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Terrain/Road/River handler are now in compileable state
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@ -2135,7 +2135,7 @@ void CGameState::updateRumor()
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rumorId = *RandomGeneratorUtil::nextItem(sRumorTypes, rand);
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if(rumorId == RumorState::RUMOR_GRAIL)
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{
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rumorExtra = getTile(map->grailPos)->terType->id;
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rumorExtra = getTile(map->grailPos)->terType->id.getNum();
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break;
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}
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