++;
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}
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}
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if(!playersCheated)
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broadcastSystemMessage("No cheaters registered!");
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}
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void PlayerMessageProcessor::commandHelp(PlayerColor player, const std::vector<std::string> & words)
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{
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broadcastSystemMessage("Available commands to host:");
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broadcastSystemMessage("'!exit' - immediately ends current game");
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broadcastSystemMessage("'!kick <player>' - kick specified player from the game");
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broadcastSystemMessage("'!save <filename>' - save game under specified filename");
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broadcastSystemMessage("Available commands to all players:");
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broadcastSystemMessage("'!help' - display this help");
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broadcastSystemMessage("'!cheaters' - list players that entered cheat command during game");
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broadcastSystemMessage("'!vote' - allows to change some game settings if all players vote for it");
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}
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void PlayerMessageProcessor::commandVote(PlayerColor player, const std::vector<std::string> & words)
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{
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if(words.size() < 2)
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{
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broadcastSystemMessage("'!vote simturns allow X' - allow simultaneous turns for specified number of days, or until contact");
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broadcastSystemMessage("'!vote simturns force X' - force simultaneous turns for specified number of days, blocking player contacts");
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broadcastSystemMessage("'!vote simturns abort' - abort simultaneous turns once this turn ends");
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broadcastSystemMessage("'!vote timer prolong X' - prolong base timer for all players by specified number of seconds");
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return;
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}
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if(words[1] == "yes" || words[1] == "no")
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{
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if(currentVote == ECurrentChatVote::NONE)
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{
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broadcastSystemMessage("No active voting!");
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return;
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}
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if (!playersCheated)
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broadcastSystemMessage("No cheaters registered!");
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return true;
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if(words[1] == "yes")
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{
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awaitingPlayers.erase(player);
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if(awaitingPlayers.empty())
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finishVoting();
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return;
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}
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if(words[1] == "no")
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{
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abortVoting();
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return;
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}
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}
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return false;
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const auto & parseNumber = [](const std::string & input) -> std::optional<int>
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{
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try
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{
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return std::stol(input);
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}
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catch(std::logic_error &)
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{
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return std::nullopt;
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}
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};
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if(words[1] == "simturns" && words.size() > 2)
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{
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if(words[2] == "allow" && words.size() > 3)
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{
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auto daysCount = parseNumber(words[3]);
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if(daysCount && daysCount.value() > 0)
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startVoting(player, ECurrentChatVote::SIMTURNS_ALLOW, daysCount.value());
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return;
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}
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if(words[2] == "force" && words.size() > 3)
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{
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auto daysCount = parseNumber(words[3]);
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if(daysCount && daysCount.value() > 0)
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startVoting(player, ECurrentChatVote::SIMTURNS_FORCE, daysCount.value());
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return;
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}
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if(words[2] == "abort")
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{
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startVoting(player, ECurrentChatVote::SIMTURNS_ABORT, 0);
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return;
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}
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}
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if(words[1] == "timer" && words.size() > 2)
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{
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if(words[2] == "prolong" && words.size() > 3)
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{
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auto secondsCount = parseNumber(words[3]);
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if(secondsCount && secondsCount.value() > 0)
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startVoting(player, ECurrentChatVote::TIMER_PROLONG, secondsCount.value());
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return;
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}
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}
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broadcastSystemMessage("Voting command not recognized!");
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}
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void PlayerMessageProcessor::finishVoting()
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{
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switch(currentVote)
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{
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case ECurrentChatVote::SIMTURNS_ALLOW:
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broadcastSystemMessage("Voting successful. Simultaneous turns will run for " + std::to_string(currentVoteParameter) + " more days, or until contact");
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gameHandler->turnOrder->setMaxSimturnsDuration(currentVoteParameter);
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break;
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case ECurrentChatVote::SIMTURNS_FORCE:
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broadcastSystemMessage("Voting successful. Simultaneous turns will run for " + std::to_string(currentVoteParameter) + " more days. Contacts are blocked");
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gameHandler->turnOrder->setMinSimturnsDuration(currentVoteParameter);
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break;
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case ECurrentChatVote::SIMTURNS_ABORT:
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broadcastSystemMessage("Voting successful. Simultaneous turns will end on next day");
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gameHandler->turnOrder->setMinSimturnsDuration(0);
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gameHandler->turnOrder->setMaxSimturnsDuration(0);
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break;
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case ECurrentChatVote::TIMER_PROLONG:
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broadcastSystemMessage("Voting successful. Timer for all players has been prolonger for " + std::to_string(currentVoteParameter) + " seconds");
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gameHandler->turnTimerHandler->prolongTimers(currentVoteParameter * 1000);
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break;
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}
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currentVote = ECurrentChatVote::NONE;
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currentVoteParameter = -1;
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}
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void PlayerMessageProcessor::abortVoting()
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{
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broadcastSystemMessage("Player voted against change. Voting aborted");
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currentVote = ECurrentChatVote::NONE;
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}
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void PlayerMessageProcessor::startVoting(PlayerColor initiator, ECurrentChatVote what, int parameter)
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{
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currentVote = what;
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currentVoteParameter = parameter;
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switch(currentVote)
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{
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case ECurrentChatVote::SIMTURNS_ALLOW:
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broadcastSystemMessage("Started voting to allow simultaneous turns for " + std::to_string(parameter) + " more days");
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break;
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case ECurrentChatVote::SIMTURNS_FORCE:
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broadcastSystemMessage("Started voting to force simultaneous turns for " + std::to_string(parameter) + " more days");
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break;
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case ECurrentChatVote::SIMTURNS_ABORT:
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broadcastSystemMessage("Started voting to end simultaneous turns starting from next day");
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break;
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case ECurrentChatVote::TIMER_PROLONG:
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broadcastSystemMessage("Started voting to prolong timer for all players by " + std::to_string(parameter) + " seconds");
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break;
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default:
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return;
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}
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broadcastSystemMessage("Type '!vote yes' to agree to this change or '!vote no' to vote against it");
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awaitingPlayers.clear();
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for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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{
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auto state = gameHandler->getPlayerState(player, false);
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if(state && state->isHuman() && initiator != player)
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awaitingPlayers.insert(player);
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}
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if(awaitingPlayers.empty())
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finishVoting();
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}
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void PlayerMessageProcessor::handleCommand(PlayerColor player, const std::string & message)
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{
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if(message.empty() || message[0] != '!')
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return;
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std::vector<std::string> words;
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boost::split(words, message, boost::is_any_of(" "));
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if(words[0] == "!exit" || words[0] == "!quit")
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commandExit(player, words);
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if(words[0] == "!help")
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commandHelp(player, words);
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if(words[0] == "!vote")
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commandVote(player, words);
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if(words[0] == "!kick")
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commandKick(player, words);
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if(words[0] == "!save")
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commandSave(player, words);
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if(words[0] == "!cheaters")
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commandCheaters(player, words);
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}
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void PlayerMessageProcessor::cheatGiveSpells(PlayerColor player, const CGHeroInstance * hero)
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