mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-24 03:47:18 +02:00
Renamed "Int" -> "Window" in WindowHandler API
This commit is contained in:
parent
051a4a3c17
commit
e2ef136003
@ -524,14 +524,14 @@ static void handleEvent(SDL_Event & ev)
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{
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if(ourCampaign->mapsRemaining.size())
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{
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GH.windows().pushInt(CMM);
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GH.windows().pushInt(CMM->menu);
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GH.windows().pushWindow(CMM);
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GH.windows().pushWindow(CMM->menu);
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CMM->openCampaignLobby(ourCampaign);
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}
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};
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if(epilogue.hasPrologEpilog)
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{
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GH.windows().pushIntT<CPrologEpilogVideo>(epilogue, finisher);
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GH.windows().createAndPushWindow<CPrologEpilogVideo>(epilogue, finisher);
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}
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else
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{
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@ -170,16 +170,16 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(GH.windows().findInts<AdventureMapInterface>().empty())
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if(GH.windows().findWindows<AdventureMapInterface>().empty())
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{
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// after map load - remove all active windows and replace them with adventure map
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GH.windows().clear();
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GH.windows().pushInt(adventureInt);
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GH.windows().pushWindow(adventureInt);
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}
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// remove all dialogs that do not expect query answer
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while (GH.windows().topInt() != adventureInt && !dynamic_cast<CInfoWindow*>(GH.windows().topInt().get()))
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GH.windows().popInts(1);
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while (GH.windows().topWindow() != adventureInt && !dynamic_cast<CInfoWindow*>(GH.windows().topWindow().get()))
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GH.windows().popWindows(1);
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if (player != playerID && LOCPLINT == this)
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{
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@ -247,7 +247,7 @@ void CPlayerInterface::acceptTurn()
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{
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if (settings["session"]["autoSkip"].Bool())
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{
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while(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.windows().topInt().get()))
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while(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.windows().topWindow().get()))
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iw->close();
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}
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@ -441,7 +441,7 @@ void CPlayerInterface::openTownWindow(const CGTownInstance * town)
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auto newCastleInt = std::make_shared<CCastleInterface>(town);
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GH.windows().pushInt(newCastleInt);
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GH.windows().pushWindow(newCastleInt);
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}
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void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val)
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@ -449,7 +449,7 @@ void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (which == 4)
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{
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if (CAltarWindow *ctw = dynamic_cast<CAltarWindow *>(GH.windows().topInt().get()))
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if (CAltarWindow *ctw = dynamic_cast<CAltarWindow *>(GH.windows().topWindow().get()))
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ctw->setExpToLevel();
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}
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else
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@ -459,7 +459,7 @@ void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int
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void CPlayerInterface::heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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CUniversityWindow* cuw = dynamic_cast<CUniversityWindow*>(GH.windows().topInt().get());
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CUniversityWindow* cuw = dynamic_cast<CUniversityWindow*>(GH.windows().topWindow().get());
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if (cuw) //university window is open
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{
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GH.windows().totalRedraw();
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@ -482,7 +482,7 @@ void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
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void CPlayerInterface::receivedResource()
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.windows().topInt().get()))
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if (CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.windows().topWindow().get()))
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mw->resourceChanged();
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GH.windows().totalRedraw();
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@ -493,7 +493,7 @@ void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::Pr
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EVENT_HANDLER_CALLED_BY_CLIENT;
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waitWhileDialog();
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CCS->soundh->playSound(soundBase::heroNewLevel);
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GH.windows().pushIntT<CLevelWindow>(hero, pskill, skills, [=](ui32 selection)
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GH.windows().createAndPushWindow<CLevelWindow>(hero, pskill, skills, [=](ui32 selection)
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{
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cb->selectionMade(selection, queryID);
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});
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@ -504,7 +504,7 @@ void CPlayerInterface::commanderGotLevel (const CCommanderInstance * commander,
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EVENT_HANDLER_CALLED_BY_CLIENT;
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waitWhileDialog();
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CCS->soundh->playSound(soundBase::heroNewLevel);
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GH.windows().pushIntT<CStackWindow>(commander, skills, [=](ui32 selection)
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GH.windows().createAndPushWindow<CStackWindow>(commander, skills, [=](ui32 selection)
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{
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cb->selectionMade(selection, queryID);
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});
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@ -540,7 +540,7 @@ void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
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castleInt->redraw();
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}
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for (auto ki : GH.windows().findInts<CKingdomInterface>())
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for (auto ki : GH.windows().findWindows<CKingdomInterface>())
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{
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ki->townChanged(town);
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ki->updateGarrisons();
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@ -589,10 +589,10 @@ void CPlayerInterface::garrisonsChanged(std::vector<const CGObjectInstance *> ob
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adventureInt->onTownChanged(town);
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}
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for (auto cgh : GH.windows().findInts<CGarrisonHolder>())
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for (auto cgh : GH.windows().findWindows<CGarrisonHolder>())
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cgh->updateGarrisons();
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for (auto cmw : GH.windows().findInts<CTradeWindow>())
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for (auto cmw : GH.windows().findWindows<CTradeWindow>())
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{
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if (vstd::contains(objs, cmw->hero))
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cmw->garrisonChanged();
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@ -857,7 +857,7 @@ void CPlayerInterface::battleEnd(const BattleResult *br, QueryID queryID)
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{
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cb->selectionMade(selection, queryID);
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};
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GH.windows().pushInt(wnd);
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GH.windows().pushWindow(wnd);
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// #1490 - during AI turn when quick combat is on, we need to display the message and wait for user to close it.
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// Otherwise NewTurn causes freeze.
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waitWhileDialog();
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@ -1057,7 +1057,7 @@ void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector
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CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
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showingDialog->set(true);
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stopMovement(); // interrupt movement to show dialog
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GH.windows().pushInt(temp);
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GH.windows().pushWindow(temp);
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}
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else
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{
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@ -1117,7 +1117,7 @@ void CPlayerInterface::showBlockingDialog( const std::string &text, const std::v
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int charperline = 35;
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if (pom.size() > 1)
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charperline = 50;
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GH.windows().pushIntT<CSelWindow>(text, playerID, charperline, intComps, pom, askID);
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GH.windows().createAndPushWindow<CSelWindow>(text, playerID, charperline, intComps, pom, askID);
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intComps[0]->clickLeft(true, false);
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}
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}
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@ -1166,7 +1166,7 @@ void CPlayerInterface::showMapObjectSelectDialog(QueryID askID, const Component
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std::shared_ptr<CObjectListWindow> wnd = std::make_shared<CObjectListWindow>(tempList, localIcon, localTitle, localDescription, selectCallback);
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wnd->onExit = cancelCallback;
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GH.windows().pushInt(wnd);
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GH.windows().pushWindow(wnd);
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}
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void CPlayerInterface::tileRevealed(const std::unordered_set<int3> &pos)
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@ -1185,7 +1185,7 @@ void CPlayerInterface::tileHidden(const std::unordered_set<int3> &pos)
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void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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GH.windows().pushIntT<CHeroWindow>(hero);
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GH.windows().createAndPushWindow<CHeroWindow>(hero);
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}
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void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
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@ -1193,8 +1193,8 @@ void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (const CGTownInstance * townObj = dynamic_cast<const CGTownInstance*>(town))
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{
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CFortScreen * fortScreen = dynamic_cast<CFortScreen*>(GH.windows().topInt().get());
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CCastleInterface * castleInterface = dynamic_cast<CCastleInterface*>(GH.windows().topInt().get());
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CFortScreen * fortScreen = dynamic_cast<CFortScreen*>(GH.windows().topWindow().get());
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CCastleInterface * castleInterface = dynamic_cast<CCastleInterface*>(GH.windows().topWindow().get());
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if (fortScreen)
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fortScreen->creaturesChangedEventHandler();
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@ -1202,13 +1202,13 @@ void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
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castleInterface->creaturesChangedEventHandler();
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if (townObj)
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for (auto ki : GH.windows().findInts<CKingdomInterface>())
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for (auto ki : GH.windows().findWindows<CKingdomInterface>())
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ki->townChanged(townObj);
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}
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else if(town && GH.windows().count() > 0 && (town->ID == Obj::CREATURE_GENERATOR1
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|| town->ID == Obj::CREATURE_GENERATOR4 || town->ID == Obj::WAR_MACHINE_FACTORY))
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{
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CRecruitmentWindow *crw = dynamic_cast<CRecruitmentWindow*>(GH.windows().topInt().get());
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CRecruitmentWindow *crw = dynamic_cast<CRecruitmentWindow*>(GH.windows().topWindow().get());
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if (crw && crw->dwelling == town)
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crw->availableCreaturesChanged();
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}
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@ -1276,7 +1276,7 @@ void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHer
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auto cgw = std::make_shared<CGarrisonWindow>(up, down, removableUnits);
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cgw->quit->addCallback(onEnd);
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GH.windows().pushInt(cgw);
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GH.windows().pushWindow(cgw);
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}
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/**
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@ -1334,7 +1334,7 @@ void CPlayerInterface::showHeroExchange(ObjectInstanceID hero1, ObjectInstanceID
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void CPlayerInterface::heroExchangeStarted(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID query)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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GH.windows().pushIntT<CExchangeWindow>(hero1, hero2, query);
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GH.windows().createAndPushWindow<CExchangeWindow>(hero1, hero2, query);
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}
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void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
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@ -1395,7 +1395,7 @@ void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, const C
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{
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LOCPLINT->cb->recruitCreatures(dwelling, dst, id, count, -1);
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};
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GH.windows().pushIntT<CRecruitmentWindow>(dwelling, level, dst, recruitCb);
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GH.windows().createAndPushWindow<CRecruitmentWindow>(dwelling, level, dst, recruitCb);
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}
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void CPlayerInterface::waitWhileDialog(bool unlockPim)
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@ -1418,7 +1418,7 @@ void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
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auto state = obj->shipyardStatus();
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TResources cost;
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obj->getBoatCost(cost);
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GH.windows().pushIntT<CShipyardWindow>(cost, state, obj->getBoatType(), [=](){ cb->buildBoat(obj); });
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GH.windows().createAndPushWindow<CShipyardWindow>(cost, state, obj->getBoatType(), [=](){ cb->buildBoat(obj); });
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}
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void CPlayerInterface::newObject( const CGObjectInstance * obj )
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@ -1511,7 +1511,7 @@ void CPlayerInterface::update()
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if ((CSH->howManyPlayerInterfaces() <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get())
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{
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showingDialog->set(true);
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GH.windows().pushInt(dialogs.front());
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GH.windows().pushWindow(dialogs.front());
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dialogs.pop_front();
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}
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@ -1586,7 +1586,7 @@ void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResul
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if(adventureInt)
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{
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GH.terminate_cond->setn(true);
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GH.windows().popInts(GH.windows().count());
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GH.windows().popWindows(GH.windows().count());
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adventureInt.reset();
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}
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}
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@ -1632,7 +1632,7 @@ void CPlayerInterface::showPuzzleMap()
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double ratio = 0;
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int3 grailPos = cb->getGrailPos(&ratio);
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GH.windows().pushIntT<CPuzzleWindow>(grailPos, ratio);
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GH.windows().createAndPushWindow<CPuzzleWindow>(grailPos, ratio);
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}
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void CPlayerInterface::viewWorldMap()
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@ -1644,8 +1644,8 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(dynamic_cast<CSpellWindow *>(GH.windows().topInt().get()))
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GH.windows().popInts(1);
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if(dynamic_cast<CSpellWindow *>(GH.windows().topWindow().get()))
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GH.windows().popWindows(1);
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if(spellID == SpellID::FLY || spellID == SpellID::WATER_WALK)
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localState->erasePath(caster);
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@ -1707,50 +1707,50 @@ void CPlayerInterface::showMarketWindow(const IMarket *market, const CGHeroInsta
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(market->allowsTrade(EMarketMode::ARTIFACT_EXP) && visitor->getAlignment() != EAlignment::EVIL)
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GH.windows().pushIntT<CAltarWindow>(market, visitor, EMarketMode::ARTIFACT_EXP);
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GH.windows().createAndPushWindow<CAltarWindow>(market, visitor, EMarketMode::ARTIFACT_EXP);
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else if(market->allowsTrade(EMarketMode::CREATURE_EXP) && visitor->getAlignment() != EAlignment::GOOD)
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GH.windows().pushIntT<CAltarWindow>(market, visitor, EMarketMode::CREATURE_EXP);
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GH.windows().createAndPushWindow<CAltarWindow>(market, visitor, EMarketMode::CREATURE_EXP);
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else if(market->allowsTrade(EMarketMode::CREATURE_UNDEAD))
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GH.windows().pushIntT<CTransformerWindow>(market, visitor);
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GH.windows().createAndPushWindow<CTransformerWindow>(market, visitor);
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else if(!market->availableModes().empty())
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GH.windows().pushIntT<CMarketplaceWindow>(market, visitor, market->availableModes().front());
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GH.windows().createAndPushWindow<CMarketplaceWindow>(market, visitor, market->availableModes().front());
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}
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void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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GH.windows().pushIntT<CUniversityWindow>(visitor, market);
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GH.windows().createAndPushWindow<CUniversityWindow>(visitor, market);
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}
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void CPlayerInterface::showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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GH.windows().pushIntT<CHillFortWindow>(visitor, object);
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GH.windows().createAndPushWindow<CHillFortWindow>(visitor, object);
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}
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void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket * bm)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (CMarketplaceWindow *cmw = dynamic_cast<CMarketplaceWindow*>(GH.windows().topInt().get()))
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if (CMarketplaceWindow *cmw = dynamic_cast<CMarketplaceWindow*>(GH.windows().topWindow().get()))
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cmw->artifactsChanged(false);
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}
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void CPlayerInterface::showTavernWindow(const CGObjectInstance *townOrTavern)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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GH.windows().pushIntT<CTavernWindow>(townOrTavern);
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GH.windows().createAndPushWindow<CTavernWindow>(townOrTavern);
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}
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void CPlayerInterface::showThievesGuildWindow (const CGObjectInstance * obj)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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GH.windows().pushIntT<CThievesGuildWindow>(obj);
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GH.windows().createAndPushWindow<CThievesGuildWindow>(obj);
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}
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void CPlayerInterface::showQuestLog()
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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GH.windows().pushIntT<CQuestLog>(LOCPLINT->cb->getMyQuests());
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GH.windows().createAndPushWindow<CQuestLog>(LOCPLINT->cb->getMyQuests());
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}
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void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
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@ -1802,7 +1802,7 @@ void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
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auto hero = std::visit(HeroObjectRetriever(), al.artHolder);
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adventureInt->onHeroChanged(hero);
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for(auto artWin : GH.windows().findInts<CArtifactHolder>())
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for(auto artWin : GH.windows().findWindows<CArtifactHolder>())
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artWin->artifactRemoved(al);
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waitWhileDialog();
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@ -1823,7 +1823,7 @@ void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const Artifact
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redraw = false;
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}
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for(auto artWin : GH.windows().findInts<CArtifactHolder>())
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for(auto artWin : GH.windows().findWindows<CArtifactHolder>())
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artWin->artifactMoved(src, dst, redraw);
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waitWhileDialog();
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@ -1840,7 +1840,7 @@ void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
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auto hero = std::visit(HeroObjectRetriever(), al.artHolder);
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adventureInt->onHeroChanged(hero);
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for(auto artWin : GH.windows().findInts<CArtifactHolder>())
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for(auto artWin : GH.windows().findWindows<CArtifactHolder>())
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artWin->artifactAssembled(al);
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}
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@ -1850,7 +1850,7 @@ void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
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auto hero = std::visit(HeroObjectRetriever(), al.artHolder);
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adventureInt->onHeroChanged(hero);
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for(auto artWin : GH.windows().findInts<CArtifactHolder>())
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for(auto artWin : GH.windows().findWindows<CArtifactHolder>())
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artWin->artifactDisassembled(al);
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}
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@ -750,7 +750,7 @@ void CServerHandler::debugStartTest(std::string filename, bool save)
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boost::this_thread::sleep(boost::posix_time::milliseconds(100));
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while(!settings["session"]["headless"].Bool() && !dynamic_cast<CLobbyScreen *>(GH.windows().topInt().get()))
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while(!settings["session"]["headless"].Bool() && !dynamic_cast<CLobbyScreen *>(GH.windows().topWindow().get()))
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boost::this_thread::sleep(boost::posix_time::milliseconds(50));
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while(!mi || mapInfo->fileURI != CSH->mi->fileURI)
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{
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@ -767,8 +767,8 @@ void CClient::removeGUI()
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{
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// CClient::endGame
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GH.curInt = nullptr;
|
||||
if(GH.windows().topInt())
|
||||
GH.windows().topInt()->deactivate();
|
||||
if(GH.windows().topWindow())
|
||||
GH.windows().topWindow()->deactivate();
|
||||
adventureInt.reset();
|
||||
GH.windows().clear();
|
||||
GH.statusbar.reset();
|
||||
|
@ -196,7 +196,7 @@ void ClientCommandManager::handleNotDialogCommand()
|
||||
|
||||
void ClientCommandManager::handleGuiCommand()
|
||||
{
|
||||
for(const auto & child : GH.windows().findInts<CIntObject>())
|
||||
for(const auto & child : GH.windows().findWindows<CIntObject>())
|
||||
printInfoAboutInterfaceObject(child.get(), 0);
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon
|
||||
{
|
||||
handler.c->connectionID = pack.clientId;
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
GH.windows().pushIntT<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
|
||||
GH.windows().createAndPushWindow<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
|
||||
handler.state = EClientState::LOBBY;
|
||||
}
|
||||
}
|
||||
@ -58,7 +58,7 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClient
|
||||
void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
|
||||
{
|
||||
if(GH.windows().count() > 0)
|
||||
GH.windows().popInts(1);
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
|
||||
void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
|
||||
@ -129,7 +129,7 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack
|
||||
if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
|
||||
return;
|
||||
|
||||
GH.windows().pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, &handler, pack.initializedGameState));
|
||||
GH.windows().createAndPushWindow<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, &handler, pack.initializedGameState));
|
||||
}
|
||||
|
||||
void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
|
||||
@ -146,7 +146,7 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState &
|
||||
if(!lobby->bonusSel && handler.si->campState && handler.state == EClientState::LOBBY_CAMPAIGN)
|
||||
{
|
||||
lobby->bonusSel = std::make_shared<CBonusSelection>();
|
||||
GH.windows().pushInt(lobby->bonusSel);
|
||||
GH.windows().pushWindow(lobby->bonusSel);
|
||||
}
|
||||
|
||||
if(lobby->bonusSel)
|
||||
|
@ -396,7 +396,7 @@ void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
|
||||
|
||||
if(settings["session"]["autoSkip"].Bool() && !GH.isKeyboardShiftDown())
|
||||
{
|
||||
if(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.windows().topInt().get()))
|
||||
if(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.windows().topWindow().get()))
|
||||
iw->close();
|
||||
|
||||
hotkeyEndingTurn();
|
||||
|
@ -97,7 +97,7 @@ std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
|
||||
|
||||
void AdventureMapShortcuts::showOverview()
|
||||
{
|
||||
GH.windows().pushIntT<CKingdomInterface>();
|
||||
GH.windows().createAndPushWindow<CKingdomInterface>();
|
||||
}
|
||||
|
||||
void AdventureMapShortcuts::worldViewBack()
|
||||
@ -187,17 +187,17 @@ void AdventureMapShortcuts::showSpellbook()
|
||||
|
||||
owner.centerOnObject(LOCPLINT->localState->getCurrentHero());
|
||||
|
||||
GH.windows().pushIntT<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
|
||||
GH.windows().createAndPushWindow<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
|
||||
}
|
||||
|
||||
void AdventureMapShortcuts::adventureOptions()
|
||||
{
|
||||
GH.windows().pushIntT<AdventureOptions>();
|
||||
GH.windows().createAndPushWindow<AdventureOptions>();
|
||||
}
|
||||
|
||||
void AdventureMapShortcuts::systemOptions()
|
||||
{
|
||||
GH.windows().pushIntT<SettingsMainWindow>();
|
||||
GH.windows().createAndPushWindow<SettingsMainWindow>();
|
||||
}
|
||||
|
||||
void AdventureMapShortcuts::nextHero()
|
||||
@ -267,7 +267,7 @@ void AdventureMapShortcuts::showScenarioInfo()
|
||||
|
||||
void AdventureMapShortcuts::saveGame()
|
||||
{
|
||||
GH.windows().pushIntT<CSavingScreen>();
|
||||
GH.windows().createAndPushWindow<CSavingScreen>();
|
||||
}
|
||||
|
||||
void AdventureMapShortcuts::loadGame()
|
||||
@ -327,7 +327,7 @@ void AdventureMapShortcuts::showMarketplace()
|
||||
}
|
||||
|
||||
if(townWithMarket) //if any town has marketplace, open window
|
||||
GH.windows().pushIntT<CMarketplaceWindow>(townWithMarket);
|
||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(townWithMarket);
|
||||
else //if not - complain
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
|
||||
}
|
||||
|
@ -51,11 +51,11 @@ void AdventureOptions::showScenarioInfo()
|
||||
{
|
||||
if(LOCPLINT->cb->getStartInfo()->campState)
|
||||
{
|
||||
GH.windows().pushIntT<CCampaignInfoScreen>();
|
||||
GH.windows().createAndPushWindow<CCampaignInfoScreen>();
|
||||
}
|
||||
else
|
||||
{
|
||||
GH.windows().pushIntT<CScenarioInfoScreen>();
|
||||
GH.windows().createAndPushWindow<CScenarioInfoScreen>();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -262,7 +262,7 @@ void CInfoBar::tick(uint32_t msPassed)
|
||||
{
|
||||
timerCounter = 0;
|
||||
removeUsedEvents(TIME);
|
||||
if(GH.windows().topInt() == adventureInt)
|
||||
if(GH.windows().topWindow() == adventureInt)
|
||||
popComponents(true);
|
||||
}
|
||||
else
|
||||
|
@ -669,7 +669,7 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
|
||||
|
||||
case PossiblePlayerBattleAction::CREATURE_INFO:
|
||||
{
|
||||
GH.windows().pushIntT<CStackWindow>(targetStack, false);
|
||||
GH.windows().createAndPushWindow<CStackWindow>(targetStack, false);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -974,7 +974,7 @@ void BattleActionsController::onHexRightClicked(BattleHex clickedHex)
|
||||
auto selectedStack = owner.curInt->cb->battleGetStackByPos(clickedHex, true);
|
||||
|
||||
if (selectedStack != nullptr)
|
||||
GH.windows().pushIntT<CStackWindow>(selectedStack, true);
|
||||
GH.windows().createAndPushWindow<CStackWindow>(selectedStack, true);
|
||||
|
||||
if (clickedHex == BattleHex::HERO_ATTACKER && owner.attackingHero)
|
||||
owner.attackingHero->heroRightClicked();
|
||||
|
@ -96,7 +96,7 @@ BattleInterface::BattleInterface(const CCreatureSet *army1, const CCreatureSet *
|
||||
adventureInt->onAudioPaused();
|
||||
ongoingAnimationsState.set(true);
|
||||
|
||||
GH.windows().pushInt(windowObject);
|
||||
GH.windows().pushWindow(windowObject);
|
||||
windowObject->blockUI(true);
|
||||
windowObject->updateQueue();
|
||||
|
||||
@ -329,7 +329,7 @@ void BattleInterface::battleFinished(const BattleResult& br, QueryID queryID)
|
||||
{
|
||||
curInt->cb->selectionMade(selection, queryID);
|
||||
};
|
||||
GH.windows().pushInt(wnd);
|
||||
GH.windows().pushWindow(wnd);
|
||||
|
||||
curInt->waitWhileDialog(); // Avoid freeze when AI end turn after battle. Check bug #1897
|
||||
CPlayerInterface::battleInt = nullptr;
|
||||
|
@ -290,7 +290,7 @@ void BattleHero::heroLeftClicked()
|
||||
if(owner.getCurrentPlayerInterface()->cb->battleCanCastSpell(hero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
|
||||
{
|
||||
CCS->curh->set(Cursor::Map::POINTER);
|
||||
GH.windows().pushIntT<CSpellWindow>(hero, owner.getCurrentPlayerInterface());
|
||||
GH.windows().createAndPushWindow<CSpellWindow>(hero, owner.getCurrentPlayerInterface());
|
||||
}
|
||||
}
|
||||
|
||||
@ -305,7 +305,7 @@ void BattleHero::heroRightClicked()
|
||||
{
|
||||
auto h = defender ? owner.defendingHeroInstance : owner.attackingHeroInstance;
|
||||
targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
|
||||
GH.windows().pushIntT<HeroInfoWindow>(targetHero, &windowPosition);
|
||||
GH.windows().createAndPushWindow<HeroInfoWindow>(targetHero, &windowPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@ -592,8 +592,8 @@ void BattleResultWindow::buttonPressed(int button)
|
||||
|
||||
close();
|
||||
|
||||
if(dynamic_cast<BattleWindow*>(GH.windows().topInt().get()))
|
||||
GH.windows().popInts(1); //pop battle interface if present
|
||||
if(dynamic_cast<BattleWindow*>(GH.windows().topWindow().get()))
|
||||
GH.windows().popWindows(1); //pop battle interface if present
|
||||
|
||||
//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
|
||||
//so we can be sure that there is no dialogs left on GUI stack.
|
||||
|
@ -257,7 +257,7 @@ void BattleWindow::bOptionsf()
|
||||
|
||||
CCS->curh->set(Cursor::Map::POINTER);
|
||||
|
||||
GH.windows().pushIntT<SettingsMainWindow>(&owner);
|
||||
GH.windows().createAndPushWindow<SettingsMainWindow>(&owner);
|
||||
}
|
||||
|
||||
void BattleWindow::bSurrenderf()
|
||||
@ -425,7 +425,7 @@ void BattleWindow::bSpellf()
|
||||
|
||||
if(spellCastProblem == ESpellCastProblem::OK)
|
||||
{
|
||||
GH.windows().pushIntT<CSpellWindow>(myHero, owner.curInt.get());
|
||||
GH.windows().createAndPushWindow<CSpellWindow>(myHero, owner.curInt.get());
|
||||
}
|
||||
else if (spellCastProblem == ESpellCastProblem::MAGIC_IS_BLOCKED)
|
||||
{
|
||||
@ -570,7 +570,7 @@ void BattleWindow::show(SDL_Surface *to)
|
||||
|
||||
void BattleWindow::close()
|
||||
{
|
||||
if(GH.windows().topInt().get() != this)
|
||||
if(GH.windows().topWindow().get() != this)
|
||||
logGlobal->error("Only top interface must be closed");
|
||||
GH.windows().popInts(1);
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
|
@ -357,9 +357,9 @@ WindowBase::WindowBase(int used_, Point pos_)
|
||||
|
||||
void WindowBase::close()
|
||||
{
|
||||
if(GH.windows().topInt().get() != this)
|
||||
if(GH.windows().topWindow().get() != this)
|
||||
logGlobal->error("Only top interface must be closed");
|
||||
GH.windows().popInts(1);
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
|
||||
IStatusBar::~IStatusBar()
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "../render/Colors.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
||||
void WindowHandler::popInt(std::shared_ptr<IShowActivatable> top)
|
||||
void WindowHandler::popWindow(std::shared_ptr<IShowActivatable> top)
|
||||
{
|
||||
assert(windowsStack.back() == top);
|
||||
top->deactivate();
|
||||
@ -31,7 +31,7 @@ void WindowHandler::popInt(std::shared_ptr<IShowActivatable> top)
|
||||
totalRedraw();
|
||||
}
|
||||
|
||||
void WindowHandler::pushInt(std::shared_ptr<IShowActivatable> newInt)
|
||||
void WindowHandler::pushWindow(std::shared_ptr<IShowActivatable> newInt)
|
||||
{
|
||||
assert(newInt);
|
||||
assert(!vstd::contains(windowsStack, newInt)); // do not add same object twice
|
||||
@ -47,7 +47,7 @@ void WindowHandler::pushInt(std::shared_ptr<IShowActivatable> newInt)
|
||||
totalRedraw();
|
||||
}
|
||||
|
||||
void WindowHandler::popInts(int howMany)
|
||||
void WindowHandler::popWindows(int howMany)
|
||||
{
|
||||
if(!howMany)
|
||||
return; //senseless but who knows...
|
||||
@ -68,7 +68,7 @@ void WindowHandler::popInts(int howMany)
|
||||
GH.fakeMouseMove();
|
||||
}
|
||||
|
||||
std::shared_ptr<IShowActivatable> WindowHandler::topInt() const
|
||||
std::shared_ptr<IShowActivatable> WindowHandler::topWindow() const
|
||||
{
|
||||
if(windowsStack.empty())
|
||||
return nullptr;
|
||||
|
@ -13,8 +13,8 @@ class IShowActivatable;
|
||||
|
||||
class WindowHandler
|
||||
{
|
||||
/// list of interfaces. front = bottom-most (background), back = top-most (foreground)
|
||||
/// (includes adventure map, window interfaces, all kind of active dialogs, and so on)
|
||||
/// list of windows. front = bottom-most (background), back = top-most (foreground)
|
||||
/// (includes adventure map, window windows, all kind of active dialogs, and so on)
|
||||
std::vector<std::shared_ptr<IShowActivatable>> windowsStack;
|
||||
|
||||
/// Temporary list of recently popped windows
|
||||
@ -24,27 +24,27 @@ public:
|
||||
/// forces total redraw (using showAll), sets a flag, method gets called at the end of the rendering
|
||||
void totalRedraw();
|
||||
|
||||
/// update only top interface and draw background from buffer, sets a flag, method gets called at the end of the rendering
|
||||
/// update only top windows and draw background from buffer, sets a flag, method gets called at the end of the rendering
|
||||
void simpleRedraw();
|
||||
|
||||
/// called whenever user selects different resolution, requiring to center/resize all windows
|
||||
void onScreenResize();
|
||||
|
||||
/// deactivate old top interface, activates this one and pushes to the top
|
||||
void pushInt(std::shared_ptr<IShowActivatable> newInt);
|
||||
/// deactivate old top windows, activates this one and pushes to the top
|
||||
void pushWindow(std::shared_ptr<IShowActivatable> newInt);
|
||||
|
||||
/// creates window of class T and pushes it to the top
|
||||
template <typename T, typename ... Args>
|
||||
void pushIntT(Args && ... args);
|
||||
void createAndPushWindow(Args && ... args);
|
||||
|
||||
/// pops one or more interfaces - deactivates top, deletes and removes given number of interfaces, activates new front
|
||||
void popInts(int howMany);
|
||||
/// pops one or more windows - deactivates top, deletes and removes given number of windows, activates new front
|
||||
void popWindows(int howMany);
|
||||
|
||||
/// removes given interface from the top and activates next
|
||||
void popInt(std::shared_ptr<IShowActivatable> top);
|
||||
/// removes given windows from the top and activates next
|
||||
void popWindow(std::shared_ptr<IShowActivatable> top);
|
||||
|
||||
/// returns top interface
|
||||
std::shared_ptr<IShowActivatable> topInt() const;
|
||||
/// returns top windows
|
||||
std::shared_ptr<IShowActivatable> topWindow() const;
|
||||
|
||||
/// should be called after frame has been rendered to screen
|
||||
void onFrameRendered();
|
||||
@ -52,23 +52,23 @@ public:
|
||||
/// returns current number of windows in the stack
|
||||
size_t count() const;
|
||||
|
||||
/// erases all currently existing windows from the stacl
|
||||
/// erases all currently existing windows from the stack
|
||||
void clear();
|
||||
|
||||
/// returns all existing windows of selected type
|
||||
template <typename T>
|
||||
std::vector<std::shared_ptr<T>> findInts() const;
|
||||
std::vector<std::shared_ptr<T>> findWindows() const;
|
||||
};
|
||||
|
||||
template <typename T, typename ... Args>
|
||||
void WindowHandler::pushIntT(Args && ... args)
|
||||
void WindowHandler::createAndPushWindow(Args && ... args)
|
||||
{
|
||||
auto newInt = std::make_shared<T>(std::forward<Args>(args)...);
|
||||
pushInt(newInt);
|
||||
auto newWindow = std::make_shared<T>(std::forward<Args>(args)...);
|
||||
pushWindow(newWindow);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::vector<std::shared_ptr<T>> WindowHandler::findInts() const
|
||||
std::vector<std::shared_ptr<T>> WindowHandler::findWindows() const
|
||||
{
|
||||
std::vector<std::shared_ptr<T>> result;
|
||||
|
||||
@ -79,6 +79,5 @@ std::vector<std::shared_ptr<T>> WindowHandler::findInts() const
|
||||
if (casted)
|
||||
result.push_back(casted);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -368,7 +368,7 @@ void CBonusSelection::goBack()
|
||||
{
|
||||
if(CSH->state != EClientState::GAMEPLAY)
|
||||
{
|
||||
GH.windows().popInts(2);
|
||||
GH.windows().popWindows(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -398,7 +398,7 @@ void CBonusSelection::startMap()
|
||||
const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
|
||||
if(scenario.prolog.hasPrologEpilog)
|
||||
{
|
||||
GH.windows().pushIntT<CPrologEpilogVideo>(scenario.prolog, exitCb);
|
||||
GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -379,7 +379,7 @@ void CFlagBox::recreate()
|
||||
void CFlagBox::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if(down && SEL->getMapInfo())
|
||||
GH.windows().pushIntT<CFlagBoxTooltipBox>(iconsTeamFlags);
|
||||
GH.windows().createAndPushWindow<CFlagBoxTooltipBox>(iconsTeamFlags);
|
||||
}
|
||||
|
||||
CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
|
||||
|
@ -436,7 +436,7 @@ void OptionsTab::SelectedBox::clickRight(tribool down, bool previousState)
|
||||
if(settings.hero == -2 && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
|
||||
return;
|
||||
|
||||
GH.windows().pushIntT<CPlayerOptionTooltipBox>(*this);
|
||||
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -103,12 +103,12 @@ RandomMapTab::RandomMapTab():
|
||||
//new callbacks available only from mod
|
||||
addCallback("templateSelection", [&](int)
|
||||
{
|
||||
GH.windows().pushIntT<TemplatesDropBox>(*this, int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()});
|
||||
GH.windows().createAndPushWindow<TemplatesDropBox>(*this, int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()});
|
||||
});
|
||||
|
||||
addCallback("teamAlignments", [&](int)
|
||||
{
|
||||
GH.windows().pushIntT<TeamAlignmentsWidget>(*this);
|
||||
GH.windows().createAndPushWindow<TeamAlignmentsWidget>(*this);
|
||||
});
|
||||
|
||||
for(auto road : VLC->roadTypeHandler->objects)
|
||||
@ -483,8 +483,8 @@ void TemplatesDropBox::clickLeft(tribool down, bool previousState)
|
||||
// pop the interface only if the mouse is not clicking on the slider
|
||||
if (!w || !w->mouseState(MouseButton::LEFT))
|
||||
{
|
||||
assert(GH.windows().topInt().get() == this);
|
||||
GH.windows().popInt(GH.windows().topInt());
|
||||
assert(GH.windows().topWindow().get() == this);
|
||||
GH.windows().popWindow(GH.windows().topWindow());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -512,8 +512,8 @@ void TemplatesDropBox::updateListItems()
|
||||
void TemplatesDropBox::setTemplate(const CRmgTemplate * tmpl)
|
||||
{
|
||||
randomMapTab.setTemplate(tmpl);
|
||||
assert(GH.windows().topInt().get() == this);
|
||||
GH.windows().popInt(GH.windows().topInt());
|
||||
assert(GH.windows().topWindow().get() == this);
|
||||
GH.windows().popWindow(GH.windows().topWindow());
|
||||
}
|
||||
|
||||
TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
@ -548,14 +548,14 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
|
||||
}
|
||||
randomMapTab.updateMapInfoByHost();
|
||||
assert(GH.windows().topInt().get() == this);
|
||||
GH.windows().popInt(GH.windows().topInt());
|
||||
assert(GH.windows().topWindow().get() == this);
|
||||
GH.windows().popWindow(GH.windows().topWindow());
|
||||
});
|
||||
|
||||
addCallback("cancel", [&](int)
|
||||
{
|
||||
assert(GH.windows().topInt().get() == this);
|
||||
GH.windows().popInt(GH.windows().topInt());
|
||||
assert(GH.windows().topWindow().get() == this);
|
||||
GH.windows().popWindow(GH.windows().topWindow());
|
||||
});
|
||||
|
||||
build(config);
|
||||
|
@ -178,7 +178,7 @@ static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::str
|
||||
case 0:
|
||||
return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
|
||||
case 1:
|
||||
return []() { GH.windows().pushIntT<CMultiMode>(ESelectionScreen::newGame); };
|
||||
return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
|
||||
case 2:
|
||||
return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
|
||||
case 3:
|
||||
@ -193,7 +193,7 @@ static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::str
|
||||
case 0:
|
||||
return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
|
||||
case 1:
|
||||
return []() { GH.windows().pushIntT<CMultiMode>(ESelectionScreen::loadGame); };
|
||||
return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
|
||||
case 2:
|
||||
return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
|
||||
case 3:
|
||||
@ -327,8 +327,8 @@ void CMainMenu::update()
|
||||
|
||||
if(GH.windows().count() == 0)
|
||||
{
|
||||
GH.windows().pushInt(CMM);
|
||||
GH.windows().pushInt(menu);
|
||||
GH.windows().pushWindow(CMM);
|
||||
GH.windows().pushWindow(menu);
|
||||
menu->switchToTab(menu->getActiveTab());
|
||||
}
|
||||
|
||||
@ -338,8 +338,8 @@ void CMainMenu::update()
|
||||
|
||||
// check for null othervice crash on finishing a campaign
|
||||
// /FIXME: find out why GH.windows().listInt is empty to begin with
|
||||
if(GH.windows().topInt())
|
||||
GH.windows().topInt()->show(screen);
|
||||
if(GH.windows().topWindow())
|
||||
GH.windows().topWindow()->show(screen);
|
||||
}
|
||||
|
||||
void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
|
||||
@ -348,7 +348,7 @@ void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vec
|
||||
CSH->screenType = screenType;
|
||||
CSH->loadMode = loadMode;
|
||||
|
||||
GH.windows().pushIntT<CSimpleJoinScreen>(host);
|
||||
GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
|
||||
}
|
||||
|
||||
void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
|
||||
@ -362,14 +362,14 @@ void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
|
||||
CSH->resetStateForLobby(StartInfo::CAMPAIGN);
|
||||
CSH->screenType = ESelectionScreen::campaignList;
|
||||
CSH->campaignStateToSend = campaign;
|
||||
GH.windows().pushIntT<CSimpleJoinScreen>();
|
||||
GH.windows().createAndPushWindow<CSimpleJoinScreen>();
|
||||
}
|
||||
|
||||
void CMainMenu::openCampaignScreen(std::string name)
|
||||
{
|
||||
if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
|
||||
{
|
||||
GH.windows().pushIntT<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
|
||||
GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
|
||||
return;
|
||||
}
|
||||
logGlobal->error("Unknown campaign set: %s", name);
|
||||
@ -414,14 +414,14 @@ void CMultiMode::hostTCP()
|
||||
{
|
||||
auto savedScreenType = screenType;
|
||||
close();
|
||||
GH.windows().pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
|
||||
GH.windows().createAndPushWindow<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
|
||||
}
|
||||
|
||||
void CMultiMode::joinTCP()
|
||||
{
|
||||
auto savedScreenType = screenType;
|
||||
close();
|
||||
GH.windows().pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
|
||||
GH.windows().createAndPushWindow<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
|
||||
}
|
||||
|
||||
void CMultiMode::onNameChange(std::string newText)
|
||||
@ -523,7 +523,7 @@ void CSimpleJoinScreen::leaveScreen()
|
||||
textTitle->setText("Closing...");
|
||||
CSH->state = EClientState::CONNECTION_CANCELLED;
|
||||
}
|
||||
else if(GH.windows().topInt().get() == this)
|
||||
else if(GH.windows().topWindow().get() == this)
|
||||
{
|
||||
close();
|
||||
}
|
||||
@ -553,7 +553,7 @@ void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
|
||||
else
|
||||
CSH->justConnectToServer(addr, port);
|
||||
|
||||
if(GH.windows().topInt().get() == this)
|
||||
if(GH.windows().topWindow().get() == this)
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
@ -209,7 +209,7 @@ bool MapViewController::isEventVisible(const CGObjectInstance * obj)
|
||||
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
||||
return false; // enemy move speed set to "hidden/none"
|
||||
|
||||
if(GH.windows().topInt() != adventureInt)
|
||||
if(GH.windows().topWindow() != adventureInt)
|
||||
return false;
|
||||
|
||||
if(obj->isVisitable())
|
||||
@ -226,7 +226,7 @@ bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 &
|
||||
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
||||
return false; // enemy move speed set to "hidden/none"
|
||||
|
||||
if(GH.windows().topInt() != adventureInt)
|
||||
if(GH.windows().topWindow() != adventureInt)
|
||||
return false;
|
||||
|
||||
if(context->isVisible(obj->convertToVisitablePos(from)))
|
||||
|
@ -175,7 +175,7 @@ bool CGarrisonSlot::viewInfo()
|
||||
elem->block(true);
|
||||
|
||||
redraw();
|
||||
GH.windows().pushIntT<CStackWindow>(myStack, dism, pom, upgr);
|
||||
GH.windows().createAndPushWindow<CStackWindow>(myStack, dism, pom, upgr);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -184,7 +184,7 @@ bool CGarrisonSlot::viewInfo()
|
||||
bool CGarrisonSlot::highlightOrDropArtifact()
|
||||
{
|
||||
bool artSelected = false;
|
||||
if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.windows().topInt().get())) //dirty solution
|
||||
if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.windows().topWindow().get())) //dirty solution
|
||||
{
|
||||
const auto pickedArtInst = chw->getPickedArtifact();
|
||||
|
||||
@ -253,7 +253,7 @@ bool CGarrisonSlot::split()
|
||||
int countLeft = selection->myStack ? selection->myStack->count : 0;
|
||||
int countRight = myStack ? myStack->count : 0;
|
||||
|
||||
GH.windows().pushIntT<CSplitWindow>(selection->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
|
||||
GH.windows().createAndPushWindow<CSplitWindow>(selection->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
|
||||
minLeft, minRight, countLeft, countRight);
|
||||
return true;
|
||||
}
|
||||
@ -290,7 +290,7 @@ void CGarrisonSlot::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if(creature && down)
|
||||
{
|
||||
GH.windows().pushIntT<CStackWindow>(myStack, true);
|
||||
GH.windows().createAndPushWindow<CStackWindow>(myStack, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,7 +66,7 @@ void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst
|
||||
{
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
|
||||
{
|
||||
GH.windows().pushIntT<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
|
||||
GH.windows().createAndPushWindow<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
|
||||
return false;
|
||||
}
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
|
||||
|
@ -159,7 +159,7 @@ void CBuildingRect::clickRight(tribool down, bool previousState)
|
||||
else
|
||||
{
|
||||
int level = ( bid - BuildingID::DWELL_FIRST ) % GameConstants::CREATURES_PER_TOWN;
|
||||
GH.windows().pushIntT<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
|
||||
GH.windows().createAndPushWindow<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -421,7 +421,7 @@ void CHeroGSlot::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if(hero && down)
|
||||
{
|
||||
GH.windows().pushIntT<CInfoBoxPopup>(Point(pos.x + 175, pos.y + 100), hero);
|
||||
GH.windows().createAndPushWindow<CInfoBoxPopup>(Point(pos.x + 175, pos.y + 100), hero);
|
||||
}
|
||||
}
|
||||
|
||||
@ -697,7 +697,7 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
|
||||
case BuildingID::FORT:
|
||||
case BuildingID::CITADEL:
|
||||
case BuildingID::CASTLE:
|
||||
GH.windows().pushIntT<CFortScreen>(town);
|
||||
GH.windows().createAndPushWindow<CFortScreen>(town);
|
||||
break;
|
||||
|
||||
case BuildingID::VILLAGE_HALL:
|
||||
@ -708,7 +708,7 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
|
||||
break;
|
||||
|
||||
case BuildingID::MARKETPLACE:
|
||||
GH.windows().pushIntT<CMarketplaceWindow>(town, town->visitingHero);
|
||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero);
|
||||
break;
|
||||
|
||||
case BuildingID::BLACKSMITH:
|
||||
@ -734,7 +734,7 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
|
||||
|
||||
case BuildingSubID::ARTIFACT_MERCHANT:
|
||||
if(town->visitingHero)
|
||||
GH.windows().pushIntT<CMarketplaceWindow>(town, town->visitingHero, EMarketMode::RESOURCE_ARTIFACT);
|
||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero, EMarketMode::RESOURCE_ARTIFACT);
|
||||
else
|
||||
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
|
||||
break;
|
||||
@ -745,14 +745,14 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
|
||||
|
||||
case BuildingSubID::FREELANCERS_GUILD:
|
||||
if(getHero())
|
||||
GH.windows().pushIntT<CMarketplaceWindow>(town, getHero(), EMarketMode::CREATURE_RESOURCE);
|
||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, getHero(), EMarketMode::CREATURE_RESOURCE);
|
||||
else
|
||||
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
|
||||
break;
|
||||
|
||||
case BuildingSubID::MAGIC_UNIVERSITY:
|
||||
if (getHero())
|
||||
GH.windows().pushIntT<CUniversityWindow>(getHero(), town);
|
||||
GH.windows().createAndPushWindow<CUniversityWindow>(getHero(), town);
|
||||
else
|
||||
enterBuilding(building);
|
||||
break;
|
||||
@ -769,7 +769,7 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
|
||||
break;
|
||||
|
||||
case BuildingSubID::CREATURE_TRANSFORMER: //Skeleton Transformer
|
||||
GH.windows().pushIntT<CTransformerWindow>(town, getHero());
|
||||
GH.windows().createAndPushWindow<CTransformerWindow>(town, getHero());
|
||||
break;
|
||||
|
||||
case BuildingSubID::PORTAL_OF_SUMMONING:
|
||||
@ -824,7 +824,7 @@ void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
|
||||
}
|
||||
}
|
||||
CreatureID cre = art->getWarMachine();
|
||||
GH.windows().pushIntT<CBlacksmithDialog>(possible, cre, artifactID, hero->id);
|
||||
GH.windows().createAndPushWindow<CBlacksmithDialog>(possible, cre, artifactID, hero->id);
|
||||
}
|
||||
|
||||
void CCastleBuildings::enterBuilding(BuildingID building)
|
||||
@ -853,7 +853,7 @@ void CCastleBuildings::enterCastleGate()
|
||||
}
|
||||
}
|
||||
auto gateIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, BuildingID::CASTLE_GATE);//will be deleted by selection window
|
||||
GH.windows().pushIntT<CObjectListWindow>(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
|
||||
GH.windows().createAndPushWindow<CObjectListWindow>(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
|
||||
CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1));
|
||||
}
|
||||
|
||||
@ -864,7 +864,7 @@ void CCastleBuildings::enterDwelling(int level)
|
||||
{
|
||||
LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
|
||||
};
|
||||
GH.windows().pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, -87);
|
||||
GH.windows().createAndPushWindow<CRecruitmentWindow>(town, level, town, recruitCb, -87);
|
||||
}
|
||||
|
||||
void CCastleBuildings::enterToTheQuickRecruitmentWindow()
|
||||
@ -876,7 +876,7 @@ void CCastleBuildings::enterToTheQuickRecruitmentWindow()
|
||||
const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
|
||||
[](const auto & creatureInfo) { return creatureInfo.first > 0; });
|
||||
if(hasSomeoneToRecruit)
|
||||
GH.windows().pushIntT<QuickRecruitmentWindow>(town, pos);
|
||||
GH.windows().createAndPushWindow<QuickRecruitmentWindow>(town, pos);
|
||||
else
|
||||
CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
|
||||
}
|
||||
@ -974,7 +974,7 @@ void CCastleBuildings::enterTownHall()
|
||||
else
|
||||
{
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[673]);
|
||||
dynamic_cast<CInfoWindow*>(GH.windows().topInt().get())->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
|
||||
dynamic_cast<CInfoWindow*>(GH.windows().topWindow().get())->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -987,12 +987,12 @@ void CCastleBuildings::openMagesGuild()
|
||||
{
|
||||
std::string mageGuildBackground;
|
||||
mageGuildBackground = LOCPLINT->castleInt->town->town->clientInfo.guildBackground;
|
||||
GH.windows().pushIntT<CMageGuildScreen>(LOCPLINT->castleInt,mageGuildBackground);
|
||||
GH.windows().createAndPushWindow<CMageGuildScreen>(LOCPLINT->castleInt,mageGuildBackground);
|
||||
}
|
||||
|
||||
void CCastleBuildings::openTownHall()
|
||||
{
|
||||
GH.windows().pushIntT<CHallInterface>(town);
|
||||
GH.windows().createAndPushWindow<CHallInterface>(town);
|
||||
}
|
||||
|
||||
CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
|
||||
@ -1075,7 +1075,7 @@ void CCreaInfo::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
|
||||
};
|
||||
GH.windows().pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, offset);
|
||||
GH.windows().createAndPushWindow<CRecruitmentWindow>(town, level, town, recruitCb, offset);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1095,7 +1095,7 @@ void CCreaInfo::clickRight(tribool down, bool previousState)
|
||||
if(down)
|
||||
{
|
||||
if (showAvailable)
|
||||
GH.windows().pushIntT<CDwellingInfoBox>(GH.screenDimensions().x / 2, GH.screenDimensions().y / 2, town, level);
|
||||
GH.windows().createAndPushWindow<CDwellingInfoBox>(GH.screenDimensions().x / 2, GH.screenDimensions().y / 2, town, level);
|
||||
else
|
||||
CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(CComponent::creature, creature->getId()));
|
||||
}
|
||||
@ -1254,7 +1254,7 @@ void CCastleInterface::townChange()
|
||||
if ( dest == town )
|
||||
return;
|
||||
close();
|
||||
GH.windows().pushIntT<CCastleInterface>(dest, town);
|
||||
GH.windows().createAndPushWindow<CCastleInterface>(dest, town);
|
||||
}
|
||||
|
||||
void CCastleInterface::addBuilding(BuildingID bid)
|
||||
@ -1394,13 +1394,13 @@ void CHallInterface::CBuildingBox::hover(bool on)
|
||||
void CHallInterface::CBuildingBox::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if(previousState && (!down))
|
||||
GH.windows().pushIntT<CBuildWindow>(town,building,state,0);
|
||||
GH.windows().createAndPushWindow<CBuildWindow>(town,building,state,0);
|
||||
}
|
||||
|
||||
void CHallInterface::CBuildingBox::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if(down)
|
||||
GH.windows().pushIntT<CBuildWindow>(town,building,state,1);
|
||||
GH.windows().createAndPushWindow<CBuildWindow>(town,building,state,1);
|
||||
}
|
||||
|
||||
CHallInterface::CHallInterface(const CGTownInstance * Town):
|
||||
@ -1494,7 +1494,7 @@ CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Buildin
|
||||
void CBuildWindow::buyFunc()
|
||||
{
|
||||
LOCPLINT->cb->buildBuilding(town,building->bid);
|
||||
GH.windows().popInts(2); //we - build window and hall screen
|
||||
GH.windows().popWindows(2); //we - build window and hall screen
|
||||
}
|
||||
|
||||
std::string CBuildWindow::getTextForState(int state)
|
||||
|
@ -97,8 +97,8 @@ void CHeroSwitcher::clickLeft(tribool down, bool previousState)
|
||||
else
|
||||
{
|
||||
const CGHeroInstance * buf = hero;
|
||||
GH.windows().popInts(1);
|
||||
GH.windows().pushIntT<CHeroWindow>(buf);
|
||||
GH.windows().popWindows(1);
|
||||
GH.windows().createAndPushWindow<CHeroWindow>(buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -315,14 +315,14 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
|
||||
//if we have exchange window with this curHero open
|
||||
bool noDismiss=false;
|
||||
|
||||
for(auto cew : GH.windows().findInts<CExchangeWindow>())
|
||||
for(auto cew : GH.windows().findWindows<CExchangeWindow>())
|
||||
{
|
||||
for(int g=0; g < cew->heroInst.size(); ++g)
|
||||
if(cew->heroInst[g] == curHero)
|
||||
noDismiss = true;
|
||||
}
|
||||
|
||||
for(auto ki : GH.windows().findInts<CKingdomInterface>())
|
||||
for(auto ki : GH.windows().findWindows<CKingdomInterface>())
|
||||
noDismiss = true;
|
||||
|
||||
//if player only have one hero and no towns
|
||||
@ -389,7 +389,7 @@ void CHeroWindow::commanderWindow()
|
||||
}
|
||||
else
|
||||
{
|
||||
GH.windows().pushIntT<CStackWindow>(curHero->commander, false);
|
||||
GH.windows().createAndPushWindow<CStackWindow>(curHero->commander, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -526,7 +526,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
||||
else //adventure spell
|
||||
{
|
||||
const CGHeroInstance * h = owner->myHero;
|
||||
GH.windows().popInts(1);
|
||||
GH.windows().popWindows(1);
|
||||
|
||||
auto guard = vstd::makeScopeGuard([this]()
|
||||
{
|
||||
|
@ -629,10 +629,10 @@ void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
|
||||
{
|
||||
case EMarketMode::CREATURE_EXP:
|
||||
case EMarketMode::ARTIFACT_EXP:
|
||||
GH.windows().pushIntT<CAltarWindow>(m, h, Mode);
|
||||
GH.windows().createAndPushWindow<CAltarWindow>(m, h, Mode);
|
||||
break;
|
||||
default:
|
||||
GH.windows().pushIntT<CMarketplaceWindow>(m, h, Mode);
|
||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(m, h, Mode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -125,5 +125,5 @@ CreaturePurchaseCard::CCreatureClickArea::CCreatureClickArea(const Point & posit
|
||||
void CreaturePurchaseCard::CCreatureClickArea::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if (down)
|
||||
GH.windows().pushIntT<CStackWindow>(creatureOnTheCard, true);
|
||||
GH.windows().createAndPushWindow<CStackWindow>(creatureOnTheCard, true);
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousSta
|
||||
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if(down)
|
||||
GH.windows().pushIntT<CStackWindow>(creature, true);
|
||||
GH.windows().createAndPushWindow<CStackWindow>(creature, true);
|
||||
}
|
||||
|
||||
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
|
||||
@ -508,7 +508,7 @@ void CTavernWindow::recruitb()
|
||||
|
||||
void CTavernWindow::thievesguildb()
|
||||
{
|
||||
GH.windows().pushIntT<CThievesGuildWindow>(tavernObj);
|
||||
GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
|
||||
}
|
||||
|
||||
CTavernWindow::~CTavernWindow()
|
||||
@ -548,7 +548,7 @@ void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
|
||||
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if(h && down)
|
||||
GH.windows().pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
|
||||
GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
|
||||
}
|
||||
|
||||
CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
|
||||
@ -1241,7 +1241,7 @@ void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
|
||||
if(previousState && (!down))
|
||||
{
|
||||
if(state() == 2)
|
||||
GH.windows().pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
|
||||
GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -183,7 +183,7 @@ void CInfoWindow::showAll(SDL_Surface * to)
|
||||
|
||||
void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player)
|
||||
{
|
||||
GH.windows().pushInt(CInfoWindow::create(text, player, components));
|
||||
GH.windows().pushWindow(CInfoWindow::create(text, player, components));
|
||||
}
|
||||
|
||||
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, PlayerColor player)
|
||||
@ -197,7 +197,7 @@ void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & c
|
||||
temp->buttons[0]->addCallback( onYes );
|
||||
temp->buttons[1]->addCallback( onNo );
|
||||
|
||||
GH.windows().pushInt(temp);
|
||||
GH.windows().pushWindow(temp);
|
||||
}
|
||||
|
||||
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components)
|
||||
@ -314,7 +314,7 @@ void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCom
|
||||
#endif
|
||||
temp->fitToScreen(10);
|
||||
|
||||
GH.windows().pushIntT<CRClickPopupInt>(temp);
|
||||
GH.windows().createAndPushWindow<CRClickPopupInt>(temp);
|
||||
}
|
||||
|
||||
void CRClickPopup::createAndPush(const std::string & txt, std::shared_ptr<CComponent> component)
|
||||
@ -330,7 +330,7 @@ void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p,
|
||||
auto iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
|
||||
if(iWin)
|
||||
{
|
||||
GH.windows().pushInt(iWin);
|
||||
GH.windows().pushWindow(iWin);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -198,7 +198,7 @@ void GeneralOptionsTab::selectGameResolution()
|
||||
items.push_back(std::move(resolutionStr));
|
||||
++i;
|
||||
}
|
||||
GH.windows().pushIntT<CObjectListWindow>(items, nullptr,
|
||||
GH.windows().createAndPushWindow<CObjectListWindow>(items, nullptr,
|
||||
CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
|
||||
CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
|
||||
[this](int index)
|
||||
@ -253,7 +253,7 @@ void GeneralOptionsTab::selectGameScaling()
|
||||
++i;
|
||||
}
|
||||
|
||||
GH.windows().pushIntT<CObjectListWindow>(
|
||||
GH.windows().createAndPushWindow<CObjectListWindow>(
|
||||
items,
|
||||
nullptr,
|
||||
CGI->generaltexth->translate("vcmi.systemOptions.scalingMenu.hover"),
|
||||
|
@ -104,9 +104,9 @@ void SettingsMainWindow::openTab(size_t index)
|
||||
|
||||
void SettingsMainWindow::close()
|
||||
{
|
||||
if(GH.windows().topInt().get() != this)
|
||||
if(GH.windows().topWindow().get() != this)
|
||||
logGlobal->error("Only top interface must be closed");
|
||||
GH.windows().popInts(1);
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
|
||||
void SettingsMainWindow::quitGameButtonCallback()
|
||||
@ -133,7 +133,7 @@ void SettingsMainWindow::loadGameButtonCallback()
|
||||
void SettingsMainWindow::saveGameButtonCallback()
|
||||
{
|
||||
close();
|
||||
GH.windows().pushIntT<CSavingScreen>();
|
||||
GH.windows().createAndPushWindow<CSavingScreen>();
|
||||
}
|
||||
|
||||
void SettingsMainWindow::restartGameButtonCallback()
|
||||
|
Loading…
x
Reference in New Issue
Block a user