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Terrain/Road/River handler are now in compileable state
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@@ -2372,7 +2372,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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for (auto & elem : path.nodes)
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elem.coord = h->convertFromVisitablePos(elem.coord);
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TerrainId currentTerrain = TerrainId::BORDER; // not init yet
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TerrainId currentTerrain = ETerrainId::BORDER; // not init yet
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TerrainId newTerrain;
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int sh = -1;
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