mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
Backpack limit part2 (Pick up, Dig up, Object rewards)
This commit is contained in:
parent
96e8a1f21c
commit
e23766280f
@ -212,7 +212,7 @@ public:
|
|||||||
void removeAfterVisit(const CGObjectInstance * object) override {};
|
void removeAfterVisit(const CGObjectInstance * object) override {};
|
||||||
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
|
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
|
||||||
void giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {};
|
void giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {};
|
||||||
void giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {};
|
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;};
|
||||||
void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
|
void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
|
||||||
void removeArtifact(const ArtifactLocation & al) override {};
|
void removeArtifact(const ArtifactLocation & al) override {};
|
||||||
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
|
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
|
||||||
|
@ -176,7 +176,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
|
|||||||
if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
|
if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
|
||||||
return false;
|
return false;
|
||||||
if(ArtifactUtils::isSlotBackpack(slot))
|
if(ArtifactUtils::isSlotBackpack(slot))
|
||||||
return true; //TODO backpack limit
|
return true;
|
||||||
|
|
||||||
CArtifactFittingSet fittingSet(artSet->bearerType());
|
CArtifactFittingSet fittingSet(artSet->bearerType());
|
||||||
fittingSet.artifactsWorn = artSet->artifactsWorn;
|
fittingSet.artifactsWorn = artSet->artifactsWorn;
|
||||||
@ -1090,14 +1090,11 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
|
|||||||
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
|
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
|
||||||
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
|
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
|
||||||
|
|
||||||
ArtifactPosition pos = ArtifactPosition::PRE_FIRST;
|
if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
|
||||||
if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
|
ci.slot = ArtifactUtils::getArtifactDstPosition(ci.art->artType->getId(), al.getHolderArtSet());
|
||||||
pos = ci.slot;
|
|
||||||
else
|
|
||||||
ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
|
|
||||||
|
|
||||||
assert(!ArtifactUtils::isSlotBackpack(pos));
|
assert(ArtifactUtils::isSlotEquipment(ci.slot));
|
||||||
al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
|
al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1525,8 +1522,10 @@ void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance *
|
|||||||
{
|
{
|
||||||
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
|
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
|
||||||
{
|
{
|
||||||
|
const auto slot = ArtifactUtils::getArtifactDstPosition(part.art->artType->getId(), this);
|
||||||
|
assert(slot != ArtifactPosition::PRE_FIRST);
|
||||||
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
|
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
|
||||||
this->setNewArtSlot(part.art->firstAvailableSlot(this), part.art, true);
|
this->setNewArtSlot(slot, part.art, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1650,4 +1649,13 @@ DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target,
|
|||||||
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DLL_LINKAGE bool ArtifactUtils::isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid)
|
||||||
|
{
|
||||||
|
const auto slot = getArtifactDstPosition(aid, target);
|
||||||
|
if(isSlotEquipment(slot) || (isSlotBackpack(slot) && isBackpackFreeSlots(target)))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -389,6 +389,7 @@ namespace ArtifactUtils
|
|||||||
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
|
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
|
||||||
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
|
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
|
||||||
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
|
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
|
||||||
|
DLL_LINKAGE bool isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid);
|
||||||
}
|
}
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -1588,12 +1588,17 @@ void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case CScenarioTravel::STravelBonus::ARTIFACT:
|
case CScenarioTravel::STravelBonus::ARTIFACT:
|
||||||
gs->giveHeroArtifact(hero, static_cast<ArtifactID>(curBonus->info2));
|
if(!gs->giveHeroArtifact(hero, static_cast<ArtifactID>(curBonus->info2)))
|
||||||
|
logGlobal->error("Cannot give starting artifact - no free slots!");
|
||||||
break;
|
break;
|
||||||
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
|
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
|
||||||
{
|
{
|
||||||
CArtifactInstance * scroll = CArtifactInstance::createScroll(SpellID(curBonus->info2));
|
CArtifactInstance * scroll = CArtifactInstance::createScroll(SpellID(curBonus->info2));
|
||||||
scroll->putAt(ArtifactLocation(hero, scroll->firstAvailableSlot(hero)));
|
const auto slot = ArtifactUtils::getArtifactDstPosition(scroll->artType->getId(), hero);
|
||||||
|
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||||
|
scroll->putAt(ArtifactLocation(hero, slot));
|
||||||
|
else
|
||||||
|
logGlobal->error("Cannot give starting scroll - no free slots!");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
|
case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
|
||||||
@ -1686,7 +1691,10 @@ void CGameState::initStartingBonus()
|
|||||||
const Artifact * toGive = VLC->arth->pickRandomArtifact(getRandomGenerator(), CArtifact::ART_TREASURE).toArtifact(VLC->artifacts());
|
const Artifact * toGive = VLC->arth->pickRandomArtifact(getRandomGenerator(), CArtifact::ART_TREASURE).toArtifact(VLC->artifacts());
|
||||||
|
|
||||||
CGHeroInstance *hero = elem.second.heroes[0];
|
CGHeroInstance *hero = elem.second.heroes[0];
|
||||||
giveHeroArtifact(hero, toGive->getId());
|
if(!giveHeroArtifact(hero, toGive->getId()))
|
||||||
|
{
|
||||||
|
logGlobal->error("Cannot give starting artifact - no free slots!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2805,12 +2813,21 @@ void CGameState::attachArmedObjects()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
|
bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
|
||||||
{
|
{
|
||||||
CArtifact * const artifact = VLC->arth->objects[aid]; //pointer to constant object
|
CArtifact * const artifact = VLC->arth->objects[aid]; //pointer to constant object
|
||||||
CArtifactInstance * ai = CArtifactInstance::createNewArtifactInstance(artifact);
|
CArtifactInstance * ai = CArtifactInstance::createNewArtifactInstance(artifact);
|
||||||
map->addNewArtifactInstance(ai);
|
map->addNewArtifactInstance(ai);
|
||||||
ai->putAt(ArtifactLocation(h, ai->firstAvailableSlot(h)));
|
auto slot = ArtifactUtils::getArtifactDstPosition(aid, h);
|
||||||
|
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||||
|
{
|
||||||
|
ai->putAt(ArtifactLocation(h, slot));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllowed) const
|
std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllowed) const
|
||||||
|
@ -178,7 +178,7 @@ public:
|
|||||||
|
|
||||||
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
|
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
|
||||||
|
|
||||||
void giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid);
|
bool giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid);
|
||||||
|
|
||||||
void apply(CPack *pack);
|
void apply(CPack *pack);
|
||||||
BattleField battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);
|
BattleField battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);
|
||||||
|
@ -110,7 +110,7 @@ public:
|
|||||||
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||||
|
|
||||||
virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) = 0;
|
virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) = 0;
|
||||||
virtual void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
virtual bool giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
||||||
virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
|
virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
|
||||||
virtual void removeArtifact(const ArtifactLocation &al) = 0;
|
virtual void removeArtifact(const ArtifactLocation &al) = 0;
|
||||||
virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
|
virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
|
||||||
|
@ -855,6 +855,7 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
|
|||||||
cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
|
cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
|
||||||
break;
|
break;
|
||||||
case ARTIFACT:
|
case ARTIFACT:
|
||||||
|
if(ArtifactUtils::isPossibleToGetArt(h, VLC->arth->objects[rID]->getId()))
|
||||||
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
|
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
|
||||||
break;
|
break;
|
||||||
case SPELL:
|
case SPELL:
|
||||||
|
@ -1300,6 +1300,9 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
|||||||
InfoWindow iw;
|
InfoWindow iw;
|
||||||
iw.type = EInfoWindowMode::AUTO;
|
iw.type = EInfoWindowMode::AUTO;
|
||||||
iw.player = h->tempOwner;
|
iw.player = h->tempOwner;
|
||||||
|
|
||||||
|
if(ArtifactUtils::isPossibleToGetArt(h, storedArtifact->artType->getId()))
|
||||||
|
{
|
||||||
switch (ID)
|
switch (ID)
|
||||||
{
|
{
|
||||||
case Obj::ARTIFACT:
|
case Obj::ARTIFACT:
|
||||||
@ -1325,6 +1328,11 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
iw.text << "no slots";
|
||||||
|
}
|
||||||
cb->showInfoDialog(&iw);
|
cb->showInfoDialog(&iw);
|
||||||
pick(h);
|
pick(h);
|
||||||
}
|
}
|
||||||
@ -1368,7 +1376,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
|||||||
|
|
||||||
void CGArtifact::pick(const CGHeroInstance * h) const
|
void CGArtifact::pick(const CGHeroInstance * h) const
|
||||||
{
|
{
|
||||||
cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
|
if(cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE))
|
||||||
cb->removeObject(this);
|
cb->removeObject(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5876,12 +5876,17 @@ bool CGameHandler::dig(const CGHeroInstance *h)
|
|||||||
if (h->diggingStatus() != EDiggingStatus::CAN_DIG) //checks for terrain and movement
|
if (h->diggingStatus() != EDiggingStatus::CAN_DIG) //checks for terrain and movement
|
||||||
COMPLAIN_RETF("Hero cannot dig (error code %d)!", h->diggingStatus());
|
COMPLAIN_RETF("Hero cannot dig (error code %d)!", h->diggingStatus());
|
||||||
|
|
||||||
|
const auto isHeroAbleGet = ArtifactUtils::isPossibleToGetArt(h, ArtifactID::GRAIL);
|
||||||
|
|
||||||
|
if(isHeroAbleGet)
|
||||||
|
{
|
||||||
//create a hole
|
//create a hole
|
||||||
NewObject no;
|
NewObject no;
|
||||||
no.ID = Obj::HOLE;
|
no.ID = Obj::HOLE;
|
||||||
no.pos = h->visitablePos();
|
no.pos = h->visitablePos();
|
||||||
no.subID = 0;
|
no.subID = 0;
|
||||||
sendAndApply(&no);
|
sendAndApply(&no);
|
||||||
|
}
|
||||||
|
|
||||||
//take MPs
|
//take MPs
|
||||||
SetMovePoints smp;
|
SetMovePoints smp;
|
||||||
@ -5893,6 +5898,8 @@ bool CGameHandler::dig(const CGHeroInstance *h)
|
|||||||
iw.type = EInfoWindowMode::AUTO;
|
iw.type = EInfoWindowMode::AUTO;
|
||||||
iw.player = h->tempOwner;
|
iw.player = h->tempOwner;
|
||||||
if (gs->map->grailPos == h->visitablePos())
|
if (gs->map->grailPos == h->visitablePos())
|
||||||
|
{
|
||||||
|
if(isHeroAbleGet)
|
||||||
{
|
{
|
||||||
iw.text.addTxt(MetaString::GENERAL_TXT, 58); //"Congratulations! After spending many hours digging here, your hero has uncovered the "
|
iw.text.addTxt(MetaString::GENERAL_TXT, 58); //"Congratulations! After spending many hours digging here, your hero has uncovered the "
|
||||||
iw.text.addTxt(MetaString::ART_NAMES, ArtifactID::GRAIL);
|
iw.text.addTxt(MetaString::ART_NAMES, ArtifactID::GRAIL);
|
||||||
@ -5907,6 +5914,12 @@ bool CGameHandler::dig(const CGHeroInstance *h)
|
|||||||
sendAndApply(&iw);
|
sendAndApply(&iw);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
iw.text << "found but no free slots";
|
||||||
|
sendAndApply(&iw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
iw.text.addTxt(MetaString::GENERAL_TXT, 59); //"Nothing here. \n Where could it be?"
|
iw.text.addTxt(MetaString::GENERAL_TXT, 59); //"Nothing here. \n Where could it be?"
|
||||||
iw.soundID = soundBase::Dig;
|
iw.soundID = soundBase::Dig;
|
||||||
@ -6818,35 +6831,32 @@ bool CGameHandler::makeAutomaticAction(const CStack *stack, BattleAction &ba)
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameHandler::giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos)
|
bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos)
|
||||||
{
|
{
|
||||||
assert(a->artType);
|
assert(a->artType);
|
||||||
ArtifactLocation al;
|
ArtifactLocation al(h, ArtifactPosition::PRE_FIRST);
|
||||||
al.artHolder = const_cast<CGHeroInstance*>(h);
|
|
||||||
|
|
||||||
ArtifactPosition slot = ArtifactPosition::PRE_FIRST;
|
|
||||||
if (pos < 0)
|
|
||||||
{
|
|
||||||
if(pos == ArtifactPosition::FIRST_AVAILABLE)
|
if(pos == ArtifactPosition::FIRST_AVAILABLE)
|
||||||
slot = a->firstAvailableSlot(h);
|
{
|
||||||
else
|
al.slot = ArtifactUtils::getArtifactDstPosition(a->artType->getId(), h);
|
||||||
slot = a->firstBackpackSlot(h);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
slot = pos;
|
if(a->artType->canBePutAt(h, pos, false))
|
||||||
|
al.slot = pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
al.slot = slot;
|
if(ArtifactUtils::isSlotEquipment(al.slot) || ArtifactUtils::isSlotBackpack(al.slot))
|
||||||
|
|
||||||
if (slot < 0 || !a->canBePutAt(al))
|
|
||||||
{
|
{
|
||||||
complain("Cannot put artifact in that slot!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
putArtifact(al, a);
|
putArtifact(al, a);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstance *a)
|
void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstance *a)
|
||||||
{
|
{
|
||||||
PutArtifact pa;
|
PutArtifact pa;
|
||||||
@ -6884,7 +6894,7 @@ void CGameHandler::giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact
|
|||||||
na.art = a;
|
na.art = a;
|
||||||
sendAndApply(&na); // -> updates a!!!, will create a on other machines
|
sendAndApply(&na); // -> updates a!!!, will create a on other machines
|
||||||
|
|
||||||
giveHeroArtifact(h, a, pos);
|
COMPLAIN_RET_IF(!giveHeroArtifact(h, a, pos), "Cannot put artifact in that slot!");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victoriusSide)
|
void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victoriusSide)
|
||||||
|
@ -177,7 +177,7 @@ public:
|
|||||||
|
|
||||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art);
|
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art);
|
||||||
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
|
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
|
||||||
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override;
|
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override;
|
||||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
||||||
void removeArtifact(const ArtifactLocation &al) override;
|
void removeArtifact(const ArtifactLocation &al) override;
|
||||||
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override;
|
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override;
|
||||||
|
@ -65,7 +65,7 @@ public:
|
|||||||
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||||
|
|
||||||
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}
|
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}
|
||||||
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {} //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
bool giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {} //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
||||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
|
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
|
||||||
void removeArtifact(const ArtifactLocation &al) override {}
|
void removeArtifact(const ArtifactLocation &al) override {}
|
||||||
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
|
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
|
||||||
|
Loading…
Reference in New Issue
Block a user