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Terrain/Road/River handler are now in compileable state

This commit is contained in:
Ivan Savenko
2022-12-20 18:35:40 +02:00
parent 1468f6aded
commit e1799379dd
35 changed files with 303 additions and 205 deletions

View File

@ -194,7 +194,7 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
else
{
auto & tt = (*VLC->townh)[faction]->nativeTerrain;
if(tt == TerrainId::DIRT)
if(tt == ETerrainId::DIRT)
{
//any / random
zonesToPlace.push_back(zone);
@ -580,7 +580,7 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
//make sure that terrain inside zone is not a rock
//FIXME: reorder actions?
paintZoneTerrain(*zone.second, *rand, map, TerrainId::SUBTERRANEAN);
paintZoneTerrain(*zone.second, *rand, map, ETerrainId::SUBTERRANEAN);
}
}
logGlobal->info("Finished zone colouring");