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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Some more fixes, updated changelog.

This commit is contained in:
DjWarmonger 2015-05-25 20:02:04 +02:00
parent c6291412d7
commit e08a1f32bd
2 changed files with 9 additions and 2 deletions

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@ -1,14 +1,18 @@
0.98 -> 0.next
GENERAL:
* Rogues provide expert Vision spell effect
ADVETURE AI:
* Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly
* AI can again pick bets artifacts and exchange artifacts between heroes
RANDOM MAP GENERATOR:
* Added roads generation
* Added Thieves Guild random object (1 per zone)
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Added Thieves Guild random object (1 per zone)
0.97 -> 0.98
GENERAL:

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@ -1612,7 +1612,10 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
tiles.push_back (tile);
}
for (auto tile : roadNodes)
tiles.push_back(tile);
{
if (vstd::contains(tileinfo, tile)) //mark roads for our nodes, but not for zone guards in other zones
tiles.push_back(tile);
}
gen->editManager->getTerrainSelection().setSelection(tiles);
gen->editManager->drawRoad(ERoadType::COBBLESTONE_ROAD, &gen->rand);