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* adventure map GUI should be properly blocked during AI turn
* battle window will wait till all dialogs are closed * fixed problems with AI working after the game ended * fixed problems with overzealous redrawing of infobar
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@ -78,6 +78,7 @@ public:
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virtual void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd) = 0; //all stacks operations between these objects become allowed, interface has to call onEnd when done
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virtual void serialize(COSer<CSaveFile> &h, const int version){}; //saving
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virtual void serialize(CISer<CLoadFile> &h, const int version){}; //loading
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virtual void finish(){}; //if for some reason we want to end
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};
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class DLL_LINKAGE CDynLibHandler
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