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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00
This commit is contained in:
AlexVinS
2015-06-21 21:27:58 +03:00
parent f81116e04d
commit e27516a0b5

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@ -4213,34 +4213,42 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
}
BonusList bl = *(st->getBonuses(Selector::type(Bonus::ENCHANTER)));
int side = gs->curB->whatSide(st->owner);
if (bl.size() && st->casts && !gs->curB->sides.at(side).enchanterCounter)
if (st->casts && !gs->curB->sides.at(side).enchanterCounter)
{
auto bonus = *RandomGeneratorUtil::nextItem(bl, gs->getRandomGenerator());
auto spellID = SpellID(bonus->subtype);
const CSpell * spell = SpellID(spellID).toSpell();
if (gs->curB->battleCanCastThisSpell(st->owner, spell, ECastingMode::ENCHANTER_CASTING) == ESpellCastProblem::OK) //TODO: select another available?
bool casted = false;
while (!bl.empty() and !casted)
{
BattleSpellCastParameters parameters(gs->curB);
parameters.spellLvl = bonus->val;
parameters.destination = BattleHex::INVALID;
parameters.casterSide = side;
parameters.casterColor = st->owner;
parameters.caster = nullptr;
parameters.secHero = gs->curB->getHero(gs->curB->theOtherPlayer(st->owner));
parameters.usedSpellPower = 0;
parameters.mode = ECastingMode::ENCHANTER_CASTING;
parameters.casterStack = st;
parameters.selectedStack = nullptr;
auto bonus = *RandomGeneratorUtil::nextItem(bl, gs->getRandomGenerator());
auto spellID = SpellID(bonus->subtype);
const CSpell * spell = SpellID(spellID).toSpell();
bl.remove_if([&bonus](Bonus * b){return b==bonus;});
spell->battleCast(spellEnv, parameters);
if (gs->curB->battleCanCastThisSpell(st->owner, spell, ECastingMode::ENCHANTER_CASTING) == ESpellCastProblem::OK)
{
BattleSpellCastParameters parameters(gs->curB);
parameters.spellLvl = bonus->val;
parameters.destination = BattleHex::INVALID;
parameters.casterSide = side;
parameters.casterColor = st->owner;
parameters.caster = nullptr;
parameters.secHero = gs->curB->getHero(gs->curB->theOtherPlayer(st->owner));
parameters.usedSpellPower = 0;
parameters.mode = ECastingMode::ENCHANTER_CASTING;
parameters.casterStack = st;
parameters.selectedStack = nullptr;
spell->battleCast(spellEnv, parameters);
BattleSetStackProperty ssp;
ssp.which = BattleSetStackProperty::ENCHANTER_COUNTER;
ssp.absolute = false;
ssp.val = bonus->additionalInfo; //increase cooldown counter
ssp.stackID = st->ID;
sendAndApply(&ssp);
}
BattleSetStackProperty ssp;
ssp.which = BattleSetStackProperty::ENCHANTER_COUNTER;
ssp.absolute = false;
ssp.val = bonus->additionalInfo; //increase cooldown counter
ssp.stackID = st->ID;
sendAndApply(&ssp);
casted = true;
}
};
}
bl = *(st->getBonuses(Selector::type(Bonus::ENCHANTED)));
for (auto b : bl)