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Owned object in range of enemy heroes now break simturns
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parent
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commit
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@ -17,6 +17,9 @@
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#include "../CVCMIServer.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapObjects/CGObjectInstance.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/pathfinder/CPathfinder.h"
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#include "../../lib/pathfinder/PathfinderOptions.h"
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@ -102,6 +105,18 @@ bool TurnOrderProcessor::playersInContact(PlayerColor left, PlayerColor right) c
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const auto * leftInfo = gameHandler->getPlayerState(left, false);
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const auto * rightInfo = gameHandler->getPlayerState(right, false);
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for (auto obj : gameHandler->gameState()->map->objects)
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{
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if (obj && obj->isVisitable())
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{
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int3 pos = obj->visitablePos();
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if (obj->tempOwner == left)
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leftReachability[pos.z][pos.x][pos.y] = true;
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if (obj->tempOwner == right)
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rightReachability[pos.z][pos.x][pos.y] = true;
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}
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}
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for(const auto & hero : leftInfo->heroes)
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{
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CPathsInfo out(mapSize, hero);
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