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* adventure map GUI should be properly blocked during AI turn
* battle window will wait till all dialogs are closed * fixed problems with AI working after the game ended * fixed problems with overzealous redrawing of infobar
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@ -199,6 +199,7 @@ public:
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void garrisonChanged(const CGObjectInstance * obj, bool updateInfobox = true);
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void heroKilled(const CGHeroInstance* hero);
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void waitWhileDialog();
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void waitForAllDialogs();
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bool shiftPressed() const; //determines if shift key is pressed (left or right or both)
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bool ctrlPressed() const; //determines if ctrl key is pressed (left or right or both)
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bool altPressed() const; //determines if alt key is pressed (left or right or both)
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