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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

[Tweak] Use unique_ptr for map header in pregame

This commit is contained in:
AlexVinS 2017-06-04 21:11:58 +03:00
parent 7e1b0d71c5
commit e25ed4f358
2 changed files with 13 additions and 10 deletions

View File

@ -131,10 +131,10 @@ void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string
playerColor = pset.color;
}
void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
void updateStartInfo(std::string filename, StartInfo & sInfo, const std::unique_ptr<CMapHeader> & mapHeader, const std::map<ui8, std::string> &playerNames)
{
sInfo.playerInfos.clear();
if(!mapHeader)
if(!mapHeader.get())
{
return;
}
@ -799,7 +799,12 @@ void CSelectionScreen::changeSelection(const CMapInfo * to)
SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
if(screenType != CMenuScreen::campaignList)
{
updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
std::unique_ptr<CMapHeader> emptyHeader;
if(to)
updateStartInfo(to->fileURI, sInfo, to->mapHeader);
else
updateStartInfo("", sInfo, emptyHeader);
if(screenType == CMenuScreen::newGame)
{
if(to && to->isRandomMap)
@ -3219,7 +3224,7 @@ void CHotSeatPlayers::enterSelectionScreen()
void CBonusSelection::init()
{
highlightedRegion = nullptr;
ourHeader = nullptr;
ourHeader.reset();
diffLb = nullptr;
diffRb = nullptr;
bonuses = nullptr;
@ -3342,7 +3347,6 @@ CBonusSelection::CBonusSelection(const std::string & campaignFName)
CBonusSelection::~CBonusSelection()
{
SDL_FreeSurface(background);
delete ourHeader;
sFlags->unload();
}
@ -3423,10 +3427,9 @@ void CBonusSelection::selectMap(int mapNr, bool initialSelect)
scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
//get header
delete ourHeader;
std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName);
std::map<ui8, std::string> names;
names[1] = settings["general"]["playerName"].String();
@ -3922,7 +3925,7 @@ ISelectionScreenInfo::~ISelectionScreenInfo()
SEL = nullptr;
}
void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const std::unique_ptr<CMapHeader> & mapHeader)
{
::updateStartInfo(filename, sInfo, mapHeader, playerNames);
}

View File

@ -341,7 +341,7 @@ public:
virtual void postChatMessage(const std::string &txt){};
void setPlayer(PlayerSettings &pset, ui8 player);
void updateStartInfo( std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader );
void updateStartInfo(std::string filename, StartInfo & sInfo, const std::unique_ptr<CMapHeader> & mapHeader);
ui8 getIdOfFirstUnallocatedPlayer(); //returns 0 if none
bool isGuest() const;
@ -539,7 +539,7 @@ private:
int selectedMap;
boost::optional<int> selectedBonus;
StartInfo startInfo;
CMapHeader * ourHeader;
std::unique_ptr<CMapHeader> ourHeader;
};
/// Campaign selection screen