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Tweak effect / spell animation speed
After reducing the value by half effect / spell projectile speed is really close to original H3 compared to other actions on same speed setting.
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@ -115,7 +115,7 @@ float AnimationControls::getProjectileSpeed()
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float AnimationControls::getSpellEffectSpeed()
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{
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return settings["battle"]["animationSpeed"].Float() * 60;
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return settings["battle"]["animationSpeed"].Float() * 30;
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}
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float AnimationControls::getMovementDuration(const CCreature * creature)
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