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Terrain/Road/River handler are now in compileable state

This commit is contained in:
Ivan Savenko
2022-12-20 18:35:40 +02:00
parent 1468f6aded
commit e1799379dd
35 changed files with 303 additions and 205 deletions

View File

@@ -94,16 +94,16 @@ CSoundHandler::CSoundHandler():
//TODO: support custom sounds for new terrains and load from json
horseSounds =
{
{TerrainId::DIRT, soundBase::horseDirt},
{TerrainId::SAND, soundBase::horseSand},
{TerrainId::GRASS, soundBase::horseGrass},
{TerrainId::SNOW, soundBase::horseSnow},
{TerrainId::SWAMP, soundBase::horseSwamp},
{TerrainId::ROUGH, soundBase::horseRough},
{TerrainId::SUBTERRANEAN, soundBase::horseSubterranean},
{TerrainId::LAVA, soundBase::horseLava},
{TerrainId::WATER, soundBase::horseWater},
{TerrainId::ROCK, soundBase::horseRock}
{ETerrainId::DIRT, soundBase::horseDirt},
{ETerrainId::SAND, soundBase::horseSand},
{ETerrainId::GRASS, soundBase::horseGrass},
{ETerrainId::SNOW, soundBase::horseSnow},
{ETerrainId::SWAMP, soundBase::horseSwamp},
{ETerrainId::ROUGH, soundBase::horseRough},
{ETerrainId::SUBTERRANEAN, soundBase::horseSubterranean},
{ETerrainId::LAVA, soundBase::horseLava},
{ETerrainId::WATER, soundBase::horseWater},
{ETerrainId::ROCK, soundBase::horseRock}
};
}