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Terrain/Road/River handler are now in compileable state
This commit is contained in:
client
config
lib
CCreatureHandler.cppCGameState.cppCPathfinder.cppCStack.cppCTownHandler.cppGameConstants.hHeroBonus.cppNetPacksLib.cppObstacleHandler.cppTerrain.cppTerrain.h
mapObjects
mapping
CDrawRoadsOperation.cppCDrawRoadsOperation.hCMapOperation.cppMapFormatH3M.cppMapFormatJson.cppMapFormatJson.h
rmg
mapeditor
server
@ -333,7 +333,7 @@ bool CStack::canBeHealed() const
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bool CStack::isOnNativeTerrain() const
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{
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//this code is called from CreatureTerrainLimiter::limit on battle start
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auto res = nativeTerrain == TerrainId::ANY_TERRAIN || nativeTerrain == battle->getTerrainType();
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auto res = nativeTerrain == ETerrainId::ANY_TERRAIN || nativeTerrain == battle->getTerrainType();
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return res;
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}
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