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Terrain/Road/River handler are now in compileable state

This commit is contained in:
Ivan Savenko
2022-12-20 18:35:40 +02:00
parent 1468f6aded
commit e1799379dd
35 changed files with 303 additions and 205 deletions

View File

@ -941,7 +941,7 @@ void CMapLoaderH3M::readTerrain()
tile.roadType = const_cast<RoadType*>(VLC->roadTypeHandler->getByIndex(reader.readUInt8()));
tile.roadDir = reader.readUInt8();
tile.extTileFlags = reader.readUInt8();
tile.blocked = ((!tile.terType->isPassable() || tile.terType->id == TerrainId::BORDER ) ? true : false); //underground tiles are always blocked
tile.blocked = ((!tile.terType->isPassable() || tile.terType->id == ETerrainId::BORDER ) ? true : false); //underground tiles are always blocked
tile.visitable = 0;
}
}