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Merge branch 'develop' into RMG
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commit
e3303326fc
@ -101,7 +101,6 @@
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<Unit filename="CPreGame.h" />
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<Unit filename="CQuestLog.cpp" />
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<Unit filename="CQuestLog.h" />
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<Unit filename="CSoundBase.h" />
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<Unit filename="CSpellWindow.cpp" />
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<Unit filename="CSpellWindow.h" />
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<Unit filename="CVideoHandler.cpp" />
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@ -199,7 +199,7 @@ void CHeroClassHandler::loadObject(std::string scope, std::string name, const Js
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VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf;
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JsonNode classConf = data["mapObject"];
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classConf["heroClass"].String() = name;
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classConf.setMeta(scope);
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VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
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@ -310,6 +310,7 @@ bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, st
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if (remoteName == modName)
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logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
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logGlobal->traceStream() << "Patching object " << objectName << " (" << remoteName << ") from " << modName;
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JsonNode & remoteConf = modData[remoteName].patches[objectName];
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JsonUtils::merge(remoteConf, entry.second);
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@ -108,6 +108,7 @@
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<Unit filename="CRandomGenerator.cpp" />
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<Unit filename="CRandomGenerator.h" />
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<Unit filename="CScriptingModule.h" />
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<Unit filename="CSoundBase.h" />
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<Unit filename="CSpellHandler.cpp" />
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<Unit filename="CSpellHandler.h" />
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<Unit filename="CStopWatch.h" />
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@ -140,7 +140,7 @@ si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
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if (map.empty())
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return defaultID; // no objects loaded, keep gap for H3M objects
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if (map.rbegin()->first > defaultID)
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if (map.rbegin()->first >= defaultID)
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return map.rbegin()->first + 1; // some modded objects loaded, return next available
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return defaultID; // some H3M objects loaded, first modded found
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@ -173,8 +173,9 @@ void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContai
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legacyTemplates.erase(range.first, range.second);
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}
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obj->objects[id] = handler;
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logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
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assert(!obj->objects.count(id)); // DO NOT override
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obj->objects[id] = handler;
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}
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CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
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