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Backpack limit part2 (Pick up, Dig up, Object rewards)
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@@ -1300,9 +1300,12 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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InfoWindow iw;
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iw.type = EInfoWindowMode::AUTO;
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iw.player = h->tempOwner;
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switch(ID)
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if(ArtifactUtils::isPossibleToGetArt(h, storedArtifact->artType->getId()))
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{
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case Obj::ARTIFACT:
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switch (ID)
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{
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case Obj::ARTIFACT:
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{
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iw.components.emplace_back(Component::EComponentType::ARTIFACT, subID, 0, 0);
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if(message.length())
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@@ -1311,7 +1314,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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iw.text.addTxt(MetaString::ART_EVNTS, subID);
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}
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break;
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case Obj::SPELL_SCROLL:
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case Obj::SPELL_SCROLL:
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{
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int spellID = storedArtifact->getGivenSpellID();
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iw.components.emplace_back(Component::EComponentType::SPELL, spellID, 0, 0);
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@@ -1319,11 +1322,16 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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iw.text << message;
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else
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{
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iw.text.addTxt(MetaString::ADVOB_TXT,135);
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iw.text.addTxt(MetaString::ADVOB_TXT, 135);
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iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
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}
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}
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break;
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}
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}
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else
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{
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iw.text << "no slots";
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}
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cb->showInfoDialog(&iw);
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pick(h);
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@@ -1368,8 +1376,8 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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void CGArtifact::pick(const CGHeroInstance * h) const
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{
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cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
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cb->removeObject(this);
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if(cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE))
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cb->removeObject(this);
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}
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BattleField CGArtifact::getBattlefield() const
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