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Fix for Dispell Beneficial Spells.
It should be marked as supported now.
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@ -3213,6 +3213,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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case 37: //cure
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case 38: //resurrection
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case 39: //animate dead
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case 78: //Dispell beneficial spells
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for(std::set<ui32>::const_iterator it = sc->affectedCres.begin(); it != sc->affectedCres.end(); ++it)
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{
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displayEffect(spell.mainEffectAnim, curInt->cb->battleGetStackByID(*it, false)->position);
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