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Now hero movement should be working.
- fixed/added #22, #24, #25, #8, #11, partially #19 - minor improvements
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@@ -31,6 +31,8 @@ private:
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public:
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CPath * getPath(int3 src, int3 dest, const CHeroInstance * hero, unsigned char type=0); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; type - type of calculation: 0 - positions are normal positions of hero; 1 - given places are tiles blocked by hero
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CPath * getPath(const int3 & src, const int3 & dest, const CHeroInstance * hero, int (*getDist)(int3 & a, int3 & b), unsigned char type=0); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; uses getDist to calculate distance; type - type of calculation: 0 - positions are normal positions of hero; 1 - given places are tiles blocked by hero
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static void convertPath(CPath * path, unsigned int mode); //mode=0 -> from 'manifest' to 'object'
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};
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#endif //CPATHFINDER_H
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