mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Eagle Eye seems to work.
This commit is contained in:
parent
0c700f97cd
commit
e3310f8759
@ -374,12 +374,13 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
sendAndApply(battleResult.data);
|
||||
|
||||
//Eagle Eye secondary skill handling
|
||||
/*if(cs.spells.size())
|
||||
if(cs.spells.size())
|
||||
{
|
||||
cs.learn = 1;
|
||||
cs.hid = victoriousHero->id;
|
||||
|
||||
InfoWindow iw;
|
||||
iw.player = victoriousHero->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 221); //Through eagle-eyed observation, %s is able to learn %s
|
||||
iw.text.addReplacement(victoriousHero->name);
|
||||
|
||||
@ -392,6 +393,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
else if(i < cs.spells.size() - 1)
|
||||
names << "%s";
|
||||
}
|
||||
names << ".";
|
||||
|
||||
iw.text.addReplacement(names.str());
|
||||
|
||||
@ -406,7 +408,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
|
||||
sendAndApply(&iw);
|
||||
sendAndApply(&cs);
|
||||
}*/
|
||||
}
|
||||
|
||||
if(!duel)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user