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Terrain/Road/River handler are now in compileable state
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@@ -94,16 +94,16 @@ CSoundHandler::CSoundHandler():
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//TODO: support custom sounds for new terrains and load from json
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horseSounds =
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{
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{TerrainId::DIRT, soundBase::horseDirt},
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{TerrainId::SAND, soundBase::horseSand},
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{TerrainId::GRASS, soundBase::horseGrass},
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{TerrainId::SNOW, soundBase::horseSnow},
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{TerrainId::SWAMP, soundBase::horseSwamp},
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{TerrainId::ROUGH, soundBase::horseRough},
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{TerrainId::SUBTERRANEAN, soundBase::horseSubterranean},
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{TerrainId::LAVA, soundBase::horseLava},
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{TerrainId::WATER, soundBase::horseWater},
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{TerrainId::ROCK, soundBase::horseRock}
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{ETerrainId::DIRT, soundBase::horseDirt},
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{ETerrainId::SAND, soundBase::horseSand},
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{ETerrainId::GRASS, soundBase::horseGrass},
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{ETerrainId::SNOW, soundBase::horseSnow},
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{ETerrainId::SWAMP, soundBase::horseSwamp},
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{ETerrainId::ROUGH, soundBase::horseRough},
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{ETerrainId::SUBTERRANEAN, soundBase::horseSubterranean},
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{ETerrainId::LAVA, soundBase::horseLava},
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{ETerrainId::WATER, soundBase::horseWater},
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{ETerrainId::ROCK, soundBase::horseRock}
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};
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}
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