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Fix for Dispell Beneficial Spells.

It should be marked as supported now.
This commit is contained in:
DjWarmonger 2011-10-10 06:18:38 +00:00
parent b4d0ebf9ab
commit e0baffd0d0

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@ -3213,6 +3213,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
case 37: //cure
case 38: //resurrection
case 39: //animate dead
case 78: //Dispell beneficial spells
for(std::set<ui32>::const_iterator it = sc->affectedCres.begin(); it != sc->affectedCres.end(); ++it)
{
displayEffect(spell.mainEffectAnim, curInt->cb->battleGetStackByID(*it, false)->position);