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Fixed generation of upscaled spellbook
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@@ -136,14 +136,6 @@ int RenderHandler::getScalingFactor() const
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return GH.screenHandler().getScalingFactor();
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}
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std::shared_ptr<IImage> RenderHandler::createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode)
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{
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if (getScalingFactor() == 1 || locator.scalingFactor != 1 || locator.empty())
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return input->createImageReference(mode);
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else
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return std::make_shared<ImageScaled>(locator, input, mode);
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}
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ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group)
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{
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const auto & layout = getAnimationLayout(path);
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@@ -248,23 +240,46 @@ std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & loc
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std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
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{
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return createImageReference(locator, loadImageImpl(locator), mode);
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if (locator.scalingFactor == 0 && getScalingFactor() != 1 )
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{
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auto unscaledLocator = locator;
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auto scaledLocator = locator;
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unscaledLocator.scalingFactor = 1;
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scaledLocator.scalingFactor = getScalingFactor();
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auto unscaledImage = loadImageImpl(unscaledLocator);
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return std::make_shared<ImageScaled>(scaledLocator, unscaledImage, mode);
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}
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if (locator.scalingFactor == 0)
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{
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auto scaledLocator = locator;
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scaledLocator.scalingFactor = getScalingFactor();
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return loadImageImpl(scaledLocator)->createImageReference(mode);
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}
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else
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{
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return loadImageImpl(locator)->createImageReference(mode);
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}
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}
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std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
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{
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auto locator = getLocatorForAnimationFrame(path, frame, group);
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ImageLocator locator = getLocatorForAnimationFrame(path, frame, group);
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return loadImage(locator, mode);
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}
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std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
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{
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return loadImage(ImageLocator(path), mode);
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ImageLocator locator(path);
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return loadImage(locator, mode);
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}
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std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
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{
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return createImageReference(ImageLocator(), std::make_shared<SDLImageShared>(source), EImageBlitMode::ALPHA);
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return std::make_shared<SDLImageShared>(source)->createImageReference(EImageBlitMode::ALPHA);
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}
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std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
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