mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
- Updated MSVS project
- Artifacts added via mods now work correctly without WoG
This commit is contained in:
@@ -609,17 +609,12 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
|
||||
|
||||
for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
|
||||
{
|
||||
//check artifacts allowed on a map
|
||||
//TODO: This line will be different when custom map format is implemented
|
||||
if (allowed[i] && legalArtifact(i))
|
||||
allowedArtifacts.push_back(artifacts[i]);
|
||||
}
|
||||
if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing
|
||||
{
|
||||
for (int i = 146; i <= 155; ++i)
|
||||
{
|
||||
allowedArtifacts.push_back(artifacts[i]);
|
||||
}
|
||||
}
|
||||
for (int i = GameConstants::ARTIFACTS_QUANTITY; i < artifacts.size(); ++i) //allow all new artifacts by default
|
||||
for (ArtifactID i = ArtifactID::ART_SELECTION; i<ArtifactID(artifacts.size()); i.advance(1)) //try to allow all artifacts added by mods
|
||||
{
|
||||
if (legalArtifact(ArtifactID(i)))
|
||||
allowedArtifacts.push_back(artifacts[i]);
|
||||
|
||||
Reference in New Issue
Block a user