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Code polishing
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@ -19,6 +19,7 @@
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/MiscObjects.h"
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#include "../lib/StringConstants.h"
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#include "inspector/townbulidingswidget.h" //to convert BuildingID to string
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//parses date for lose condition (1m 1w 1d)
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@ -158,31 +159,6 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
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ui->defeatMessageEdit->setText(QString::fromStdString(controller.map()->defeatMessage));
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//victory & loss conditions
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/*namespace EVictoryConditionType
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{
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enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
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CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
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}
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namespace ELossConditionType
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{
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enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
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}*/
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//internal use, deprecated
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/*HAVE_ARTIFACT, // type - required artifact
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HAVE_CREATURES, // type - creatures to collect, value - amount to collect
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HAVE_RESOURCES, // type - resource ID, value - amount to collect
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HAVE_BUILDING, // position - town, optional, type - building to build
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CONTROL, // position - position of object, optional, type - type of object
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DESTROY, // position - position of object, optional, type - type of object
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TRANSPORT, // position - where artifact should be transported, type - type of artifact
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//map format version pre 1.0
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DAYS_PASSED, // value - number of days from start of the game
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IS_HUMAN, // value - 0 = player is AI, 1 = player is human
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DAYS_WITHOUT_TOWN, // value - how long player can live without town, 0=instakill
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STANDARD_WIN, // normal defeat all enemies condition
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CONST_VALUE, // condition that always evaluates to "value" (0 = false, 1 = true) */
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const std::array<std::string, 8> conditionStringsWin = {
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"No special victory",
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"Have artifact",
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@ -260,7 +236,7 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
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ui->victoryComboBox->setCurrentIndex(2);
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assert(victoryTypeWidget);
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assert(victoryValueWidget);
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auto idx = victoryTypeWidget->findData(json["objectType"].Integer());
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auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
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victoryTypeWidget->setCurrentIndex(idx);
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victoryValueWidget->setText(QString::number(json["value"].Integer()));
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break;
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@ -270,7 +246,7 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
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ui->victoryComboBox->setCurrentIndex(3);
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assert(victoryTypeWidget);
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assert(victoryValueWidget);
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auto idx = victoryTypeWidget->findData(json["objectType"].Integer());
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auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
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victoryTypeWidget->setCurrentIndex(idx);
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victoryValueWidget->setText(QString::number(json["value"].Integer()));
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break;
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@ -280,7 +256,7 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
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ui->victoryComboBox->setCurrentIndex(4);
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assert(victoryTypeWidget);
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assert(victorySelectWidget);
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auto idx = victoryTypeWidget->findData(json["objectType"].Integer());
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auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
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victoryTypeWidget->setCurrentIndex(idx);
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int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
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if(townIdx >= 0)
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@ -409,16 +385,6 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
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}
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}
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}
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//ui8 difficulty;
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//ui8 levelLimit;
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//std::string victoryMessage;
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//std::string defeatMessage;
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//ui16 victoryIconIndex;
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//ui16 defeatIconIndex;
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//std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
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}
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MapSettings::~MapSettings()
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@ -672,7 +638,7 @@ void MapSettings::on_pushButton_clicked()
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switch(lossCondition)
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{
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case 0: { //EventCondition::CONTROL (Obj::TOWN)
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case 0: {
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EventExpression::OperatorNone noneOf;
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EventCondition cond(EventCondition::CONTROL);
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cond.objectType = Obj::TOWN;
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@ -685,7 +651,7 @@ void MapSettings::on_pushButton_clicked()
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break;
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}
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case 1: { //EventCondition::CONTROL (Obj::HERO)
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case 1: {
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EventExpression::OperatorNone noneOf;
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EventCondition cond(EventCondition::CONTROL);
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cond.objectType = Obj::HERO;
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@ -698,7 +664,7 @@ void MapSettings::on_pushButton_clicked()
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break;
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}
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case 2: { //EventCondition::DAYS_PASSED
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case 2: {
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EventCondition cond(EventCondition::DAYS_PASSED);
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assert(loseValueWidget);
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cond.value = expiredDate(loseValueWidget->text());
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@ -707,7 +673,7 @@ void MapSettings::on_pushButton_clicked()
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break;
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}
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case 3: { //EventCondition::DAYS_WITHOUT_TOWN
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case 3: {
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EventCondition cond(EventCondition::DAYS_WITHOUT_TOWN);
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assert(loseValueWidget);
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cond.value = loseValueWidget->text().toInt();
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@ -782,13 +748,11 @@ void MapSettings::on_victoryComboBox_currentIndexChanged(int index)
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victoryTypeWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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{
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victoryTypeWidget->addItem("Wood", QVariant::fromValue(int(Res::WOOD)));
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victoryTypeWidget->addItem("Ore", QVariant::fromValue(int(Res::ORE)));
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victoryTypeWidget->addItem("Sulfur", QVariant::fromValue(int(Res::SULFUR)));
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victoryTypeWidget->addItem("Gems", QVariant::fromValue(int(Res::GEMS)));
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victoryTypeWidget->addItem("Crystal", QVariant::fromValue(int(Res::CRYSTAL)));
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victoryTypeWidget->addItem("Mercury", QVariant::fromValue(int(Res::MERCURY)));
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victoryTypeWidget->addItem("Gold", QVariant::fromValue(int(Res::GOLD)));
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for(int resType = 0; resType < GameConstants::RESOURCE_QUANTITY; ++resType)
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{
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auto resName = QString::fromStdString(GameConstants::RESOURCE_NAMES[resType]);
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victoryTypeWidget->addItem(resName, QVariant::fromValue(resType));
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}
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}
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victoryValueWidget = new QLineEdit;
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@ -842,7 +806,10 @@ void MapSettings::on_victoryComboBox_currentIndexChanged(int index)
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}
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/*case 6: { //EventCondition::DESTROY (Obj::MONSTER)
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//TODO: support this vectory type
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// in order to do that, need to implement finding creature by position
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// selecting from map would be the best user experience
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/*case 7: { //EventCondition::DESTROY (Obj::MONSTER)
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victoryTypeWidget = new QComboBox;
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ui->loseParamsLayout->addWidget(victoryTypeWidget);
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for(int i : getObjectIndexes<CGCreature>())
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@ -901,8 +868,6 @@ void MapSettings::on_loseComboBox_currentIndexChanged(int index)
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case 3: { //EventCondition::DAYS_WITHOUT_TOWN
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loseValueWidget = new QLineEdit;
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ui->loseParamsLayout->addWidget(loseValueWidget);
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loseValueWidget->setInputMask("9000");
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loseValueWidget->setText("7");
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break;
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}
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