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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Removed "growing" zones which don't fit the rest of algorithm. Zones are now better connected on complex maps.

This commit is contained in:
DjWarmonger
2016-07-11 15:44:24 +02:00
parent c3cbe89e2a
commit e1e520f0a2

View File

@@ -53,8 +53,6 @@ void CZonePlacer::placeZones(const CMapGenOptions * mapGenOptions, CRandomGenera
const float gravityConstant = 4e-3; const float gravityConstant = 4e-3;
const float stiffnessConstant = 4e-3; const float stiffnessConstant = 4e-3;
float zoneScale = 1.0f / std::sqrt(zones.size()); //zones starts small and then inflate. placing more zones is more difficult
const float inflateModifier = 1.02;
/* /*
let's assume we try to fit N circular zones with radius = size on a map let's assume we try to fit N circular zones with radius = size on a map
@@ -125,7 +123,9 @@ void CZonePlacer::placeZones(const CMapGenOptions * mapGenOptions, CRandomGenera
std::map <CRmgTemplateZone *, float3> totalForces; // both attraction and pushback, overcomplicated? std::map <CRmgTemplateZone *, float3> totalForces; // both attraction and pushback, overcomplicated?
std::map <CRmgTemplateZone *, float> distances; std::map <CRmgTemplateZone *, float> distances;
std::map <CRmgTemplateZone *, float> overlaps; std::map <CRmgTemplateZone *, float> overlaps;
while (zoneScale < 1) //until zones reach their desired size and fill the map tightly
const int MAX_ITERATIONS = 100;
for (int i = 0; i < MAX_ITERATIONS; ++i) //until zones reach their desired size and fill the map tightly
{ {
//1. attract connected zones //1. attract connected zones
for (auto zone : zones) for (auto zone : zones)
@@ -144,7 +144,7 @@ void CZonePlacer::placeZones(const CMapGenOptions * mapGenOptions, CRandomGenera
if (pos.z != otherZoneCenter.z) if (pos.z != otherZoneCenter.z)
minDistance = 0; //zones on different levels can overlap completely minDistance = 0; //zones on different levels can overlap completely
else else
minDistance = (zone.second->getSize() + otherZone->getSize()) / mapSize * zoneScale; //scale down to (0,1) coordinates minDistance = (zone.second->getSize() + otherZone->getSize()) / mapSize; //scale down to (0,1) coordinates
if (distance > minDistance) if (distance > minDistance)
{ {
@@ -181,11 +181,11 @@ void CZonePlacer::placeZones(const CMapGenOptions * mapGenOptions, CRandomGenera
continue; continue;
float distance = pos.dist2d (otherZoneCenter); float distance = pos.dist2d (otherZoneCenter);
float minDistance = (zone.second->getSize() + otherZone.second->getSize())/mapSize * zoneScale; float minDistance = (zone.second->getSize() + otherZone.second->getSize())/mapSize;
if (distance < minDistance) if (distance < minDistance)
{ {
forceVector -= (((otherZoneCenter - pos)*(minDistance/(distance ? distance : 1e-3))) / getDistance(distance)) * stiffnessConstant; //negative value forceVector -= (((otherZoneCenter - pos)*(minDistance/(distance ? distance : 1e-3))) / getDistance(distance)) * stiffnessConstant; //negative value
totalOverlap += (minDistance - distance) / (zoneScale * zoneScale); //overlapping of small zones hurts us more totalOverlap += (minDistance - distance); //overlapping of small zones hurts us more
} }
} }
@@ -288,7 +288,7 @@ void CZonePlacer::placeZones(const CMapGenOptions * mapGenOptions, CRandomGenera
} }
} }
float3 vec = targetZone->getCenter() - ourCenter; float3 vec = targetZone->getCenter() - ourCenter;
float newDistanceBetweenZones = (std::max(misplacedZone->getSize(), targetZone->getSize())) * zoneScale / mapSize; float newDistanceBetweenZones = (std::max(misplacedZone->getSize(), targetZone->getSize())) / mapSize;
logGlobal->traceStream() << boost::format("Trying to move zone %d %s towards %d %s. Old distance %f") % logGlobal->traceStream() << boost::format("Trying to move zone %d %s towards %d %s. Old distance %f") %
misplacedZone->getId() % ourCenter() % targetZone->getId() % targetZone->getCenter()() % maxDistance; misplacedZone->getId() % ourCenter() % targetZone->getId() % targetZone->getCenter()() % maxDistance;
logGlobal->traceStream() << boost::format("direction is %s") % vec(); logGlobal->traceStream() << boost::format("direction is %s") % vec();
@@ -314,7 +314,7 @@ void CZonePlacer::placeZones(const CMapGenOptions * mapGenOptions, CRandomGenera
} }
} }
float3 vec = ourCenter - targetZone->getCenter(); float3 vec = ourCenter - targetZone->getCenter();
float newDistanceBetweenZones = (misplacedZone->getSize() + targetZone->getSize()) * zoneScale / mapSize; float newDistanceBetweenZones = (misplacedZone->getSize() + targetZone->getSize()) / mapSize;
logGlobal->traceStream() << boost::format("Trying to move zone %d %s away from %d %s. Old distance %f") % logGlobal->traceStream() << boost::format("Trying to move zone %d %s away from %d %s. Old distance %f") %
misplacedZone->getId() % ourCenter() % targetZone->getId() % targetZone->getCenter()() % maxOverlap; misplacedZone->getId() % ourCenter() % targetZone->getId() % targetZone->getCenter()() % maxOverlap;
logGlobal->traceStream() << boost::format("direction is %s") % vec(); logGlobal->traceStream() << boost::format("direction is %s") % vec();
@@ -323,8 +323,6 @@ void CZonePlacer::placeZones(const CMapGenOptions * mapGenOptions, CRandomGenera
logGlobal->traceStream() << boost::format("New distance %f") % targetZone->getCenter().dist2d(misplacedZone->getCenter()); logGlobal->traceStream() << boost::format("New distance %f") % targetZone->getCenter().dist2d(misplacedZone->getCenter());
} }
} }
zoneScale *= inflateModifier; //increase size of zones so they
} }
logGlobal->traceStream() << boost::format("Best fitness reached: total distance %2.4f, total overlap %2.4f") % bestTotalDistance % bestTotalOverlap; logGlobal->traceStream() << boost::format("Best fitness reached: total distance %2.4f, total overlap %2.4f") % bestTotalDistance % bestTotalOverlap;