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fix buggy multiplayer selection

This commit is contained in:
Laserlicht 2024-01-13 21:51:56 +01:00 committed by GitHub
parent f6e0f46040
commit e25c8c21e0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 9 additions and 9 deletions

View File

@ -400,12 +400,11 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
OptionsTab::SelectionWindow::SelectionWindow(CPlayerSettingsHelper & helper, SelType _type)
: CWindowObject(BORDERED), CPlayerSettingsHelper(helper)
OptionsTab::SelectionWindow::SelectionWindow(const PlayerColor & color, SelType _type)
: CWindowObject(BORDERED), color(color)
{
addUsedEvents(LCLICK | SHOW_POPUP);
color = helper.playerSettings.color;
type = _type;
initialFaction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
@ -481,9 +480,10 @@ void OptionsTab::SelectionWindow::setSelection()
void OptionsTab::SelectionWindow::reopen()
{
std::shared_ptr<SelectionWindow> window = std::shared_ptr<SelectionWindow>(new SelectionWindow(*this, type));
std::shared_ptr<SelectionWindow> window = std::shared_ptr<SelectionWindow>(new SelectionWindow(color, type));
close();
GH.windows().pushWindow(window);
if(CSH->isMyColor(color) || CSH->isHost())
GH.windows().pushWindow(window);
}
void OptionsTab::SelectionWindow::recreate()
@ -632,7 +632,7 @@ void OptionsTab::SelectionWindow::genContentHeroes()
void OptionsTab::SelectionWindow::genContentBonus()
{
PlayerSettings set = PlayerSettings(playerSettings);
PlayerSettings set = SEL->getStartInfo()->playerInfos.find(color)->second;
int i = 0;
for(auto elem : allowedBonus)
@ -819,7 +819,7 @@ void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
return;
GH.input().hapticFeedback();
GH.windows().createAndPushWindow<SelectionWindow>(*this, selectionType);
GH.windows().createAndPushWindow<SelectionWindow>(playerSettings.color, selectionType);
}
void OptionsTab::SelectedBox::scrollBy(int distance)

View File

@ -96,7 +96,7 @@ private:
CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper);
};
class SelectionWindow : public CWindowObject, public CPlayerSettingsHelper
class SelectionWindow : public CWindowObject
{
//const int ICON_SMALL_WIDTH = 48;
const int ICON_SMALL_HEIGHT = 32;
@ -148,7 +148,7 @@ private:
public:
void reopen();
SelectionWindow(CPlayerSettingsHelper & helper, SelType _type);
SelectionWindow(const PlayerColor & color, SelType _type);
};
/// Image with current town/hero/bonus