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Terrain/Road/River handler are now in compileable state
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@@ -322,7 +322,7 @@ void RiverPlacer::preprocess()
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void RiverPlacer::connectRiver(const int3 & tile)
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{
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auto riverType = VLC->terrainTypeHandler->getById(zone.getTerrainType())->river;
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const auto * river = VLC->riverTypeHandler->getByIndex(riverType);
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const auto * river = VLC->riverTypeHandler->getById(riverType);
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if(river->id == River::NO_RIVER)
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return;
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