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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

regression fixed

This commit is contained in:
SoundSSGood 2023-03-07 13:13:30 +02:00
parent 3f7c0baba1
commit e24eb6cc12
5 changed files with 38 additions and 48 deletions

View File

@ -633,7 +633,7 @@ CArtifactsOfHero::~CArtifactsOfHero()
if(!curHero->artifactsTransitionPos.empty())
{
auto artPlace = getArtPlace(
ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact, curHero, curHero->bearerType()));
ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact, curHero));
assert(artPlace);
assert(artPlace->ourOwner);
artPlace->setMeAsDest();
@ -748,10 +748,7 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
if(withUIUpdate)
{
updateParentWindow();
// If backpack is changed, update it
if((isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
|| (isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot)))
scrollBackpack(0);
scrollBackpack(0);
}
}

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@ -841,7 +841,7 @@ void CExchangeController::moveArtifact(
{
auto srcLocation = ArtifactLocation(source, srcPosition);
auto dstLocation = ArtifactLocation(target,
ArtifactUtils::getArtifactDstPosition(source->getArt(srcPosition), target, target->bearerType()));
ArtifactUtils::getArtifactDstPosition(source->getArt(srcPosition), target));
cb->swapArtifacts(srcLocation, dstLocation);
}

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@ -410,7 +410,7 @@ void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
static const std::vector<ArtifactPosition> ringSlots =
{
ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING
ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
};
if (slotID == "MISC")
@ -425,7 +425,7 @@ void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
{
auto slot = ArtifactPosition(slotID);
if (slot != ArtifactPosition::PRE_FIRST)
art->possibleSlots[ArtBearer::HERO].push_back (slot);
art->possibleSlots[ArtBearer::HERO].push_back(slot);
}
}
@ -440,6 +440,7 @@ void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
for (const JsonNode & slot : node["slot"].Vector())
addSlot(art, slot.String());
}
std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
}
}
@ -1565,17 +1566,14 @@ ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
return this->Bearer;
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition( const CArtifactInstance * artifact,
const CArtifactSet * target,
ArtBearer::ArtBearer bearer)
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const CArtifactInstance * artifact,
const CArtifactSet * target)
{
for(auto slot : artifact->artType->possibleSlots.at(bearer))
for(auto slot : artifact->artType->possibleSlots.at(target->bearerType()))
{
auto existingArtifact = target->getArt(slot);
auto existingArtInfo = target->getSlot(slot);
if(!existingArtifact
&& (!existingArtInfo || !existingArtInfo->locked)
if((!existingArtInfo || !existingArtInfo->locked)
&& artifact->canBePutAt(target, slot))
{
return slot;

View File

@ -384,9 +384,8 @@ protected:
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtifactDstPosition( const CArtifactInstance * artifact,
const CArtifactSet * target,
ArtBearer::ArtBearer bearer);
DLL_LINKAGE ArtifactPosition getArtifactDstPosition(const CArtifactInstance * artifact,
const CArtifactSet * target);
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();

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@ -4005,36 +4005,45 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
auto & slotsSrcDst = ma.artsPack0;
auto & slotsDstSrc = ma.artsPack1;
// Temporary fitting set for artifacts. Used to select available slots before sending data.
CArtifactFittingSet artFittingSet(pdstHero->bearerType());
auto moveArtifact = [this, &artFittingSet](const CArtifactInstance * artifact,
ArtifactPosition srcSlot, const CGHeroInstance * dstHero,
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
assert(artifact);
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &artFittingSet);
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->artType->getId(), dstSlot))
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
};
if(swap)
{
auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
auto moveArtsWorn = [moveArtifact](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
for(auto & artifact : srcHero->artifactsWorn)
{
if(artifact.second.locked)
continue;
if(!ArtifactUtils::isArtRemovable(artifact))
continue;
slots.push_back(BulkMoveArtifacts::LinkedSlots(artifact.first, artifact.first));
auto art = artifact.second.getArt();
assert(art);
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, art->artType->getId(), artifact.first))
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
if(ArtifactUtils::isArtRemovable(artifact))
moveArtifact(artifact.second.getArt(), artifact.first, dstHero, slots);
}
};
auto moveArtsInBackpack = [](const CGHeroInstance * pHero,
auto moveArtsInBackpack = [](const CArtifactSet * artSet,
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
for(auto & slotInfo : pHero->artifactsInBackpack)
for(auto & slotInfo : artSet->artifactsInBackpack)
{
auto slot = pHero->getArtPos(slotInfo.artifact);
auto slot = artSet->getArtPos(slotInfo.artifact);
slots.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
}
};
// Move over artifacts that are worn srcHero -> dstHero
moveArtsWorn(psrcHero, pdstHero, slotsSrcDst);
artFittingSet.artifactsWorn.clear();
// Move over artifacts that are worn dstHero -> srcHero
moveArtsWorn(pdstHero, psrcHero, slotsDstSrc);
// Move over artifacts that are in backpack srcHero -> dstHero
@ -4044,35 +4053,22 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
}
else
{
// Temporary fitting set for artifacts. Used to select available slots before sending data.
CArtifactFittingSet artFittingSet(pdstHero->bearerType());
artFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
artFittingSet.artifactsWorn = pdstHero->artifactsWorn;
auto moveArtifact = [this, &artFittingSet, &slotsSrcDst](const CArtifactInstance * artifact,
ArtifactPosition srcSlot, const CGHeroInstance * pdstHero) -> void
{
assert(artifact);
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &artFittingSet, pdstHero->bearerType());
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
slotsSrcDst.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->getId(), dstSlot))
giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
};
// Move over artifacts that are worn
for(auto & artInfo : psrcHero->artifactsWorn)
{
if(ArtifactUtils::isArtRemovable(artInfo))
{
moveArtifact(psrcHero->getArt(artInfo.first), artInfo.first, pdstHero);
moveArtifact(psrcHero->getArt(artInfo.first), artInfo.first, pdstHero, slotsSrcDst);
}
}
// Move over artifacts that are in backpack
for(auto & slotInfo : psrcHero->artifactsInBackpack)
{
moveArtifact(psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact)), psrcHero->getArtPos(slotInfo.artifact), pdstHero);
moveArtifact(psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact)),
psrcHero->getArtPos(slotInfo.artifact), pdstHero, slotsSrcDst);
}
}
sendAndApply(&ma);