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commit
e3a8a41063
@ -600,7 +600,7 @@ void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, u
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if (attacker)
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{
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battleInt->displayEffect(52, attacker->position);
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battleInt->displayEffect(52, attacker->position); //TODO: transparency
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if (attacker->count > 1)
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{
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textOff += 1;
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@ -103,7 +103,7 @@
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{ "id": 49, "defnames": [ "C11SPA1.DEF" ] },
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{ "id": 50, "defnames": [ "C12SPE0.DEF" ] },
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{ "id": 51, "defnames": [ "C12SPF0.DEF" ] },
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{ "id": 52, "defnames": [ "C12SPE0.DEF" ] },
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{ "id": 52, "defnames": [ "SP06_.DEF" ] },
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{ "id": 53, "defnames": [ "C13SPF.DEF", "C13SPF0.DEF" ] },
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{ "id": 54, "defnames": [ "C16SPE.DEF", "C16SPE0.DEF" ] },
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{ "id": 55, "defnames": [ "C17SPE0.DEF" ] },
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@ -1341,7 +1341,6 @@
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"faction": 8,
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"ability_add": [ [ "CASTS", 1, 0, 0 ], //Phoenix rebirths once
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[ "REBIRTH", 20, 0, 0 ] ], //20% of stack is resurrected
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"upgrade": 15,
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"defname": "CPHX.DEF"
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},
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@ -249,16 +249,16 @@ struct DLL_EXPORT ArtSlotInfo
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class DLL_EXPORT IArtifactSetBase
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{ ///artifacts container
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public:
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virtual void setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked); //redundant inheritance
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virtual const CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true) const; //redundant inheritance
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virtual void setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked);
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virtual const CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true) const;
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virtual CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true); //NULL - no artifact
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virtual bool hasArt(ui32 aid, bool onlyWorn = false) const; //redundant inheritance
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virtual bool isPositionFree(ui16 pos, bool onlyLockCheck = false) const; //redundant inheritance
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virtual bool hasArt(ui32 aid, bool onlyWorn = false) const;
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virtual bool isPositionFree(ui16 pos, bool onlyLockCheck = false) const;
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virtual ArtSlotInfo &retreiveNewArtSlot(ui16 slot)=0;
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virtual void eraseArtSlot(ui16 slot)=0;
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virtual const ArtSlotInfo *getSlot(ui16 pos) const=0;
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virtual const ArtSlotInfo *getSlot(ui16 pos) const=0;
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virtual si32 getArtPos(int aid, bool onlyWorn = true) const=0; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
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virtual si32 getArtPos(const CArtifactInstance *art) const=0;
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virtual const CArtifactInstance *getArtByInstanceId(int artInstId) const=0;
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@ -275,7 +275,7 @@ public:
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void eraseArtSlot(ui16 slot);
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const ArtSlotInfo *getSlot(ui16 pos) const;
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si32 getArtPos(int aid, bool onlyWorn = true) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
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si32 getArtPos(int aid, bool onlyWorn = true) const;
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si32 getArtPos(const CArtifactInstance *art) const;
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const CArtifactInstance *getArtByInstanceId(int artInstId) const;
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si32 getArtTypeId(ui16 pos) const;
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@ -581,7 +581,6 @@ void CGameHandler::applyBattleEffects(BattleAttack &bat, const CStack *att, cons
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bsa.stackAttacked = def->ID;
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bsa.damageAmount = gs->curB->calculateDmg(att, def, gs->curB->battleGetOwner(att), gs->curB->battleGetOwner(def), bat.shot(), distance, bat.lucky(), bat.deathBlow(), bat.ballistaDoubleDmg());
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def->prepareAttacked(bsa); //calculate casualties
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bat.bsa.push_back(bsa); //add this stack to the list of victims
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//life drain handling
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if (att->hasBonusOfType(Bonus::LIFE_DRAIN) && def->isLiving())
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@ -601,7 +600,8 @@ void CGameHandler::applyBattleEffects(BattleAttack &bat, const CStack *att, cons
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{
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bsa.healedStacks.push_back(shi);
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}
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}
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}
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bat.bsa.push_back(bsa); //add this stack to the list of victims after drain life has been calculated
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//fire shield handling
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if (!bat.shot() && def->hasBonusOfType(Bonus::FIRE_SHIELD) && !att->hasBonusOfType (Bonus::FIRE_IMMUNITY) && !bsa.killed() )
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