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Renamed "Int" -> "Window" in WindowHandler API
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@@ -526,7 +526,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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else //adventure spell
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{
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const CGHeroInstance * h = owner->myHero;
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GH.windows().popInts(1);
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GH.windows().popWindows(1);
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auto guard = vstd::makeScopeGuard([this]()
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{
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