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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fix server shutdown on transferring artifact to commander

This commit is contained in:
Ivan Savenko 2023-01-09 23:27:38 +02:00
parent 6379c5f6fa
commit e188060480

View File

@ -3916,9 +3916,17 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition(
(si32)dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START)));
}
auto hero = boost::get<ConstTransitivePtr<CGHeroInstance>>(dst.artHolder);
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->id, dst.slot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
try
{
auto hero = boost::get<ConstTransitivePtr<CGHeroInstance>>(dst.artHolder);
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->id, dst.slot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
}
catch (boost::bad_get const &)
{
// object other than hero received an art - ignore
}
MoveArtifact ma(&src, &dst);
sendAndApply(&ma);