diff --git a/docs/modders/Entities_Format/Faction_Format.md b/docs/modders/Entities_Format/Faction_Format.md index 829f1ccbf..fdf25045b 100644 --- a/docs/modders/Entities_Format/Faction_Format.md +++ b/docs/modders/Entities_Format/Faction_Format.md @@ -250,7 +250,19 @@ Each town requires a set of buildings (Around 30-45 buildings) "primaryResource" : "gems", // maximum level of mage guild - "mageGuild" : 4, + "mageGuild" : 5, + + // Coordinates of spell images in mage guild screen. Should contain the maximum level of mage guild amount of elements. Example are HoMM3 defaults: + "guildSpellPositions" : [ + [ { "x": 222, "y": 445 }, { "x": 312, "y": 445 }, { "x": 402, "y": 445 }, { "x": 520, "y": 445 }, { "x": 610, "y": 445 }, { "x": 700, "y": 445 } ], + [ { "x": 48, "y": 53 }, { "x": 48, "y": 147 }, { "x": 48, "y": 241 }, { "x": 48, "y": 335 }, { "x": 48, "y": 429 } ], + [ { "x": 570, "y": 82 }, { "x": 672, "y": 82 }, { "x": 570, "y": 157 }, { "x": 672, "y": 157 } ], + [ { "x": 183, "y": 42 }, { "x": 183, "y": 148 }, { "x": 183, "y": 253 } ], + [ { "x": 491, "y": 325 }, { "x": 591, "y": 325 } ] + ], + + // Coordinates of window image in mage guild screen. Example is HoMM3 default: + "guildWindowPosition": { "x": 332, "y": 76 }, // Identifier of spell that will create effects for town moat during siege "moatAbility" : "castleMoat"