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Terrain/Road/River handler are now in compileable state

This commit is contained in:
Ivan Savenko
2022-12-20 18:35:40 +02:00
parent 1468f6aded
commit e1799379dd
35 changed files with 303 additions and 205 deletions

View File

@ -2244,7 +2244,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
const auto & t = *getTile(tile);
TerrainId terrain = t.terType->id;
if (gs->map->isCoastalTile(tile)) //coastal tile is always ground
terrain = TerrainId::SAND;
terrain = ETerrainId::SAND;
BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)