diff --git a/client/battle/BattleStacksController.cpp b/client/battle/BattleStacksController.cpp index 573b5a4d4..27b0ab1e1 100644 --- a/client/battle/BattleStacksController.cpp +++ b/client/battle/BattleStacksController.cpp @@ -444,7 +444,7 @@ void BattleStacksController::stacksAreAttacked(std::vector at addNewAnim(new HittedAnimation(owner, attackedInfo.defender)); if (attackedInfo.fireShield) - owner.effectsController->displayEffect(EBattleEffect::FIRE_SHIELD, attackedInfo.attacker->getPosition()); + owner.effectsController->displayEffect(EBattleEffect::FIRE_SHIELD, soundBase::FIRESHIE, attackedInfo.attacker->getPosition()); if (attackedInfo.spellEffect != SpellID::NONE) owner.displaySpellEffect(attackedInfo.spellEffect, attackedInfo.defender->getPosition()); diff --git a/config/spells/timed.json b/config/spells/timed.json index 901c5a008..328412b82 100644 --- a/config/spells/timed.json +++ b/config/spells/timed.json @@ -69,11 +69,8 @@ "affect":["C05SPF0"] }, "sounds": { - "cast": "FIRESHIE" + "cast": "FIRESHLD" }, - // It looks that fireshield has two separate sounds - // "soundfile":"FIRESHLD.wav" - // "levels" : { "base":{ "range" : "0",