mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
Revert "Merge branch 'fix-battle-ai' into develop"
This reverts commitb489816d29
, reversing changes made to5ee7061ab7
.
This commit is contained in:
parent
64fad53532
commit
dfa992951b
@ -12,10 +12,6 @@
|
||||
#include "../../lib/CStack.h" // TODO: remove
|
||||
// Eventually only IBattleInfoCallback and battle::Unit should be used,
|
||||
// CUnitState should be private and CStack should be removed completely
|
||||
#include "../../lib/spells/CSpellHandler.h"
|
||||
#include "../../lib/spells/ISpellMechanics.h"
|
||||
#include "../../lib/spells/ObstacleCasterProxy.h"
|
||||
#include "../../lib/battle/CObstacleInstance.h"
|
||||
|
||||
uint64_t averageDmg(const DamageRange & range)
|
||||
{
|
||||
@ -29,55 +25,9 @@ void DamageCache::cacheDamage(const battle::Unit * attacker, const battle::Unit
|
||||
damageCache[attacker->unitId()][defender->unitId()] = static_cast<float>(damage) / attacker->getCount();
|
||||
}
|
||||
|
||||
void DamageCache::buildObstacleDamageCache(std::shared_ptr<HypotheticBattle> hb, BattleSide side)
|
||||
{
|
||||
for(const auto & obst : hb->battleGetAllObstacles(side))
|
||||
{
|
||||
auto spellObstacle = dynamic_cast<const SpellCreatedObstacle *>(obst.get());
|
||||
|
||||
if(!spellObstacle || !obst->triggersEffects())
|
||||
continue;
|
||||
|
||||
auto triggerAbility = VLC->spells()->getById(obst->getTrigger());
|
||||
auto triggerIsNegative = triggerAbility->isNegative() || triggerAbility->isDamage();
|
||||
|
||||
if(!triggerIsNegative)
|
||||
continue;
|
||||
|
||||
const auto * hero = hb->battleGetFightingHero(spellObstacle->casterSide);
|
||||
auto caster = spells::ObstacleCasterProxy(hb->getSidePlayer(spellObstacle->casterSide), hero, *spellObstacle);
|
||||
|
||||
auto affectedHexes = obst->getAffectedTiles();
|
||||
auto stacks = hb->battleGetUnitsIf([](const battle::Unit * u) -> bool { return u->alive(); });
|
||||
|
||||
for(auto stack : stacks)
|
||||
{
|
||||
std::shared_ptr<HypotheticBattle> inner = std::make_shared<HypotheticBattle>(hb->env, hb);
|
||||
auto cast = spells::BattleCast(hb.get(), &caster, spells::Mode::PASSIVE, obst->getTrigger().toSpell());
|
||||
auto updated = inner->getForUpdate(stack->unitId());
|
||||
|
||||
spells::Target target;
|
||||
target.push_back(spells::Destination(updated.get()));
|
||||
|
||||
cast.castEval(inner->getServerCallback(), target);
|
||||
|
||||
auto damageDealt = stack->getAvailableHealth() - updated->getAvailableHealth();
|
||||
|
||||
for(auto hex : affectedHexes)
|
||||
{
|
||||
obstacleDamage[hex][stack->unitId()] = damageDealt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DamageCache::buildDamageCache(std::shared_ptr<HypotheticBattle> hb, BattleSide side)
|
||||
{
|
||||
if(parent == nullptr)
|
||||
{
|
||||
buildObstacleDamageCache(hb, side);
|
||||
}
|
||||
|
||||
auto stacks = hb->battleGetUnitsIf([=](const battle::Unit * u) -> bool
|
||||
{
|
||||
return u->isValidTarget();
|
||||
@ -120,23 +70,6 @@ int64_t DamageCache::getDamage(const battle::Unit * attacker, const battle::Unit
|
||||
return damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
|
||||
}
|
||||
|
||||
int64_t DamageCache::getObstacleDamage(BattleHex hex, const battle::Unit * defender)
|
||||
{
|
||||
if(parent)
|
||||
return parent->getObstacleDamage(hex, defender);
|
||||
|
||||
auto damages = obstacleDamage.find(hex);
|
||||
|
||||
if(damages == obstacleDamage.end())
|
||||
return 0;
|
||||
|
||||
auto damage = damages->second.find(defender->unitId());
|
||||
|
||||
return damage == damages->second.end()
|
||||
? 0
|
||||
: damage->second;
|
||||
}
|
||||
|
||||
int64_t DamageCache::getOriginalDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb)
|
||||
{
|
||||
if(parent)
|
||||
@ -355,15 +288,6 @@ AttackPossibility AttackPossibility::evaluate(
|
||||
{
|
||||
retaliatedUnits.push_back(attacker);
|
||||
}
|
||||
|
||||
auto obstacleDamage = damageCache.getObstacleDamage(hex, attacker);
|
||||
|
||||
if(obstacleDamage > 0)
|
||||
{
|
||||
ap.attackerDamageReduce += calculateDamageReduce(nullptr, attacker, obstacleDamage, damageCache, state);
|
||||
|
||||
ap.attackerState->damage(obstacleDamage);
|
||||
}
|
||||
}
|
||||
|
||||
// ensure the defender is also affected
|
||||
|
@ -18,18 +18,14 @@ class DamageCache
|
||||
{
|
||||
private:
|
||||
std::unordered_map<uint32_t, std::unordered_map<uint32_t, float>> damageCache;
|
||||
std::map<BattleHex, std::unordered_map<uint32_t, int64_t>> obstacleDamage;
|
||||
DamageCache * parent;
|
||||
|
||||
void buildObstacleDamageCache(std::shared_ptr<HypotheticBattle> hb, BattleSide side);
|
||||
|
||||
public:
|
||||
DamageCache() : parent(nullptr) {}
|
||||
DamageCache(DamageCache * parent) : parent(parent) {}
|
||||
|
||||
void cacheDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
|
||||
int64_t getDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
|
||||
int64_t getObstacleDamage(BattleHex hex, const battle::Unit * defender);
|
||||
int64_t getOriginalDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
|
||||
void buildDamageCache(std::shared_ptr<HypotheticBattle> hb, BattleSide side);
|
||||
};
|
||||
|
@ -226,36 +226,11 @@ BattleAction BattleEvaluator::selectStackAction(const CStack * stack)
|
||||
{
|
||||
return BattleAction::makeDefend(stack);
|
||||
}
|
||||
|
||||
auto enemyMellee = hb->getUnitsIf([this](const battle::Unit * u) -> bool
|
||||
{
|
||||
return u->unitSide() == BattleSide::ATTACKER && !hb->battleCanShoot(u);
|
||||
});
|
||||
|
||||
bool isTargetOutsideFort = bestAttack.dest.getY() < GameConstants::BFIELD_WIDTH - 4;
|
||||
bool siegeDefense = stack->unitSide() == BattleSide::DEFENDER
|
||||
&& !bestAttack.attack.shooting
|
||||
&& hb->battleGetFortifications().hasMoat
|
||||
&& !enemyMellee.empty()
|
||||
&& isTargetOutsideFort;
|
||||
|
||||
if(siegeDefense)
|
||||
else
|
||||
{
|
||||
logAi->trace("Evaluating exchange at %d self-defense", stack->getPosition().hex);
|
||||
|
||||
BattleAttackInfo bai(stack, stack, 0, false);
|
||||
AttackPossibility apDefend(stack->getPosition(), stack->getPosition(), bai);
|
||||
|
||||
float defenseValue = scoreEvaluator.evaluateExchange(apDefend, 0, *targets, damageCache, hb);
|
||||
|
||||
if((defenseValue > score && score <= 0) || (defenseValue > 2 * score && score > 0))
|
||||
{
|
||||
return BattleAction::makeDefend(stack);
|
||||
}
|
||||
activeActionMade = true;
|
||||
return BattleAction::makeMeleeAttack(stack, bestAttack.attack.defenderPos, bestAttack.from);
|
||||
}
|
||||
|
||||
activeActionMade = true;
|
||||
return BattleAction::makeMeleeAttack(stack, bestAttack.attack.defenderPos, bestAttack.from);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,12 +28,6 @@ float BattleExchangeVariant::trackAttack(
|
||||
std::shared_ptr<HypotheticBattle> hb,
|
||||
DamageCache & damageCache)
|
||||
{
|
||||
if(!ap.attackerState)
|
||||
{
|
||||
logAi->trace("Skipping fake ap attack");
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto attacker = hb->getForUpdate(ap.attack.attacker->unitId());
|
||||
|
||||
float attackValue = ap.attackValue();
|
||||
|
@ -10,7 +10,6 @@
|
||||
#include "StdInc.h"
|
||||
#include "PotentialTargets.h"
|
||||
#include "../../lib/CStack.h"//todo: remove
|
||||
#include "../../lib/mapObjects/CGTownInstance.h"
|
||||
|
||||
PotentialTargets::PotentialTargets(
|
||||
const battle::Unit * attacker,
|
||||
|
Loading…
Reference in New Issue
Block a user