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heroes and more buttons
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BIN
Mods/vcmi/Data/radialMenu/altDownBottom.png
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Mods/vcmi/Data/radialMenu/altDownBottom.png
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Mods/vcmi/Data/radialMenu/altUpTop.png
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Mods/vcmi/Data/radialMenu/altUpTop.png
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@ -42,8 +42,10 @@
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"vcmi.radialWheel.moveUnit" : "Move creatures to another army",
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"vcmi.radialWheel.splitUnit" : "Split creature to another slot",
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"vcmi.radialWheel.townUp" : "Move town up",
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"vcmi.radialWheel.townDown" : "Move town down",
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"vcmi.radialWheel.moveTop" : "Move to top",
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"vcmi.radialWheel.moveUp" : "Move up",
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"vcmi.radialWheel.moveDown" : "Move down",
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"vcmi.radialWheel.moveBottom" : "Move to bottom",
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"vcmi.mainMenu.serverConnecting" : "Connecting...",
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"vcmi.mainMenu.serverAddressEnter" : "Enter address:",
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@ -235,6 +235,12 @@ void PlayerLocalState::removeWanderingHero(const CGHeroInstance * hero)
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setSelection(ownedTowns.front());
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}
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void PlayerLocalState::swapWanderingHero(int pos1, int pos2)
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{
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assert(wanderingHeroes[pos1] && wanderingHeroes[pos2]);
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std::swap(wanderingHeroes[pos1], wanderingHeroes[pos2]);
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}
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const std::vector<const CGTownInstance *> & PlayerLocalState::getOwnedTowns()
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{
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return ownedTowns;
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@ -73,6 +73,7 @@ public:
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const CGHeroInstance * getNextWanderingHero(const CGHeroInstance * hero);
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void addWanderingHero(const CGHeroInstance * hero);
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void removeWanderingHero(const CGHeroInstance * hero);
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void swapWanderingHero(int pos1, int pos2);
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void setPath(const CGHeroInstance * h, const CGPath & path);
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bool setPath(const CGHeroInstance * h, const int3 & destination);
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@ -304,6 +304,7 @@ void AdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
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auto town = dynamic_cast<const CGTownInstance*>(sel);
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widget->getInfoBar()->showTownSelection(town);
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widget->getTownList()->updateWidget();;
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widget->getTownList()->select(town);
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widget->getHeroList()->select(nullptr);
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onHeroChanged(nullptr);
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@ -218,7 +218,8 @@ CHeroList::CEmptyHeroItem::CEmptyHeroItem()
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CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
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: CListItem(parent),
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hero(Hero)
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hero(Hero),
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parentList(parent)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>(AnimationPath::builtin("IMOBIL"), 0, 0, 0, 1);
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@ -229,6 +230,8 @@ CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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update();
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addUsedEvents(GESTURE);
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}
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void CHeroList::CHeroItem::update()
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@ -264,6 +267,43 @@ std::string CHeroList::CHeroItem::getHoverText()
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return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());
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}
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void CHeroList::CHeroItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
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{
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if(!on)
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return;
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if(!hero)
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return;
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auto & heroes = LOCPLINT->localState->getWanderingHeroes();
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if(heroes.size() < 2)
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return;
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int heroPos = vstd::find_pos(heroes, hero);
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const CGHeroInstance * heroUpper = (heroPos < 1) ? nullptr : heroes[heroPos - 1];
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const CGHeroInstance * heroLower = (heroPos > heroes.size() - 2) ? nullptr : heroes[heroPos + 1];
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std::vector<RadialMenuConfig> menuElements = {
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{ RadialMenuConfig::ITEM_ALT_NN, heroUpper != nullptr, "altUpTop", "vcmi.radialWheel.moveTop", [this, heroPos]()
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{
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for (int i = heroPos; i > 0; i--)
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LOCPLINT->localState->swapWanderingHero(i, i - 1);
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parentList->updateWidget();
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} },
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{ RadialMenuConfig::ITEM_ALT_NW, heroUpper != nullptr, "altUp", "vcmi.radialWheel.moveUp", [this, heroPos](){LOCPLINT->localState->swapWanderingHero(heroPos, heroPos - 1); parentList->updateWidget(); } },
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{ RadialMenuConfig::ITEM_ALT_SW, heroLower != nullptr, "altDown", "vcmi.radialWheel.moveDown", [this, heroPos](){ LOCPLINT->localState->swapWanderingHero(heroPos, heroPos + 1); parentList->updateWidget(); } },
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{ RadialMenuConfig::ITEM_ALT_SS, heroLower != nullptr, "altDownBottom", "vcmi.radialWheel.moveBottom", [this, heroPos, heroes]()
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{
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for (int i = heroPos; i < heroes.size() - 1; i++)
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LOCPLINT->localState->swapWanderingHero(i, i + 1);
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parentList->updateWidget();
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} },
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};
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GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements, true);
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}
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std::shared_ptr<CIntObject> CHeroList::createItem(size_t index)
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{
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if (LOCPLINT->localState->getWanderingHeroes().size() > index)
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@ -374,8 +414,8 @@ void CTownList::CTownItem::gesture(bool on, const Point & initialPosition, const
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if(!on)
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return;
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const std::vector<const CGTownInstance *> towns = LOCPLINT->localState->getOwnedTowns();
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const std::vector<const CGTownInstance *> towns = LOCPLINT->localState->getOwnedTowns();
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if(townIndex < 0 || townIndex > towns.size() - 1 || !towns[townIndex])
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return;
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@ -386,8 +426,20 @@ void CTownList::CTownItem::gesture(bool on, const Point & initialPosition, const
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int townLowerPos = (townIndex > towns.size() - 2) ? -1 : townIndex + 1;
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std::vector<RadialMenuConfig> menuElements = {
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{ RadialMenuConfig::ITEM_ALT_NW, townUpperPos > -1, "altUp", "vcmi.radialWheel.townUp", [this, townUpperPos](){LOCPLINT->localState->swapOwnedTowns(townIndex, townUpperPos); parentList->updateWidget(); } },
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{ RadialMenuConfig::ITEM_ALT_SW, townLowerPos > -1, "altDown", "vcmi.radialWheel.townDown", [this, townLowerPos](){ LOCPLINT->localState->swapOwnedTowns(townIndex, townLowerPos); parentList->updateWidget(); } },
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{ RadialMenuConfig::ITEM_ALT_NN, townUpperPos > -1, "altUpTop", "vcmi.radialWheel.moveTop", [this, townUpperPos]()
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{
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for (int i = townIndex; i > 0; i--)
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LOCPLINT->localState->swapOwnedTowns(i, i - 1);
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parentList->updateWidget();
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} },
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{ RadialMenuConfig::ITEM_ALT_NW, townUpperPos > -1, "altUp", "vcmi.radialWheel.moveUp", [this, townUpperPos](){LOCPLINT->localState->swapOwnedTowns(townIndex, townUpperPos); parentList->updateWidget(); } },
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{ RadialMenuConfig::ITEM_ALT_SW, townLowerPos > -1, "altDown", "vcmi.radialWheel.moveDown", [this, townLowerPos](){ LOCPLINT->localState->swapOwnedTowns(townIndex, townLowerPos); parentList->updateWidget(); } },
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{ RadialMenuConfig::ITEM_ALT_SS, townLowerPos > -1, "altDownBottom", "vcmi.radialWheel.moveBottom", [this, townLowerPos, towns]()
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{
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for (int i = townIndex; i < towns.size() - 1; i++)
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LOCPLINT->localState->swapOwnedTowns(i, i + 1);
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parentList->updateWidget();
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} },
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};
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GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements, true);
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@ -117,6 +117,7 @@ class CHeroList : public CList
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std::shared_ptr<CAnimImage> movement;
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std::shared_ptr<CAnimImage> mana;
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std::shared_ptr<CAnimImage> portrait;
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CHeroList *parentList;
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public:
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const CGHeroInstance * const hero;
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@ -127,6 +128,7 @@ class CHeroList : public CList
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void select(bool on) override;
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void open() override;
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void showTooltip() override;
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void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
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std::string getHoverText() override;
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};
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@ -152,7 +154,7 @@ class CTownList : public CList
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std::shared_ptr<CAnimImage> picture;
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CTownList *parentList;
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public:
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int townIndex;
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int townPos;
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CTownItem(CTownList *parent, const CGTownInstance * town);
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