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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
parent
7aeadd5a06
commit
e1b4331ee2
@ -847,7 +847,8 @@ bool CCallback::battleCanShoot(int ID, int dest) //TODO: finish
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{
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if(battleGetStackByID(ID).creature->isShooting()
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&& battleGetStack(dest) != -1
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&& battleGetStackByPos(dest).owner != battleGetStackByID(ID).owner)
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&& battleGetStackByPos(dest).owner != battleGetStackByID(ID).owner
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&& battleGetStackByPos(dest).alive)
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return true;
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return false;
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}
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@ -509,7 +509,7 @@ bool CGameState::battleShootCreatureStack(int ID, int dest)
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}
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}
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if(IDOfStackAtEnd == -1 || curB->stacks[numberOfStackAtEnd]->owner == curStack->owner)
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if(IDOfStackAtEnd == -1 || curB->stacks[numberOfStackAtEnd]->owner == curStack->owner || !curB->stacks[numberOfStackAtEnd]->alive)
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return false;
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LOCPLINT->battleStackIsShooting(ID, dest);
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@ -731,7 +731,7 @@ void CHeroWindow::redrawCurBack()
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blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
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blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
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blitAt(curHero->type->portraitLarge, 19, 19, curBack);
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blitAt(CGI->heroh->largePortraits[curHero->portrait], 19, 19, curBack);
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CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
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@ -796,14 +796,14 @@ void CHeroWindow::redrawCurBack()
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for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
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{
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const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
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blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
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blitAt(CGI->heroh->smallPortraits[cur->portrait], 611, 87+g*54, curBack);
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//printing yellow border
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if(cur->name == curHero->name)
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{
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for(int f=0; f<cur->type->portraitSmall->w; ++f)
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for(int f=0; f<CGI->heroh->smallPortraits[cur->portrait]->w; ++f)
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{
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for(int h=0; h<cur->type->portraitSmall->h; ++h)
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if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
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for(int h=0; h<CGI->heroh->smallPortraits[cur->portrait]->h; ++h)
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if(f==0 || h==0 || f==CGI->heroh->smallPortraits[cur->portrait]->w-1 || h==CGI->heroh->smallPortraits[cur->portrait]->h-1)
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{
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CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
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}
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@ -1586,7 +1586,7 @@ SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
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SDL_itoa((*i).second.second,buf,10);
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printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
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}
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blitAt(curh->type->portraitLarge,11,12,ret);
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blitAt(CGI->heroh->largePortraits[curh->portrait],11,12,ret);
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SDL_itoa(curh->mana,buf,10);
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printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
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delete[] buf;
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@ -2435,7 +2435,7 @@ void CHeroList::draw()
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if (pom>25) pom=25;
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if (pom<0) pom=0;
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blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
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SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
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SDL_Surface * temp = CGI->heroh->smallPortraits[LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->portrait];
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blitAt(temp,posporx,pospory+i*32);
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if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
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{
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@ -556,7 +556,7 @@ void Options::showIcon (int what, int nr, bool abs) //what: -1=castle, 0=hero, 1
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{
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if(ourOpt->heroPortrait>=0)
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{
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blitAtWR(CGI->heroh->heroes[ourOpt->heroPortrait]->portraitSmall,252,130+50*se);
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blitAtWR(CGI->heroh->smallPortraits[ourOpt->heroPortrait],252,130+50*se);
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}
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else
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{
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@ -565,7 +565,7 @@ void Options::showIcon (int what, int nr, bool abs) //what: -1=castle, 0=hero, 1
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}
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else
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{
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blitAtWR(CGI->heroh->heroes[pom]->portraitSmall,252,130+50*se);
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blitAtWR(CGI->heroh->smallPortraits[pom],252,130+50*se);
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}
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break;
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}
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@ -1,3 +1,4 @@
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163
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0 HPS000KN.bmp
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1 HPS001KN.bmp
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2 HPS002KN.bmp
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@ -154,3 +155,10 @@
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153 HPS008SH.bmp
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154 HPS001SH.bmp
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155 HPS131DM.bmp
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156 HPS129MK.bmp
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157 HPS002SH.bmp
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158 HPS132Wl.bmp
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159 HPS133Nc.bmp
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160 HPS134Nc.bmp
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161 HPS135Wi.bmp
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162 HPS136Wi.bmp
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@ -14,22 +14,30 @@ CHeroHandler::~CHeroHandler()
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{
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for (int j=0;j<heroes.size();j++)
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{
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if (heroes[j]->portraitSmall)
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SDL_FreeSurface(heroes[j]->portraitSmall);
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delete heroes[j];
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}
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for(std::map<int, SDL_Surface*>::iterator it = smallPortraits.begin(); it!=smallPortraits.end(); ++it)
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{
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delete it->second;
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}
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for(std::map<int, SDL_Surface*>::iterator it = largePortraits.begin(); it!=largePortraits.end(); ++it)
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{
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delete it->second;
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}
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}
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void CHeroHandler::loadPortraits()
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{
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std::ifstream of("config/portrety.txt");
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for (int j=0;j<heroes.size();j++)
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int numberOfPortraits;
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of>>numberOfPortraits;
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for (int j=0; j<numberOfPortraits; j++)
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{
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int ID;
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of>>ID;
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std::string path;
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of>>path;
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heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
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if (!heroes[ID]->portraitSmall)
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smallPortraits[ID] = CGI->bitmaph->loadBitmap(path);
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if (!smallPortraits[ID])
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std::cout<<"Can't read small portrait for "<<ID<<" ("<<path<<")\n";
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for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
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{
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@ -39,10 +47,10 @@ void CHeroHandler::loadPortraits()
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break;
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}
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}
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heroes[ID]->portraitLarge=CGI->bitmaph->loadBitmap(path);
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if (!heroes[ID]->portraitLarge)
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largePortraits[ID] = CGI->bitmaph->loadBitmap(path);
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if (!largePortraits[ID])
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std::cout<<"Can't read large portrait for "<<ID<<" ("<<path<<")\n";
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SDL_SetColorKey(heroes[ID]->portraitLarge,SDL_SRCCOLORKEY,SDL_MapRGB(heroes[ID]->portraitLarge->format,0,255,255));
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SDL_SetColorKey(largePortraits[ID],SDL_SRCCOLORKEY,SDL_MapRGB(largePortraits[ID]->format,0,255,255));
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}
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of.close();
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@ -26,8 +26,6 @@ public:
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CHeroClass * heroClass;
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EHeroClasses heroType; //hero class
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//bool operator<(CHero& drugi){if (ID < drugi.ID) return true; else return false;}
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SDL_Surface * portraitSmall; //48x32 px
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SDL_Surface * portraitLarge; //58x64 px
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};
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class CHeroClass
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@ -50,6 +48,7 @@ public:
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std::vector<CHero*> heroes; //by³o nodrze
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std::vector<CHeroClass *> heroClasses;
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std::vector<CDefHandler *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
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std::map<int, SDL_Surface *> smallPortraits, largePortraits; //there are more portraits than playable heroes! ; small - 48x32 px ; large - 58x64 px
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CDefHandler * pskillsb, *resources; //82x93
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CDefHandler * un44; //many things
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std::vector<std::string> pskillsn;
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