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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Phoenix won't upgrade to Centaur Captain ;)

Minor tweaks.
This commit is contained in:
DjWarmonger 2011-09-05 06:37:24 +00:00
parent 2ae53395d7
commit e3a8a41063
5 changed files with 10 additions and 11 deletions

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@ -600,7 +600,7 @@ void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, u
if (attacker)
{
battleInt->displayEffect(52, attacker->position);
battleInt->displayEffect(52, attacker->position); //TODO: transparency
if (attacker->count > 1)
{
textOff += 1;

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@ -103,7 +103,7 @@
{ "id": 49, "defnames": [ "C11SPA1.DEF" ] },
{ "id": 50, "defnames": [ "C12SPE0.DEF" ] },
{ "id": 51, "defnames": [ "C12SPF0.DEF" ] },
{ "id": 52, "defnames": [ "C12SPE0.DEF" ] },
{ "id": 52, "defnames": [ "SP06_.DEF" ] },
{ "id": 53, "defnames": [ "C13SPF.DEF", "C13SPF0.DEF" ] },
{ "id": 54, "defnames": [ "C16SPE.DEF", "C16SPE0.DEF" ] },
{ "id": 55, "defnames": [ "C17SPE0.DEF" ] },

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@ -1341,7 +1341,6 @@
"faction": 8,
"ability_add": [ [ "CASTS", 1, 0, 0 ], //Phoenix rebirths once
[ "REBIRTH", 20, 0, 0 ] ], //20% of stack is resurrected
"upgrade": 15,
"defname": "CPHX.DEF"
},

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@ -249,16 +249,16 @@ struct DLL_EXPORT ArtSlotInfo
class DLL_EXPORT IArtifactSetBase
{ ///artifacts container
public:
virtual void setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked); //redundant inheritance
virtual const CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true) const; //redundant inheritance
virtual void setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked);
virtual const CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true) const;
virtual CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true); //NULL - no artifact
virtual bool hasArt(ui32 aid, bool onlyWorn = false) const; //redundant inheritance
virtual bool isPositionFree(ui16 pos, bool onlyLockCheck = false) const; //redundant inheritance
virtual bool hasArt(ui32 aid, bool onlyWorn = false) const;
virtual bool isPositionFree(ui16 pos, bool onlyLockCheck = false) const;
virtual ArtSlotInfo &retreiveNewArtSlot(ui16 slot)=0;
virtual void eraseArtSlot(ui16 slot)=0;
virtual const ArtSlotInfo *getSlot(ui16 pos) const=0;
virtual const ArtSlotInfo *getSlot(ui16 pos) const=0;
virtual si32 getArtPos(int aid, bool onlyWorn = true) const=0; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
virtual si32 getArtPos(const CArtifactInstance *art) const=0;
virtual const CArtifactInstance *getArtByInstanceId(int artInstId) const=0;
@ -275,7 +275,7 @@ public:
void eraseArtSlot(ui16 slot);
const ArtSlotInfo *getSlot(ui16 pos) const;
si32 getArtPos(int aid, bool onlyWorn = true) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
si32 getArtPos(int aid, bool onlyWorn = true) const;
si32 getArtPos(const CArtifactInstance *art) const;
const CArtifactInstance *getArtByInstanceId(int artInstId) const;
si32 getArtTypeId(ui16 pos) const;

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@ -581,7 +581,6 @@ void CGameHandler::applyBattleEffects(BattleAttack &bat, const CStack *att, cons
bsa.stackAttacked = def->ID;
bsa.damageAmount = gs->curB->calculateDmg(att, def, gs->curB->battleGetOwner(att), gs->curB->battleGetOwner(def), bat.shot(), distance, bat.lucky(), bat.deathBlow(), bat.ballistaDoubleDmg());
def->prepareAttacked(bsa); //calculate casualties
bat.bsa.push_back(bsa); //add this stack to the list of victims
//life drain handling
if (att->hasBonusOfType(Bonus::LIFE_DRAIN) && def->isLiving())
@ -601,7 +600,8 @@ void CGameHandler::applyBattleEffects(BattleAttack &bat, const CStack *att, cons
{
bsa.healedStacks.push_back(shi);
}
}
}
bat.bsa.push_back(bsa); //add this stack to the list of victims after drain life has been calculated
//fire shield handling
if (!bat.shot() && def->hasBonusOfType(Bonus::FIRE_SHIELD) && !att->hasBonusOfType (Bonus::FIRE_IMMUNITY) && !bsa.killed() )