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Terrain/Road/River handler are now in compileable state
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@@ -28,7 +28,7 @@ std::function<bool(const int3 &)> AREA_NO_FILTER = [](const int3 & t)
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Zone::Zone(RmgMap & map, CMapGenerator & generator)
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: ZoneOptions(),
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townType(ETownType::NEUTRAL),
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terrainType(TerrainId::GRASS),
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terrainType(ETerrainId::GRASS),
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map(map),
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generator(generator)
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{
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