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fix for 8th creature

This commit is contained in:
Laserlicht 2024-08-21 00:17:25 +02:00
parent 11ac768599
commit e19194c3b8

View File

@ -1906,12 +1906,10 @@ const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
return nullptr;
const CBuilding * build = town->town->buildings.at(myID);
while (town->town->buildings.count(myID))
{
myID = BuildingID::getDwellingFromLevel(level, 1);
if (town->hasBuilt(myID))
build = town->town->buildings.at(myID);
myID.advance(town->town->creatures.size());
}
return build;
}