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Corrected treasure value rounding.
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@ -673,8 +673,9 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
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}
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ui32 desiredValue = gen->rand.nextInt(minValue, maxValue);
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//quantize value to let objects with value equal to max spawn too
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float quant = (maxValue - minValue)/4.f;
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desiredValue = (boost::math::round(desiredValue / quant)) * quant;
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ui32 diff = maxValue - minValue;
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float quant = (float)diff / 4.f;
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desiredValue = (boost::math::round((float)(desiredValue - minValue) / quant)) * quant + minValue;
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int currentValue = 0;
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CGObjectInstance * object = nullptr;
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