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synced 2025-04-07 07:10:04 +02:00
Removed unused property
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52cb4505e1
commit
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@ -250,10 +250,6 @@
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"timeBetweenFidgets" : {
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"timeBetweenFidgets" : {
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"type" : "number",
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"type" : "number",
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"description" : "How often creature will play idling animation"
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"description" : "How often creature will play idling animation"
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},
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"troopCountLocationOffset" : {
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"type" : "number",
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"description" : "Position of troop count label?"
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}
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}
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}
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}
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},
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},
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@ -844,7 +844,8 @@ void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser
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missile["frameAngles"].Vector().push_back(entry);
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missile["frameAngles"].Vector().push_back(entry);
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}
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}
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graphics["troopCountLocationOffset"].Float() = parser.readNumber();
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// Unused property "troopCountLocationOffset"
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parser.readNumber();
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missile["attackClimaxFrame"].Float() = parser.readNumber();
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missile["attackClimaxFrame"].Float() = parser.readNumber();
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@ -857,7 +858,6 @@ void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser
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void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graphics) const
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void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graphics) const
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{
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{
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cre->animation.timeBetweenFidgets = graphics["timeBetweenFidgets"].Float();
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cre->animation.timeBetweenFidgets = graphics["timeBetweenFidgets"].Float();
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cre->animation.troopCountLocationOffset = static_cast<int>(graphics["troopCountLocationOffset"].Float());
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const JsonNode & animationTime = graphics["animationTime"];
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const JsonNode & animationTime = graphics["animationTime"];
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cre->animation.walkAnimationTime = animationTime["walk"].Float();
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cre->animation.walkAnimationTime = animationTime["walk"].Float();
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@ -96,7 +96,7 @@ public:
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upperRightMissleOffsetY, rightMissleOffsetY, lowerRightMissleOffsetY;
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upperRightMissleOffsetY, rightMissleOffsetY, lowerRightMissleOffsetY;
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std::vector<double> missleFrameAngles;
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std::vector<double> missleFrameAngles;
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int troopCountLocationOffset, attackClimaxFrame;
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int attackClimaxFrame;
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AnimationPath projectileImageName;
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AnimationPath projectileImageName;
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std::vector<RayColor> projectileRay;
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std::vector<RayColor> projectileRay;
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@ -108,13 +108,6 @@ public:
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h & idleAnimationTime;
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h & idleAnimationTime;
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h & walkAnimationTime;
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h & walkAnimationTime;
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h & attackAnimationTime;
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h & attackAnimationTime;
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if (version < 814)
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{
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float unused = 0.f;
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h & unused;
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}
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h & upperRightMissleOffsetX;
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h & upperRightMissleOffsetX;
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h & rightMissleOffsetX;
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h & rightMissleOffsetX;
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h & lowerRightMissleOffsetX;
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h & lowerRightMissleOffsetX;
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@ -122,7 +115,6 @@ public:
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h & rightMissleOffsetY;
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h & rightMissleOffsetY;
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h & lowerRightMissleOffsetY;
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h & lowerRightMissleOffsetY;
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h & missleFrameAngles;
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h & missleFrameAngles;
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h & troopCountLocationOffset;
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h & attackClimaxFrame;
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h & attackClimaxFrame;
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h & projectileImageName;
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h & projectileImageName;
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h & projectileRay;
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h & projectileRay;
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