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* added support for buildings showing with halls
* creatures base growth is showed * fixes in building reading * fixes in building grouping * fixes in Rampart townview
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@ -194,7 +194,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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}
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if(obecny != s.end())
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{
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if(obecny->second < st->ID) //we have to replace old building with current one
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if((*(CGI->townh->structures[town->subID][obecny->second])) < (*(CGI->townh->structures[town->subID][st->ID]))) //we have to replace old building with current one
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{
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for(int itpb = 0; itpb<buildings.size(); itpb++)
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{
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@ -312,7 +312,7 @@ void CCastleInterface::showAll(SDL_Surface * to)
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pomy = (i>3)?(507):(459);
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blitAt(CGI->creh->smallImgs[cid],pomx,pomy,to);
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std::ostringstream oss;
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oss << '+' << town->creatureIncome[i];
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oss << '+' << (CGI->creh->creatures[cid].growth + town->creatureIncome[i]);
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CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to);
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}
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}
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@ -48,9 +48,9 @@
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1 36 TBRMDW_6.def 502 27
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1 21 TBRMEXT0.def 555 297
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1 22 TBRMEXT1.def 0 181
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1 27 TBRMEXT2.def 327 236
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1 -1 TBRMEXT2.def 327 236
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1 27 TBRMEXT3.def 293 235
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1 27 TBRMEXT4.def 295 191
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1 28 TBRMEXT4.def 295 191
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1 29 TBRMEXT5.def 260 171
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1 43 TBRMUP_6.def 502 5
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1 42 TBRMUP_5.def 362 90
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@ -45,13 +45,17 @@ CASTLE 1
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30
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37
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14
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15
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10
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11
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12
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13
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21
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22
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-1
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27
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28
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29
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15
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END
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EOD
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@ -42,4 +42,10 @@ GROUP
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GROUP
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18
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19
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CASTLE 1
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GROUP
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24
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25
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34
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41
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EOD
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@ -89,7 +89,7 @@ std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
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else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
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{
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int level = (-mapa[*i]);
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if(h3m.find(36+level) != h3m.end()) //upgraded creature horde building
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if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
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{
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if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
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ret.insert(25);
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@ -111,6 +111,14 @@ std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
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}
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ret.insert(10); //village hall is always present
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ret.insert(-1); //houses near v.hall
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if(ret.find(11)!=ret.end())
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ret.insert(27);
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if(ret.find(12)!=ret.end())
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ret.insert(28);
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if(ret.find(13)!=ret.end())
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ret.insert(29);
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return ret;
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}
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@ -439,7 +439,7 @@ public:
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//TODO:
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std::set<int> possibleBuildings, builtBuildings, h3mbuildings;
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std::vector<int> creatureIncome; //vector by level
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std::vector<int> creatureIncome; //vector by level - that valueis addedto thebasic growth
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std::vector<int> creaturesLeft; //that can be recruited
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const CGHeroInstance * garrisonHero, *visitingHero;
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@ -131,13 +131,15 @@ void CTownHandler::loadNames()
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}
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else
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{
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of >> s;
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int itr=1;
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while(!of.eof())
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{
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std::map<int,std::map<int, Structure*> >::iterator i;
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std::map<int, Structure*>::iterator i2;
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int itr=1, buildingID;
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int buildingID;
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int castleID;
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of >> s;
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itr++;
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if (s == "CASTLE")
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{
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of >> castleID;
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@ -158,7 +160,7 @@ void CTownHandler::loadNames()
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while(1)
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{
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of >> s;
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if((s == "GROUP") || (s == "EOD")) //
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if((s == "GROUP") || (s == "EOD") || (s == "CASTLE")) //
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break;
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buildingID = atoi(s.c_str());
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if(castleID>=0)
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@ -186,6 +188,8 @@ void CTownHandler::loadNames()
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}
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}
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}
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if(s == "CASTLE")
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break;
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itr++;
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}//if (s == "GROUP")
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else if(s == "EOD")
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@ -29,6 +29,13 @@ struct Structure
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int3 pos;
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std::string defName, borderName, areaName, name;
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int townID, group;
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bool operator<(const Structure & p2) const
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{
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if(pos.z != p2.pos.z)
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return (pos.z) < (p2.pos.z);
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else
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return (ID) < (p2.ID);
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}
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};
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class CTownHandler
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