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- some fixes for Castle Gate and Hill Fort
- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt - fixed bug in upgrading creatures - workaround to make VCMI work with Russian language files (possibly fixed 289)
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@@ -351,6 +351,8 @@ void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
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}
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void CPlayerInterface::openTownWindow(const CGTownInstance * town)
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{
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if (castleInt)
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GH.popIntTotally(castleInt);
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castleInt = new CCastleInterface(town);
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GH.pushInt(castleInt);
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}
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