mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Terrain/Road/River handler are now in compileable state
This commit is contained in:
parent
1468f6aded
commit
e1799379dd
@ -94,16 +94,16 @@ CSoundHandler::CSoundHandler():
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//TODO: support custom sounds for new terrains and load from json
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horseSounds =
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{
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{TerrainId::DIRT, soundBase::horseDirt},
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{TerrainId::SAND, soundBase::horseSand},
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{TerrainId::GRASS, soundBase::horseGrass},
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{TerrainId::SNOW, soundBase::horseSnow},
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{TerrainId::SWAMP, soundBase::horseSwamp},
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{TerrainId::ROUGH, soundBase::horseRough},
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{TerrainId::SUBTERRANEAN, soundBase::horseSubterranean},
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{TerrainId::LAVA, soundBase::horseLava},
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{TerrainId::WATER, soundBase::horseWater},
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{TerrainId::ROCK, soundBase::horseRock}
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{ETerrainId::DIRT, soundBase::horseDirt},
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{ETerrainId::SAND, soundBase::horseSand},
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{ETerrainId::GRASS, soundBase::horseGrass},
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{ETerrainId::SNOW, soundBase::horseSnow},
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{ETerrainId::SWAMP, soundBase::horseSwamp},
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{ETerrainId::ROUGH, soundBase::horseRough},
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{ETerrainId::SUBTERRANEAN, soundBase::horseSubterranean},
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{ETerrainId::LAVA, soundBase::horseLava},
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{ETerrainId::WATER, soundBase::horseWater},
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{ETerrainId::ROCK, soundBase::horseRock}
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};
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}
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@ -2372,7 +2372,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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for (auto & elem : path.nodes)
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elem.coord = h->convertFromVisitablePos(elem.coord);
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TerrainId currentTerrain = TerrainId::BORDER; // not init yet
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TerrainId currentTerrain = ETerrainId::BORDER; // not init yet
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TerrainId newTerrain;
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int sh = -1;
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@ -108,12 +108,12 @@ RandomMapTab::RandomMapTab():
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GH.pushIntT<TeamAlignmentsWidget>(*this);
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});
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for(auto road : VLC->terrainTypeHandler->roads())
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for(auto road : VLC->roadTypeHandler->objects)
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{
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std::string cbRoadType = "selectRoad_" + road.name;
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std::string cbRoadType = "selectRoad_" + road->getName();
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addCallback(cbRoadType, [&, road](bool on)
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{
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mapGenOptions->setRoadEnabled(road.name, on);
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mapGenOptions->setRoadEnabled(road->getName(), on);
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updateMapInfoByHost();
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});
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}
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@ -283,11 +283,11 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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else
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w->addTextOverlay(readText(variables["defaultTemplate"]), EFonts::FONT_SMALL);
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}
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for(auto r : VLC->terrainTypeHandler->roads())
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for(auto r : VLC->roadTypeHandler->objects)
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{
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if(auto w = widget<CToggleButton>(r.name))
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if(auto w = widget<CToggleButton>(r->getName()))
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{
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w->setSelected(opts->isRoadEnabled(r.name));
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w->setSelected(opts->isRoadEnabled(r->getName()));
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}
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}
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}
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@ -1389,7 +1389,8 @@ void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRM
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}
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}
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VLC->terrainTypeHandler->getById(t.terType->id)->terrainText;
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if(!isTile2Terrain || out.empty())
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out = VLC->terrainTypeHandler->getById(t.terType->id)->terrainText;
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if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
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{
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@ -42,4 +42,4 @@
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"value" : [2000, 5333, 8666, 12000],
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"rewardValue" : [5000, 10000, 15000, 20000]
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}
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}
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}
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@ -288,7 +288,7 @@ std::string CCreature::nodeName() const
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bool CCreature::isItNativeTerrain(TerrainId terrain) const
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{
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auto native = getNativeTerrain();
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return native == terrain || native == TerrainId::ANY_TERRAIN;
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return native == terrain || native == ETerrainId::ANY_TERRAIN;
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}
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TerrainId CCreature::getNativeTerrain() const
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@ -299,7 +299,7 @@ TerrainId CCreature::getNativeTerrain() const
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//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
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//and in the CGHeroInstance::getNativeTerrain() to setup mevement bonuses or/and penalties.
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return hasBonus(selectorNoTerrainPenalty, selectorNoTerrainPenalty)
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? TerrainId(TerrainId::ANY_TERRAIN)
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? TerrainId(ETerrainId::ANY_TERRAIN)
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: (*VLC->townh)[faction]->nativeTerrain;
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}
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@ -2135,7 +2135,7 @@ void CGameState::updateRumor()
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rumorId = *RandomGeneratorUtil::nextItem(sRumorTypes, rand);
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if(rumorId == RumorState::RUMOR_GRAIL)
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{
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rumorExtra = getTile(map->grailPos)->terType->id;
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rumorExtra = getTile(map->grailPos)->terType->id.getNum();
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break;
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}
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@ -1003,7 +1003,7 @@ TurnInfo::BonusCache::BonusCache(TConstBonusListPtr bl)
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for(const auto & terrain : VLC->terrainTypeHandler->objects)
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{
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noTerrainPenalty.push_back(static_cast<bool>(
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bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(terrain->id)))));
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bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(terrain->id.getNum())))));
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}
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freeShipBoarding = static_cast<bool>(bl->getFirst(Selector::type()(Bonus::FREE_SHIP_BOARDING)));
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@ -333,7 +333,7 @@ bool CStack::canBeHealed() const
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bool CStack::isOnNativeTerrain() const
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{
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//this code is called from CreatureTerrainLimiter::limit on battle start
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auto res = nativeTerrain == TerrainId::ANY_TERRAIN || nativeTerrain == battle->getTerrainType();
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auto res = nativeTerrain == ETerrainId::ANY_TERRAIN || nativeTerrain == battle->getTerrainType();
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return res;
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}
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@ -28,9 +28,9 @@ VCMI_LIB_NAMESPACE_BEGIN
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const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
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const TerrainId CTownHandler::defaultGoodTerrain(TerrainId::GRASS);
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const TerrainId CTownHandler::defaultEvilTerrain(TerrainId::LAVA);
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const TerrainId CTownHandler::defaultNeutralTerrain(TerrainId::ROUGH);
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const TerrainId CTownHandler::defaultGoodTerrain(ETerrainId::GRASS);
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const TerrainId CTownHandler::defaultEvilTerrain(ETerrainId::LAVA);
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const TerrainId CTownHandler::defaultNeutralTerrain(ETerrainId::ROUGH);
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const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
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{
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@ -989,9 +989,17 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
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//Contructor is not called here, but operator=
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auto nativeTerrain = source["nativeTerrain"];
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faction->nativeTerrain = nativeTerrain.isNull()
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? getDefaultTerrainForAlignment(faction->alignment)
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: VLC->terrainTypeHandler->getInfoByName(nativeTerrain.String())->id;
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if ( nativeTerrain.isNull())
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{
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faction->nativeTerrain = getDefaultTerrainForAlignment(faction->alignment);
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}
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else
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{
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VLC->modh->identifiers.requestIdentifier("terrain", nativeTerrain, [=](int32_t index){
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faction->nativeTerrain = TerrainId(index);
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});
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}
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if (!source["town"].isNull())
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{
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@ -149,12 +149,6 @@ STRONG_INLINE bool operator>=(const A & a, const B & b) \
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ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
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#define OP_DECL_INT(CLASS_NAME, OP) \
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bool operator OP (const CLASS_NAME & b) const \
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{ \
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return num OP b.num; \
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}
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#define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
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public: \
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CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
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@ -205,14 +199,79 @@ public:
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}
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typedef BaseForID<Derived, NumericType> __SelfType;
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OP_DECL_INT(__SelfType, ==)
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OP_DECL_INT(__SelfType, !=)
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OP_DECL_INT(__SelfType, <)
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OP_DECL_INT(__SelfType, >)
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OP_DECL_INT(__SelfType, <=)
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OP_DECL_INT(__SelfType, >=)
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bool operator == (const BaseForID & b) const { return num == b.num; }
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bool operator <= (const BaseForID & b) const { return num >= b.num; }
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bool operator >= (const BaseForID & b) const { return num <= b.num; }
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bool operator != (const BaseForID & b) const { return num != b.num; }
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bool operator < (const BaseForID & b) const { return num < b.num; }
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bool operator > (const BaseForID & b) const { return num > b.num; }
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BaseForID & operator++() { ++num; return *this; }
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};
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template < typename T>
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class Identifier : public IdTag
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{
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public:
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using EnumType = T;
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using NumericType = typename std::underlying_type<EnumType>::type;
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private:
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NumericType num;
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public:
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NumericType getNum() const
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{
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return num;
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}
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EnumType toEnum() const
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{
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return static_cast<EnumType>(num);
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & num;
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}
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explicit Identifier(NumericType _num = -1)
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{
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num = _num;
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}
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/* implicit */ Identifier(EnumType _num)
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{
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num = static_cast<NumericType>(_num);
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}
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void advance(int change)
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{
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num += change;
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}
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bool operator == (const Identifier & b) const { return num == b.num; }
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bool operator <= (const Identifier & b) const { return num >= b.num; }
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bool operator >= (const Identifier & b) const { return num <= b.num; }
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bool operator != (const Identifier & b) const { return num != b.num; }
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bool operator < (const Identifier & b) const { return num < b.num; }
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bool operator > (const Identifier & b) const { return num > b.num; }
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Identifier & operator++()
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{
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++num;
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return *this;
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}
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Identifier operator++(int)
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{
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Identifier ret(*this);
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++num;
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return ret;
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}
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};
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template<typename Der, typename Num>
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std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
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@ -224,6 +283,14 @@ std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
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return os << static_cast<Number>(id.getNum());
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}
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template<typename EnumType>
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std::ostream & operator << (std::ostream & os, Identifier<EnumType> id)
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{
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//We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
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typedef typename std::common_type<short, typename Identifier<EnumType>::NumericType>::type Number;
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return os << static_cast<Number>(id.getNum());
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}
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class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
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{
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INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
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@ -830,32 +897,26 @@ public:
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ID_LIKE_OPERATORS(Obj, Obj::EObj)
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namespace Road
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enum class Road : int8_t
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{
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enum ERoad : ui8
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{
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NO_ROAD = 0,
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FIRST_REGULAR_ROAD = 1,
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DIRT_ROAD = 1,
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GRAVEL_ROAD = 2,
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COBBLESTONE_ROAD = 3,
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ORIGINAL_ROAD_COUNT //+1
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};
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}
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NO_ROAD = 0,
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FIRST_REGULAR_ROAD = 1,
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DIRT_ROAD = 1,
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GRAVEL_ROAD = 2,
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COBBLESTONE_ROAD = 3,
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ORIGINAL_ROAD_COUNT //+1
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};
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namespace River
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enum class River : int8_t
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{
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enum ERiver : ui8
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{
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NO_RIVER = 0,
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FIRST_REGULAR_RIVER = 1,
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WATER_RIVER = 1,
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ICY_RIVER = 2,
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MUD_RIVER = 3,
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LAVA_RIVER = 4,
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ORIGINAL_RIVER_COUNT //+1
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};
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}
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NO_RIVER = 0,
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FIRST_REGULAR_RIVER = 1,
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WATER_RIVER = 1,
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ICY_RIVER = 2,
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MUD_RIVER = 3,
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LAVA_RIVER = 4,
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ORIGINAL_RIVER_COUNT //+1
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};
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namespace SecSkillLevel
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{
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@ -1159,48 +1220,28 @@ class BattleField : public BaseForID<BattleField, si32>
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DLL_LINKAGE static BattleField fromString(std::string identifier);
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};
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class TerrainId
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{
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public:
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enum ETerrainID {
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NATIVE_TERRAIN = -4,
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ANY_TERRAIN = -3,
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WRONG = -2,
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BORDER = -1,
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FIRST_REGULAR_TERRAIN = 0,
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DIRT,
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SAND,
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GRASS,
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SNOW,
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SWAMP,
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ROUGH,
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SUBTERRANEAN,
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LAVA,
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WATER,
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ROCK,
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ORIGINAL_TERRAIN_COUNT
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};
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TerrainId(ETerrainID _num = WRONG) : num(_num)
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{}
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ETerrainID num;
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ID_LIKE_CLASS_COMMON(TerrainId, ETerrainID)
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DLL_LINKAGE operator std::string() const;
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DLL_LINKAGE const TerrainId * getInfo() const;
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DLL_LINKAGE static ETerrainID fromString(std::string identifier);
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TerrainId & operator++()
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{
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num = static_cast<ETerrainID>(static_cast<int>(num) + 1);
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return *this;
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}
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enum class ETerrainId {
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NATIVE_TERRAIN = -4,
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ANY_TERRAIN = -3,
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WRONG = -2,
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BORDER = -1,
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FIRST_REGULAR_TERRAIN = 0,
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DIRT,
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SAND,
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GRASS,
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SNOW,
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SWAMP,
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ROUGH,
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SUBTERRANEAN,
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LAVA,
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WATER,
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ROCK,
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ORIGINAL_TERRAIN_COUNT
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};
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ID_LIKE_OPERATORS(TerrainId, TerrainId::ETerrainID)
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using TerrainId = Identifier<ETerrainId>;
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using RoadId = Identifier<Road>;
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using RiverId = Identifier<River>;
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class ObstacleInfo;
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class Obstacle : public BaseForID<Obstacle, si32>
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@ -1259,9 +1300,6 @@ typedef si64 TExpType;
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typedef std::pair<si64, si64> TDmgRange;
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typedef si32 TBonusSubtype;
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typedef si32 TQuantity;
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//typedef si8 TerrainId;
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typedef si8 RoadId;
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typedef si8 RiverId;
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typedef int TRmgTemplateZoneId;
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@ -1269,6 +1307,5 @@ typedef int TRmgTemplateZoneId;
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#undef ID_LIKE_OPERATORS
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#undef ID_LIKE_OPERATORS_INTERNAL
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#undef INSTID_LIKE_CLASS_COMMON
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#undef OP_DECL_INT
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VCMI_LIB_NAMESPACE_END
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@ -2106,7 +2106,7 @@ bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
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}
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CreatureTerrainLimiter::CreatureTerrainLimiter()
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: terrainType(TerrainId::NATIVE_TERRAIN)
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: terrainType(ETerrainId::NATIVE_TERRAIN)
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{
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}
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@ -2120,7 +2120,7 @@ int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
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const CStack *stack = retrieveStackBattle(&context.node);
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if(stack)
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{
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if (terrainType == TerrainId::NATIVE_TERRAIN)//terrainType not specified = native
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if (terrainType == ETerrainId::NATIVE_TERRAIN)//terrainType not specified = native
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{
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return !stack->isOnNativeTerrain();
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}
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@ -2137,7 +2137,7 @@ std::string CreatureTerrainLimiter::toString() const
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{
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boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
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auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->name;
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fmt % (terrainType == TerrainId::NATIVE_TERRAIN ? "native" : terrainName);
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fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
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return fmt.str();
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}
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@ -720,13 +720,13 @@ DLL_LINKAGE void GiveHero::applyGs(CGameState *gs)
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DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
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{
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TerrainId terrainType = TerrainId::BORDER;
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TerrainId terrainType = ETerrainId::BORDER;
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||||
if(ID == Obj::BOAT && !gs->isInTheMap(pos)) //special handling for bug #3060 - pos outside map but visitablePos is not
|
||||
{
|
||||
CGObjectInstance testObject = CGObjectInstance();
|
||||
testObject.pos = pos;
|
||||
testObject.appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(TerrainId::WATER).front();
|
||||
testObject.appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(ETerrainId::WATER).front();
|
||||
|
||||
const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
|
||||
assert(gs->isInTheMap(previousXAxisTile) && (testObject.visitablePos() == previousXAxisTile));
|
||||
@ -743,7 +743,7 @@ DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
|
||||
{
|
||||
case Obj::BOAT:
|
||||
o = new CGBoat();
|
||||
terrainType = TerrainId::WATER; //TODO: either boat should only spawn on water, or all water objects should be handled this way
|
||||
terrainType = ETerrainId::WATER; //TODO: either boat should only spawn on water, or all water objects should be handled this way
|
||||
break;
|
||||
case Obj::MONSTER: //probably more options will be needed
|
||||
o = new CGCreature();
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "ObstacleHandler.h"
|
||||
#include "BattleFieldHandler.h"
|
||||
#include "CModHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -86,8 +87,13 @@ ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const Js
|
||||
info->width = json["width"].Integer();
|
||||
info->height = json["height"].Integer();
|
||||
for(auto & t : json["allowedTerrains"].Vector())
|
||||
info->allowedTerrains.emplace_back(VLC->terrainTypeHandler->getInfoByName(t.String())->id);
|
||||
{
|
||||
VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier){
|
||||
info->allowedTerrains.emplace_back(identifier);
|
||||
});
|
||||
}
|
||||
for(auto & t : json["specialBattlefields"].Vector())
|
||||
|
||||
info->allowedSpecialBfields.emplace_back(t.String());
|
||||
info->blockedTiles = json["blockedTiles"].convertTo<std::vector<si16>>();
|
||||
info->isAbsoluteObstacle = json["absolute"].Bool();
|
||||
|
@ -95,7 +95,7 @@ TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const
|
||||
});
|
||||
}
|
||||
|
||||
info->rockTerrain = TerrainId::ROCK;
|
||||
info->rockTerrain = ETerrainId::ROCK;
|
||||
|
||||
if(!json["rockTerrain"].isNull())
|
||||
{
|
||||
@ -247,4 +247,12 @@ bool TerrainType::isTransitionRequired() const
|
||||
return transitionRequired;
|
||||
}
|
||||
|
||||
TerrainType::TerrainType()
|
||||
{}
|
||||
|
||||
RiverType::RiverType()
|
||||
{}
|
||||
|
||||
RoadType::RoadType()
|
||||
{}
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -22,12 +22,12 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
|
||||
{
|
||||
public:
|
||||
int32_t getIndex() const override;
|
||||
int32_t getIconIndex() const override;
|
||||
const std::string & getName() const override;
|
||||
const std::string & getJsonKey() const override;
|
||||
void registerIcons(const IconRegistar & cb) const override;
|
||||
TerrainId getId() const override;
|
||||
int32_t getIndex() const override { return id.getNum(); }
|
||||
int32_t getIconIndex() const override { return 0; }
|
||||
const std::string & getName() const override { return name;}
|
||||
const std::string & getJsonKey() const override { return name;}
|
||||
void registerIcons(const IconRegistar & cb) const override {}
|
||||
TerrainId getId() const override { return id;}
|
||||
|
||||
enum PassabilityType : ui8
|
||||
{
|
||||
@ -57,7 +57,7 @@ public:
|
||||
ui8 passabilityType;
|
||||
bool transitionRequired;
|
||||
|
||||
TerrainType(const std::string & name = "");
|
||||
TerrainType();
|
||||
|
||||
bool operator==(const TerrainType & other);
|
||||
bool operator!=(const TerrainType & other);
|
||||
@ -97,22 +97,22 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverType : public EntityT<TerrainId>
|
||||
class DLL_LINKAGE RiverType : public EntityT<RiverId>
|
||||
{
|
||||
public:
|
||||
int32_t getIndex() const override;
|
||||
int32_t getIconIndex() const override;
|
||||
const std::string & getName() const override;
|
||||
const std::string & getJsonKey() const override;
|
||||
void registerIcons(const IconRegistar & cb) const override;
|
||||
TerrainId getId() const override;
|
||||
int32_t getIndex() const override { return id.getNum(); }
|
||||
int32_t getIconIndex() const override { return 0; }
|
||||
const std::string & getName() const override { return code;}
|
||||
const std::string & getJsonKey() const override { return code;}
|
||||
void registerIcons(const IconRegistar & cb) const override {}
|
||||
RiverId getId() const override { return id;}
|
||||
|
||||
std::string fileName;
|
||||
std::string code;
|
||||
std::string deltaName;
|
||||
RiverId id;
|
||||
|
||||
RiverType(const std::string & fileName = "", const std::string & code = "", RiverId id = River::NO_RIVER);
|
||||
RiverType();
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
@ -123,22 +123,22 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadType : public EntityT<TerrainId>
|
||||
class DLL_LINKAGE RoadType : public EntityT<RoadId>
|
||||
{
|
||||
public:
|
||||
int32_t getIndex() const override;
|
||||
int32_t getIconIndex() const override;
|
||||
const std::string & getName() const override;
|
||||
const std::string & getJsonKey() const override;
|
||||
void registerIcons(const IconRegistar & cb) const override;
|
||||
TerrainId getId() const override;
|
||||
int32_t getIndex() const override { return id.getNum(); }
|
||||
int32_t getIconIndex() const override { return 0; }
|
||||
const std::string & getName() const override { return code;}
|
||||
const std::string & getJsonKey() const override { return code;}
|
||||
void registerIcons(const IconRegistar & cb) const override {}
|
||||
RoadId getId() const override { return id;}
|
||||
|
||||
std::string fileName;
|
||||
std::string code;
|
||||
RoadId id;
|
||||
ui8 movementCost;
|
||||
|
||||
RoadType(const std::string & fileName = "", const std::string& code = "", RoadId id = Road::NO_ROAD);
|
||||
RoadType();
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
@ -154,12 +154,12 @@ class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainT
|
||||
public:
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverTypeService : public EntityServiceT<TerrainId, RiverType>
|
||||
class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadTypeService : public EntityServiceT<TerrainId, RoadType>
|
||||
class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
|
||||
{
|
||||
public:
|
||||
};
|
||||
@ -177,8 +177,7 @@ public:
|
||||
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
||||
virtual std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
TerrainType * getInfoByCode(const std::string & identifier);
|
||||
TerrainType * getInfoByName(const std::string & identifier);
|
||||
// TerrainType * getInfoByCode(const std::string & identifier);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
@ -186,7 +185,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<TerrainId, RiverType, RiverType, RiverTypeService>
|
||||
class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
|
||||
{
|
||||
public:
|
||||
virtual RiverType * loadFromJson(
|
||||
@ -199,8 +198,7 @@ public:
|
||||
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
||||
virtual std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
RiverType * getInfoByCode(const std::string & identifier);
|
||||
RiverType * getInfoByName(const std::string & identifier);
|
||||
// RiverType * getInfoByCode(const std::string & identifier);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
@ -208,7 +206,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<TerrainId, RoadType, RoadType, RoadTypeService>
|
||||
class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
|
||||
{
|
||||
public:
|
||||
virtual RoadType * loadFromJson(
|
||||
@ -221,8 +219,7 @@ public:
|
||||
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
||||
virtual std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
RoadType * getInfoByCode(const std::string & identifier);
|
||||
RoadType * getInfoByName(const std::string & identifier);
|
||||
// RoadType * getInfoByCode(const std::string & identifier);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
|
@ -81,13 +81,13 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile & dest, const TerrainTile & f
|
||||
int64_t ret = GameConstants::BASE_MOVEMENT_COST;
|
||||
|
||||
//if there is road both on dest and src tiles - use road movement cost
|
||||
if(dest.roadType->id && from.roadType->id)
|
||||
if(dest.roadType->id != Road::NO_ROAD && from.roadType->id != Road::NO_ROAD)
|
||||
{
|
||||
ret = std::max(dest.roadType->movementCost, from.roadType->movementCost);
|
||||
}
|
||||
else if(ti->nativeTerrain != from.terType->id &&//the terrain is not native
|
||||
ti->nativeTerrain != TerrainId::ANY_TERRAIN && //no special creature bonus
|
||||
!ti->hasBonusOfType(Bonus::NO_TERRAIN_PENALTY, from.terType->id)) //no special movement bonus
|
||||
ti->nativeTerrain != ETerrainId::ANY_TERRAIN && //no special creature bonus
|
||||
!ti->hasBonusOfType(Bonus::NO_TERRAIN_PENALTY, from.terType->id.getNum())) //no special movement bonus
|
||||
{
|
||||
|
||||
ret = VLC->heroh->terrCosts[from.terType->id];
|
||||
@ -106,18 +106,18 @@ TerrainId CGHeroInstance::getNativeTerrain() const
|
||||
// will always have best penalty without any influence from player-defined stacks order
|
||||
|
||||
// TODO: What should we do if all hero stacks are neutral creatures?
|
||||
TerrainId nativeTerrain = TerrainId::BORDER;
|
||||
TerrainId nativeTerrain = ETerrainId::BORDER;
|
||||
|
||||
for(auto stack : stacks)
|
||||
{
|
||||
TerrainId stackNativeTerrain = stack.second->type->getNativeTerrain(); //consider terrain bonuses e.g. Lodestar.
|
||||
|
||||
if(stackNativeTerrain == TerrainId::BORDER) //where does this value come from?
|
||||
if(stackNativeTerrain == ETerrainId::BORDER) //where does this value come from?
|
||||
continue;
|
||||
if(nativeTerrain == TerrainId::BORDER)
|
||||
if(nativeTerrain == ETerrainId::BORDER)
|
||||
nativeTerrain = stackNativeTerrain;
|
||||
else if(nativeTerrain != stackNativeTerrain)
|
||||
return TerrainId::BORDER;
|
||||
return ETerrainId::BORDER;
|
||||
}
|
||||
return nativeTerrain;
|
||||
}
|
||||
|
@ -157,15 +157,15 @@ void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
|
||||
// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
|
||||
std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
|
||||
|
||||
assert(terrStr.size() == TerrainId::ROCK); // all terrains but rock - counting from 0
|
||||
for(TerrainId i = TerrainId(0); i < TerrainId::ROCK; ++i)
|
||||
assert(terrStr.size() == TerrainId(ETerrainId::ROCK).getNum()); // all terrains but rock - counting from 0
|
||||
for(TerrainId i = TerrainId(0); i < ETerrainId::ROCK; ++i)
|
||||
{
|
||||
if (terrStr[8-i] == '1')
|
||||
if (terrStr[8-i.getNum()] == '1')
|
||||
allowedTerrains.insert(i);
|
||||
}
|
||||
|
||||
//assuming that object can be placed on other land terrains
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(TerrainId::WATER))
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER))
|
||||
{
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->objects)
|
||||
{
|
||||
@ -231,14 +231,14 @@ void ObjectTemplate::readMap(CBinaryReader & reader)
|
||||
|
||||
reader.readUInt16();
|
||||
ui16 terrMask = reader.readUInt16();
|
||||
for(TerrainId i = TerrainId::FIRST_REGULAR_TERRAIN; i < TerrainId::ORIGINAL_TERRAIN_COUNT; ++i)
|
||||
for(TerrainId i = ETerrainId::FIRST_REGULAR_TERRAIN; i < ETerrainId::ORIGINAL_TERRAIN_COUNT; ++i)
|
||||
{
|
||||
if (((terrMask >> i) & 1 ) != 0)
|
||||
if (((terrMask >> i.getNum()) & 1 ) != 0)
|
||||
allowedTerrains.insert(i);
|
||||
}
|
||||
|
||||
//assuming that object can be placed on other land terrains
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(TerrainId::WATER))
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER))
|
||||
{
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->objects)
|
||||
{
|
||||
@ -288,13 +288,9 @@ void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
|
||||
{
|
||||
for(auto& entry : node["allowedTerrains"].Vector())
|
||||
{
|
||||
try {
|
||||
allowedTerrains.insert(VLC->terrainTypeHandler->getInfoByName(entry.String())->id);
|
||||
}
|
||||
catch (const std::out_of_range & )
|
||||
{
|
||||
logGlobal->warn("Failed to find terrain '%s' for object '%s'", entry.String(), animationFile);
|
||||
}
|
||||
VLC->modh->identifiers.requestIdentifier("terrain", entry, [this](int32_t identifier){
|
||||
allowedTerrains.insert(TerrainId(identifier));
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -338,12 +338,12 @@ std::string CDrawRiversOperation::getLabel() const
|
||||
|
||||
void CDrawRoadsOperation::executeTile(TerrainTile & tile)
|
||||
{
|
||||
tile.roadType = const_cast<RoadType*>(VLC->roadTypeHandler->getByIndex(roadType));
|
||||
tile.roadType = const_cast<RoadType*>(VLC->roadTypeHandler->getByIndex(roadType.getNum()));
|
||||
}
|
||||
|
||||
void CDrawRiversOperation::executeTile(TerrainTile & tile)
|
||||
{
|
||||
tile.riverType = const_cast<RiverType*>(VLC->riverTypeHandler->getByIndex(riverType));
|
||||
tile.riverType = const_cast<RiverType*>(VLC->riverTypeHandler->getByIndex(riverType.getNum()));
|
||||
}
|
||||
|
||||
bool CDrawRoadsOperation::canApplyPattern(const LinePattern & pattern) const
|
||||
|
@ -80,7 +80,7 @@ private:
|
||||
class CDrawRiversOperation : public CDrawLinesOperation
|
||||
{
|
||||
public:
|
||||
CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, CRandomGenerator * gen);
|
||||
CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RiverId roadType, CRandomGenerator * gen);
|
||||
std::string getLabel() const override;
|
||||
|
||||
protected:
|
||||
|
@ -422,14 +422,14 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
bool nativeTestOk, nativeTestStrongOk;
|
||||
nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
|
||||
|
||||
if(centerTerType->id == TerrainId::DIRT)
|
||||
if(centerTerType->id == ETerrainId::DIRT)
|
||||
{
|
||||
nativeTestOk = rule.isNativeRule() && !terType->isTransitionRequired();
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& terType->isTransitionRequired();
|
||||
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
|
||||
}
|
||||
else if(centerTerType->id == TerrainId::SAND)
|
||||
else if(centerTerType->id == ETerrainId::SAND)
|
||||
{
|
||||
applyValidationRslt(true);
|
||||
}
|
||||
@ -551,12 +551,12 @@ CClearTerrainOperation::CClearTerrainOperation(CMap* map, CRandomGenerator* gen)
|
||||
{
|
||||
CTerrainSelection terrainSel(map);
|
||||
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
|
||||
addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, TerrainId::WATER, gen));
|
||||
addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::WATER, gen));
|
||||
if(map->twoLevel)
|
||||
{
|
||||
terrainSel.clearSelection();
|
||||
terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
|
||||
addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, TerrainId::ROCK, gen));
|
||||
addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::ROCK, gen));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -941,7 +941,7 @@ void CMapLoaderH3M::readTerrain()
|
||||
tile.roadType = const_cast<RoadType*>(VLC->roadTypeHandler->getByIndex(reader.readUInt8()));
|
||||
tile.roadDir = reader.readUInt8();
|
||||
tile.extTileFlags = reader.readUInt8();
|
||||
tile.blocked = ((!tile.terType->isPassable() || tile.terType->id == TerrainId::BORDER ) ? true : false); //underground tiles are always blocked
|
||||
tile.blocked = ((!tile.terType->isPassable() || tile.terType->id == ETerrainId::BORDER ) ? true : false); //underground tiles are always blocked
|
||||
tile.visitable = 0;
|
||||
}
|
||||
}
|
||||
|
@ -346,6 +346,37 @@ CMapFormatJson::CMapFormatJson():
|
||||
|
||||
}
|
||||
|
||||
TerrainType * CMapFormatJson::getTerrainByCode( std::string code)
|
||||
{
|
||||
for ( auto const & object : VLC->terrainTypeHandler->objects)
|
||||
{
|
||||
if (object->typeCode == code)
|
||||
return const_cast<TerrainType *>(object.get());
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RiverType * CMapFormatJson::getRiverByCode( std::string code)
|
||||
{
|
||||
for ( auto const & object : VLC->riverTypeHandler->objects)
|
||||
{
|
||||
if (object->code == code)
|
||||
return const_cast<RiverType *>(object.get());
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RoadType * CMapFormatJson::getRoadByCode( std::string code)
|
||||
{
|
||||
for ( auto const & object : VLC->roadTypeHandler->objects)
|
||||
{
|
||||
if (object->code == code)
|
||||
return const_cast<RoadType *>(object.get());
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
|
||||
{
|
||||
//TODO: unify allowed factions with others - make them std::vector<bool>
|
||||
@ -949,7 +980,7 @@ void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile
|
||||
using namespace TerrainDetail;
|
||||
{//terrain type
|
||||
const std::string typeCode = src.substr(0, 2);
|
||||
tile.terType = const_cast<TerrainType*>(VLC->terrainTypeHandler->getInfoByCode(typeCode));
|
||||
tile.terType = getTerrainByCode(typeCode);
|
||||
}
|
||||
int startPos = 2; //0+typeCode fixed length
|
||||
{//terrain view
|
||||
@ -979,13 +1010,13 @@ void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile
|
||||
startPos += 2;
|
||||
try
|
||||
{
|
||||
tile.roadType = const_cast<RoadType*>(VLC->roadTypeHandler->getInfoByCode(typeCode));
|
||||
tile.roadType = getRoadByCode(typeCode);
|
||||
}
|
||||
catch (const std::exception&) //it's not a road, it's a river
|
||||
{
|
||||
try
|
||||
{
|
||||
tile.riverType = const_cast<RiverType*>(VLC->riverTypeHandler->getInfoByCode(typeCode));
|
||||
tile.riverType = getRiverByCode(typeCode);
|
||||
hasRoad = false;
|
||||
}
|
||||
catch (const std::exception&)
|
||||
@ -1021,7 +1052,7 @@ void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile
|
||||
{//river type
|
||||
const std::string typeCode = src.substr(startPos, 2);
|
||||
startPos += 2;
|
||||
tile.riverType = const_cast<RiverType*>(VLC->riverTypeHandler->getInfoByCode(typeCode));
|
||||
tile.riverType = getRiverByCode(typeCode);
|
||||
}
|
||||
{//river dir
|
||||
int pos = startPos;
|
||||
|
@ -26,6 +26,9 @@ struct TerrainTile;
|
||||
struct PlayerInfo;
|
||||
class CGObjectInstance;
|
||||
class AObjectTypeHandler;
|
||||
class TerrainType;
|
||||
class RoadType;
|
||||
class RiverType;
|
||||
|
||||
class JsonSerializeFormat;
|
||||
class JsonDeserializer;
|
||||
@ -57,6 +60,10 @@ protected:
|
||||
|
||||
CMapFormatJson();
|
||||
|
||||
static TerrainType * getTerrainByCode( std::string code);
|
||||
static RiverType * getRiverByCode( std::string code);
|
||||
static RoadType * getRoadByCode( std::string code);
|
||||
|
||||
void serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value);
|
||||
|
||||
///common part of header saving/loading
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../Terrain.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../StringConstants.h"
|
||||
@ -69,13 +70,12 @@ class TerrainEncoder
|
||||
public:
|
||||
static si32 decode(const std::string & identifier)
|
||||
{
|
||||
return VLC->terrainTypeHandler->getInfoByCode(identifier)->id;
|
||||
return *VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "terrain", identifier);
|
||||
}
|
||||
|
||||
static std::string encode(const si32 index)
|
||||
{
|
||||
const auto& terrains = VLC->terrainTypeHandler->objects;
|
||||
return (index >=0 && index < terrains.size()) ? terrains[index]->name : "<INVALID TERRAIN>";
|
||||
return VLC->terrainTypeHandler->getByIndex(index)->name;
|
||||
}
|
||||
};
|
||||
|
||||
@ -377,7 +377,8 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
|
||||
terrainTypes.clear();
|
||||
for(auto ttype : node.Vector())
|
||||
{
|
||||
terrainTypes.emplace(VLC->terrainTypeHandler->getInfoByName(ttype.String())->id);
|
||||
auto identifier = VLC->modh->identifiers.getIdentifier("terrain", ttype);
|
||||
terrainTypes.emplace(*identifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -194,7 +194,7 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
|
||||
else
|
||||
{
|
||||
auto & tt = (*VLC->townh)[faction]->nativeTerrain;
|
||||
if(tt == TerrainId::DIRT)
|
||||
if(tt == ETerrainId::DIRT)
|
||||
{
|
||||
//any / random
|
||||
zonesToPlace.push_back(zone);
|
||||
@ -580,7 +580,7 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
|
||||
|
||||
//make sure that terrain inside zone is not a rock
|
||||
//FIXME: reorder actions?
|
||||
paintZoneTerrain(*zone.second, *rand, map, TerrainId::SUBTERRANEAN);
|
||||
paintZoneTerrain(*zone.second, *rand, map, ETerrainId::SUBTERRANEAN);
|
||||
}
|
||||
}
|
||||
logGlobal->info("Finished zone colouring");
|
||||
|
@ -84,9 +84,8 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
|
||||
|
||||
//1. Try to make direct connection
|
||||
//Do if it's not prohibited by terrain settings
|
||||
const auto& terrains = VLC->terrainTypeHandler->objects;
|
||||
bool directProhibited = vstd::contains(terrains[zone.getTerrainType()]->prohibitTransitions, otherZone->getTerrainType())
|
||||
|| vstd::contains(terrains[otherZone->getTerrainType()]->prohibitTransitions, zone.getTerrainType());
|
||||
bool directProhibited = vstd::contains(VLC->terrainTypeHandler->getById(zone.getTerrainType())->prohibitTransitions, otherZone->getTerrainType())
|
||||
|| vstd::contains(VLC->terrainTypeHandler->getById(otherZone->getTerrainType())->prohibitTransitions, zone.getTerrainType());
|
||||
auto directConnectionIterator = dNeighbourZones.find(otherZoneId);
|
||||
if(!directProhibited && directConnectionIterator != dNeighbourZones.end())
|
||||
{
|
||||
|
@ -143,14 +143,14 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
|
||||
{
|
||||
if(!terrainType->isUnderground())
|
||||
{
|
||||
zone.setTerrainType(TerrainId::SUBTERRANEAN);
|
||||
zone.setTerrainType(ETerrainId::SUBTERRANEAN);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!terrainType->isSurface())
|
||||
{
|
||||
zone.setTerrainType(TerrainId::DIRT);
|
||||
zone.setTerrainType(ETerrainId::DIRT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -322,7 +322,7 @@ void RiverPlacer::preprocess()
|
||||
void RiverPlacer::connectRiver(const int3 & tile)
|
||||
{
|
||||
auto riverType = VLC->terrainTypeHandler->getById(zone.getTerrainType())->river;
|
||||
const auto * river = VLC->riverTypeHandler->getByIndex(riverType);
|
||||
const auto * river = VLC->riverTypeHandler->getById(riverType);
|
||||
if(river->id == River::NO_RIVER)
|
||||
return;
|
||||
|
||||
|
@ -84,7 +84,7 @@ void RmgMap::initTiles(CMapGenerator & generator)
|
||||
|
||||
getEditManager()->clearTerrain(&generator.rand);
|
||||
getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
|
||||
getEditManager()->drawTerrain(TerrainId::GRASS, &generator.rand);
|
||||
getEditManager()->drawTerrain(ETerrainId::GRASS, &generator.rand);
|
||||
|
||||
auto tmpl = mapGenOptions.getMapTemplate();
|
||||
zones.clear();
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "RmgMap.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "RmgPath.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
@ -80,8 +81,7 @@ void RoadPlacer::drawRoads(bool secondary)
|
||||
map.getEditManager()->getTerrainSelection().setSelection(roads.getTilesVector());
|
||||
|
||||
std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
|
||||
RoadId roadType = VLC->roadTypeHandler->getInfoByName(roadName)->id;
|
||||
|
||||
RoadId roadType(*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "road", roadName));
|
||||
map.getEditManager()->drawRoad(roadType, &generator.rand);
|
||||
}
|
||||
|
||||
|
@ -28,7 +28,7 @@ std::function<bool(const int3 &)> AREA_NO_FILTER = [](const int3 & t)
|
||||
Zone::Zone(RmgMap & map, CMapGenerator & generator)
|
||||
: ZoneOptions(),
|
||||
townType(ETownType::NEUTRAL),
|
||||
terrainType(TerrainId::GRASS),
|
||||
terrainType(ETerrainId::GRASS),
|
||||
map(map),
|
||||
generator(generator)
|
||||
{
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/logging/CBasicLogConfigurator.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/filesystem/Filesystem.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/mapping/CMapService.h"
|
||||
@ -558,7 +559,7 @@ void MainWindow::loadObjectsTree()
|
||||
{
|
||||
QPushButton *b = new QPushButton(QString::fromStdString(road->fileName));
|
||||
ui->roadLayout->addWidget(b);
|
||||
connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->id, true); });
|
||||
connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->id.getNum(), true); });
|
||||
}
|
||||
//add spacer to keep terrain button on the top
|
||||
ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
|
||||
@ -567,7 +568,7 @@ void MainWindow::loadObjectsTree()
|
||||
{
|
||||
QPushButton *b = new QPushButton(QString::fromStdString(river->fileName));
|
||||
ui->riverLayout->addWidget(b);
|
||||
connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->id, false); });
|
||||
connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->id.getNum(), false); });
|
||||
}
|
||||
//add spacer to keep terrain button on the top
|
||||
ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
|
||||
@ -914,7 +915,13 @@ void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
|
||||
if(!objectBrowser)
|
||||
return;
|
||||
|
||||
objectBrowser->terrain = arg1.isEmpty() ? TerrainId(TerrainId::ANY_TERRAIN) : VLC->terrainTypeHandler->getInfoByName(arg1.toStdString())->id;
|
||||
objectBrowser->terrain = TerrainId(ETerrainId::ANY_TERRAIN);
|
||||
if (!arg1.isEmpty())
|
||||
{
|
||||
for (auto const & terrain : VLC->terrainTypeHandler->objects)
|
||||
if (terrain->name == arg1.toStdString())
|
||||
objectBrowser->terrain = terrain->id;
|
||||
}
|
||||
objectBrowser->invalidate();
|
||||
objectBrowser->sort(0);
|
||||
}
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
|
||||
ObjectBrowserProxyModel::ObjectBrowserProxyModel(QObject *parent)
|
||||
: QSortFilterProxyModel{parent}, terrain(TerrainId::ANY_TERRAIN)
|
||||
: QSortFilterProxyModel{parent}, terrain(ETerrainId::ANY_TERRAIN)
|
||||
{
|
||||
}
|
||||
|
||||
@ -33,7 +33,7 @@ bool ObjectBrowserProxyModel::filterAcceptsRow(int source_row, const QModelIndex
|
||||
if(!filterAcceptsRowText(source_row, source_parent))
|
||||
return false;
|
||||
|
||||
if(terrain == TerrainId::ANY_TERRAIN)
|
||||
if(terrain == ETerrainId::ANY_TERRAIN)
|
||||
return result;
|
||||
|
||||
auto data = item->data().toJsonObject();
|
||||
|
@ -2244,7 +2244,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
|
||||
const auto & t = *getTile(tile);
|
||||
TerrainId terrain = t.terType->id;
|
||||
if (gs->map->isCoastalTile(tile)) //coastal tile is always ground
|
||||
terrain = TerrainId::SAND;
|
||||
terrain = ETerrainId::SAND;
|
||||
|
||||
BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
|
||||
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
|
||||
|
Loading…
Reference in New Issue
Block a user